N.E.K.O: Skill for Codex

.agent/skills/neko-plugin/SKILL.md

neko-plugin is a skill for Codex from Project-N-E-K-O/N.E.K.O. It costs 73 tokens per session (1,341 once invoked), scanned A, original, Apache-2.0.

A complete workflow for developing N.E.K.O plugins, which are extensions for the N.E.K.O platform. It covers plugin files, the software development kit, user-interface parts, runtime behavior, testing, packaging, and documentation.

In plain words
What is it for?
Use it to create, edit, inspect, debug, validate, package, or document N.E.K.O plugins and their plugin.toml files.
Why use it?
It gives plugin work a consistent process and helps keep changes within the supported plugin area. It also provides rules for manifests, entry points, errors, storage, asynchronous code, and translations.

Skill for Codex

Written for Codex: agents/openai.yaml present.

This is Project-N-E-K-O/N.E.K.O's own configuration. It tells Codex how to work on N.E.K.O itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything N.E.K.O configures →

About the project

N.E.K.O is a real-time AI catgirl companion designed to live with the user, initiate interaction, share media, and perform tasks through an emotional engine. It is intended for people seeking a proactive personal digital companion. The catalogue contains skills for working with it.

Project-N-E-K-O/N.E.K.O · 2,790 stars · on GitHub · store.steampowered.com

Reuse

Borrowing it

Nothing to install: this file belongs to Project-N-E-K-O/N.E.K.O. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/Project-N-E-K-O/N.E.K.O/main/.agent/skills/neko-plugin/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/Project-N-E-K-O/N.E.K.O

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for neko-plugin

README.md
[![agentmods](https://agentmods.dev/badge/skills/project-n-e-k-o/n.e.k.o/neko-plugin/github.svg)](https://agentmods.dev/skills/project-n-e-k-o/n.e.k.o/neko-plugin)
Your own site
<a href="https://agentmods.dev/skills/project-n-e-k-o/n.e.k.o/neko-plugin"><img src="https://agentmods.dev/badge/skills/project-n-e-k-o/n.e.k.o/neko-plugin/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for neko-plugin

Your own site · 80×15
<a href="https://agentmods.dev/skills/project-n-e-k-o/n.e.k.o/neko-plugin"><img src="https://agentmods.dev/badge/skills/project-n-e-k-o/n.e.k.o/neko-plugin.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 73 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,341 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00073 $0.01341
Opus 5 $0.00036 $0.00671
Sonnet 5 $0.00015 $0.00268
Haiku 4.5 $0.00007 $0.00134

Measured 9d ago against content hash 119dbc3bf235, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

neko-plugin scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agent/skills/neko-plugin/SKILL.md · 97 lines

How it starts

The opening of the file, as written. The whole thing — 97 lines — stays where its author put it; the contents beside it link to each section on GitHub.

N.E.K.O Plugin

Use this as the single entry point for N.E.K.O plugin work. Keep the workflow continuous: understand the plugin contract, edit when needed, validate the result, and self-review before reporting back.

Non-Negotiables

  • Read references/execution-boundary.md before any plugin edit.
  • Read references/core-plugin-contract.md before changing plugin identity, manifest, entry code, SDK imports, UI surfaces, runtime settings, dependencies, or package type.
  • Default writable area is only plugin/plugins/<plugin_id>/.
  • Plugin workspaces live under repository-relative plugin/plugins/<plugin_id>/; read references/core-plugin-contract.md for the canonical file tree.
  • Docs, tests, examples, indexes, and platform source are read context; platform edits require explicit user request or confirmation.
  • Create standard plugin scaffolds with uv run neko-plugin init ...; do not hand-create the initial plugin directory, plugin.toml, or entry class.
  • Prefer public SDK facades: plugin.sdk.plugin, plugin.sdk.extension, plugin.sdk.adapter. Do not add new plugin.sdk.shared imports in plugin workspace code.
  • Runtime-triggered @plugin_entry handlers must be async def; plugin_runtime.auto_start=false is manual-start, not disabled or import-safe.
  • Prefer Hosted TSX for new interactive plugin UI, Markdown for read-only docs, and Static only for legacy standalone pages or unsupported browser/runtime needs.

Package Types

Choose package type from the manifest/SDK contract, not from feature vibes:

  • plugin: default independent feature. It can include entries, lifecycle/background work, timers, message handlers, UI, storage/settings, cross-plugin calls, and ordinary external API/device integrations.
  • extension: adds entries/hooks to an existing host plugin and requires [plugin.host].
  • adapter: bridges an external protocol or request stream into N.E.K.O plugin calls. Calling an external service is not enough to make something an adapter.

Read the full file on GitHub · 97 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 97 lines · 73 tokens per session scan A 119dbc3bf235

Subscribe to this mod's changes

neko-plugin is a skill published in the GitHub repository Project-N-E-K-O/N.E.K.O (2,790 stars, last pushed today), licensed Apache-2.0. It adds 73 tokens to every session and 1,341 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.