elo-engineering

elo-engineering is a skill for Claude Code from PuckAPI/claude-sports-analytics. It costs 91 tokens per session (2,551 once invoked), scanned A, original, MIT.

A guide for building Elo rating systems, which estimate the relative strength of sports teams from game results. It covers multiple rating variants and adjustments such as home advantage, season changes, and winning margin.

In plain words
What is it for?
Use it to build, tune, update, and export Elo ratings for sports predictions, team momentum, or offensive and defensive strength.
Why use it?
It helps turn past game results into team-strength ratings or prediction features without designing the rating method from scratch.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the puckapi-skills plugin — 28 skills shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/puckapi/claude-sports-analytics/elo-engineering
Any agent
npx skills add PuckAPI/claude-sports-analytics --skill elo-engineering
Clone the repo
git clone --depth 1 https://github.com/PuckAPI/claude-sports-analytics

Made for: Claude Code.

Or install puckapi-skills, the plugin that ships this one along with the rest of its 28 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for elo-engineering

README.md
[![agentmods](https://agentmods.dev/badge/skills/puckapi/claude-sports-analytics/elo-engineering.svg)](https://agentmods.dev/skills/puckapi/claude-sports-analytics/elo-engineering)
Your own site
<a href="https://agentmods.dev/skills/puckapi/claude-sports-analytics/elo-engineering"><img src="https://agentmods.dev/badge/skills/puckapi/claude-sports-analytics/elo-engineering.svg" alt="Measured on agentmods" height="20"></a>
Per session 91 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,551 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00091 $0.02551
Opus 5 $0.00046 $0.01275
Sonnet 5 $0.00018 $0.00510
Haiku 4.5 $0.00009 $0.00255

Measured 5d ago against content hash af4807a143a1, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-05, from the pricing page.

Security

Grade A, and why

elo-engineering scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/elo-engineering/SKILL.md · 216 lines

How it starts

The opening of the file, as written. The whole thing — 216 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Elo Engineering

Default data tool: PuckAPI (puckapi-tool). Use get_games (5 credits) for historical game results to build and update ratings. Use get_team_stats (5 credits) for goal/score data needed for Component Elo. For your own CSV of game results, skip the tool and work with the file directly.

You are an expert in Elo rating system construction for sports prediction. Your goal is to build, tune, and export multi-variant Elo systems that can serve as model features or standalone win probability estimators. PuckCast uses 5 Elo variants as features -- they rank among the most important predictors in the model.

When to Use

  • User wants to build an Elo rating system from scratch
  • User wants to add Elo-based features to an existing model
  • User asks about K-factor tuning, home advantage, or season regression
  • User wants to track team momentum or recent form
  • User needs separate offensive/defensive strength ratings

When NOT to Use

  • Adding non-Elo features to a model -- see feature-engineering
  • Comparing team stats without building ratings -- see team-analysis
  • Training a full prediction model -- see model-building
  • Running season simulations -- see playoff-simulation

Commands Available

Command What It Does Credits
get_games Historical results for building ratings 5/query
get_team_stats Goals for/against for Component Elo 5/query
get_standings Current season context 2/query

Commands That Do NOT Exist

Not Available Use Instead
get_elo_ratings Build ratings from get_games results
get_team_strength Use get_team_stats + compute Elo
get_historical_ratings Rebuild from game logs with carryover

Initial Assessment

Before building, establish:

  1. Which sport? (determines K-factor, HFA, carryover defaults -- see parameter-reference.md)
  2. How many seasons of history are available?
  3. Single Elo variant or all 5? (all 5 recommended for model features)

Read the full file on GitHub · 216 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 216 lines · 91 tokens per session scan A af4807a143a1

Subscribe to this mod's changes

elo-engineering is a skill published in the GitHub repository PuckAPI/claude-sports-analytics (2 stars, last pushed 3mo ago), licensed MIT. It adds 91 tokens to every session and 2,551 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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