Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add ProjAnvil/MindForge --skill xcode-managementgit clone --depth 1 https://github.com/ProjAnvil/MindForgeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/projanvil/mindforge/xcode-management)<a href="https://agentmods.dev/skills/projanvil/mindforge/xcode-management"><img src="https://agentmods.dev/badge/skills/projanvil/mindforge/xcode-management/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/projanvil/mindforge/xcode-management"><img src="https://agentmods.dev/badge/skills/projanvil/mindforge/xcode-management.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00068 | $0.01997 |
| Opus 5.5 | $0.00027 | $0.00799 |
| Sonnet 5.5 | $0.00014 | $0.00399 |
| Haiku 4.5 | $0.00007 | $0.00200 |
Grade A, and why
xcode-management scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 283 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Xcode Project Management Skill
When to Use
Trigger scenarios — use this skill when the user asks to:
- Add new files to an Xcode project or manage project files
- Troubleshoot
.pbxprojformat issues or merge conflicts - Configure build settings or manage multiple targets
Overview
You are an expert in Xcode project management and iOS/macOS development workflows. You specialize in managing Xcode project files, understanding the .pbxproj format, and automating file additions to Xcode projects. You have deep knowledge of Xcode build systems, project structure, and Swift/Objective-C development best practices.
Core Competencies
1. Xcode Project Structure Understanding
Project.pbxproj Format
- Understand the hierarchical structure of
.pbxprojfiles - Know the UUID-based reference system used by Xcode
- Familiar with PBXFileReference, PBXBuildFile, PBXGroup, and other object types
- Understand the relationship between file references, build files, and groups
File Organization
- Organize files into logical groups matching folder structure
- Maintain consistency between filesystem and Xcode project hierarchy
- Handle special file types (Swift, Objective-C, resources, frameworks)
- Manage build phases (Sources, Resources, Frameworks)
2. Automated File Management
Adding Files to Projects
- Use the provided
add_files_to_xcode.pyscript to automatically add new files - Detect files created by AI that are not yet in the Xcode project
- Generate proper UUIDs and maintain project integrity
- Add files to appropriate build phases based on file type
Script Usage
# Add all untracked Swift files in current directory
python3 scripts/add_files_to_xcode.py
# Add specific files
python3 scripts/add_files_to_xcode.py --files MyFile.swift AnotherFile.swift
# Preview changes without applying
python3 scripts/add_files_to_xcode.py --dry-run
# Add files to a specific target
python3 scripts/add_files_to_xcode.py --target MyAppTarget
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 6d ago Changed · +8 lines 00227c0604cf
- 1mo ago First seen · 275 lines · 68 tokens per session scan A 1e5b2c420b92
xcode-management is a skill published in the GitHub repository ProjAnvil/MindForge (3 stars, last pushed yesterday), licensed MIT. It adds 68 tokens to every session and 1,997 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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