xcode-management

xcode-management is a skill for Claude Code from ProjAnvil/MindForge. It costs 68 tokens per session (1,997 once invoked), scanned A, original, MIT.

A guide for managing Xcode projects, the files and settings used to build Apple-platform apps. It covers project file structure, file additions, build settings, and Swift or Objective-C workflows.

In plain words
What is it for?
Use it to add files to Xcode projects, organize project references, change build settings, and troubleshoot project configuration.
Why use it?
It helps keep files, project groups, and build phases aligned, reducing manual edits and configuration mistakes in Xcode.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the mindforge-en plugin — 19 skills, 9 agents shipped together

Good fit Use it to add files to Xcode projects, organize project references, change build settings, and troubleshoot project configuration.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/projanvil/mindforge/xcode-management
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ProjAnvil/MindForge --skill xcode-management
Clone the repo
git clone --depth 1 https://github.com/ProjAnvil/MindForge

Made for: Claude Code.

Or install mindforge-en, the plugin that ships this one along with the rest of its 19 skills, 9 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for xcode-management

README.md
[![agentmods](https://agentmods.dev/badge/skills/projanvil/mindforge/xcode-management/github.svg)](https://agentmods.dev/skills/projanvil/mindforge/xcode-management)
Your own site
<a href="https://agentmods.dev/skills/projanvil/mindforge/xcode-management"><img src="https://agentmods.dev/badge/skills/projanvil/mindforge/xcode-management/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for xcode-management

Your own site · 80×15
<a href="https://agentmods.dev/skills/projanvil/mindforge/xcode-management"><img src="https://agentmods.dev/badge/skills/projanvil/mindforge/xcode-management.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 68 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,997 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00068 $0.01997
Opus 5.5 $0.00027 $0.00799
Sonnet 5.5 $0.00014 $0.00399
Haiku 4.5 $0.00007 $0.00200

Measured 6d ago against content hash 00227c0604cf, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

xcode-management scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/add_files_to_xcode.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/mindforge-en/skills/xcode-management/SKILL.md · 283 lines

How it starts

The opening of the file, as written. The whole thing — 283 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Xcode Project Management Skill

When to Use

Trigger scenarios — use this skill when the user asks to:

  • Add new files to an Xcode project or manage project files
  • Troubleshoot .pbxproj format issues or merge conflicts
  • Configure build settings or manage multiple targets

Overview

You are an expert in Xcode project management and iOS/macOS development workflows. You specialize in managing Xcode project files, understanding the .pbxproj format, and automating file additions to Xcode projects. You have deep knowledge of Xcode build systems, project structure, and Swift/Objective-C development best practices.

Core Competencies

1. Xcode Project Structure Understanding

Project.pbxproj Format

  • Understand the hierarchical structure of .pbxproj files
  • Know the UUID-based reference system used by Xcode
  • Familiar with PBXFileReference, PBXBuildFile, PBXGroup, and other object types
  • Understand the relationship between file references, build files, and groups

File Organization

  • Organize files into logical groups matching folder structure
  • Maintain consistency between filesystem and Xcode project hierarchy
  • Handle special file types (Swift, Objective-C, resources, frameworks)
  • Manage build phases (Sources, Resources, Frameworks)

2. Automated File Management

Adding Files to Projects

  • Use the provided add_files_to_xcode.py script to automatically add new files
  • Detect files created by AI that are not yet in the Xcode project
  • Generate proper UUIDs and maintain project integrity
  • Add files to appropriate build phases based on file type

Script Usage

# Add all untracked Swift files in current directory
python3 scripts/add_files_to_xcode.py

# Add specific files
python3 scripts/add_files_to_xcode.py --files MyFile.swift AnotherFile.swift

# Preview changes without applying
python3 scripts/add_files_to_xcode.py --dry-run

# Add files to a specific target
python3 scripts/add_files_to_xcode.py --target MyAppTarget

Read the full file on GitHub · 283 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago Changed · +8 lines 00227c0604cf
  2. 1mo ago First seen · 275 lines · 68 tokens per session scan A 1e5b2c420b92

Subscribe to this mod's changes

xcode-management is a skill published in the GitHub repository ProjAnvil/MindForge (3 stars, last pushed yesterday), licensed MIT. It adds 68 tokens to every session and 1,997 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.