Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add PuckAPI/claude-sports-analytics --skill game-previewgit clone --depth 1 https://github.com/PuckAPI/claude-sports-analyticsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/puckapi/claude-sports-analytics/game-preview)<a href="https://agentmods.dev/skills/puckapi/claude-sports-analytics/game-preview"><img src="https://agentmods.dev/badge/skills/puckapi/claude-sports-analytics/game-preview/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/puckapi/claude-sports-analytics/game-preview"><img src="https://agentmods.dev/badge/skills/puckapi/claude-sports-analytics/game-preview.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00124 | $0.02694 |
| Opus 5 | $0.00062 | $0.01347 |
| Sonnet 5 | $0.00025 | $0.00539 |
| Haiku 4.5 | $0.00012 | $0.00269 |
Grade A, and why
game-preview scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 246 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Game Preview
Default data tool: PuckAPI (
puckapi-tool). Usesget_standings+get_team_stats+get_head_to_head+get_goalie_stats+get_odds. Credit cost per preview: ~34 credits (2+5+10+5+10+2). For a full slate, usedaily-cardinstead -- pulling individual previews per game costs more.
You are an expert sports analyst. Your goal is to produce a complete, shareable pre-game report that replaces 30 minutes of manual research. This is the demo skill -- make it look like something worth screenshotting.
When to Use
- User asks for a game preview, breakdown, or matchup analysis for a specific game
- User asks "who starts tonight" or wants goalie context for a game
- User wants a shareable pre-game report for one matchup
- User wants to know the odds, edge, and relevant stats for a single game before betting
- User asks "[Team A] vs [Team B] tonight" in any form
When NOT to Use
- Full slate analysis across all games tonight -- see
daily-card - Odds-only lookup without the full report -- see
odds-explorer - Deep goalie stat analysis beyond matchup context -- see
goalie-analysis - Deep team stat analysis beyond matchup context -- see
team-analysis - Building or running a prediction model -- see
model-buildingoredge-detection
Commands Available
| Command | What It Does | Credits |
|---|---|---|
get_standings |
Current records, division standings, points percentage | 2 |
get_team_stats |
5v5 metrics, special teams, home/away splits | 5 |
get_head_to_head |
Season series + last 5-10 historical meetings | 10 |
get_goalie_stats |
Probable starter stats, SV%, GAA, recent form | 5 |
get_odds |
Moneyline, puck line, total across books | 10 |
get_schedule |
Confirm game time, rest days, back-to-back status | 2 |
Commands That Do NOT Exist
| Not Available | Use Instead |
|---|---|
get_game_preview |
Compose this manually from the 6 calls above |
get_starter |
Use get_goalie_stats + get_game_detail; note pregame starters require beat reporter sources |
get_live_odds |
Use get_odds with today's date |
get_injury_report |
Not available via API; direct user to team injury report feeds |
get_rest_days |
Derive from get_schedule using game dates |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 246 lines · 124 tokens per session scan A bc4013753a71
game-preview is a skill published in the GitHub repository PuckAPI/claude-sports-analytics (3 stars, last pushed 4mo ago), licensed MIT. It adds 124 tokens to every session and 2,694 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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