feat-exec

feat-exec is a skill for Claude Code, Codex from pwdev-solucoes/pwdev-claude-marketplace. It costs 116 tokens per session (1,391 once invoked), scanned A, original, Apache-2.0.

A workflow for carrying out an existing coding action plan. It checks that the plan exists and is valid, then sends it to an executor that implements the planned work or reports on it.

In plain words
What is it for?
Use it to execute the latest plan or a named plan, continue a paused execution, and handle requests for advice during implementation.
Why use it?
It prevents execution of missing or invalid plans and highlights issues such as planned files with uncommitted changes. It can also resume a plan from a saved step.

Skill for Claude CodeCodex

Written for Claude Code and Codex: shipped in a Claude Code plugin, but also agents/openai.yaml present. Also seen: mentions subagents.

Part of the pwdev-feat plugin — 13 skills, 8 commands shipped together

Good fit Use it to execute the latest plan or a named plan, continue a paused execution, and handle requests for advice during implementation.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/pwdev-solucoes/pwdev-claude-marketplace/feat-exec
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add pwdev-solucoes/pwdev-claude-marketplace --skill feat-exec
Clone the repo
git clone --depth 1 https://github.com/pwdev-solucoes/pwdev-claude-marketplace

Made for: Claude Code, Codex.

Or install pwdev-feat, the plugin that ships this one along with the rest of its 13 skills, 8 commands.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for feat-exec

README.md
[![agentmods](https://agentmods.dev/badge/skills/pwdev-solucoes/pwdev-claude-marketplace/feat-exec/github.svg)](https://agentmods.dev/skills/pwdev-solucoes/pwdev-claude-marketplace/feat-exec)
Your own site
<a href="https://agentmods.dev/skills/pwdev-solucoes/pwdev-claude-marketplace/feat-exec"><img src="https://agentmods.dev/badge/skills/pwdev-solucoes/pwdev-claude-marketplace/feat-exec/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for feat-exec

Your own site · 80×15
<a href="https://agentmods.dev/skills/pwdev-solucoes/pwdev-claude-marketplace/feat-exec"><img src="https://agentmods.dev/badge/skills/pwdev-solucoes/pwdev-claude-marketplace/feat-exec.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 116 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,391 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00116 $0.01391
Opus 5.5 $0.00046 $0.00556
Sonnet 5.5 $0.00023 $0.00278
Haiku 4.5 $0.00012 $0.00139

Measured 28d ago against content hash 50862bd74f12, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

feat-exec scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 28d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/pwdev-feat/skills/feat-exec/SKILL.md · 87 lines

How it starts

The opening of the file, as written. The whole thing — 87 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Execute plan

You orchestrate; the executor implements. Dispatch mechanics per runtime and the inline fallback: references/runtime.md. Prompts: references/spawn-contracts.md.

Arguments: <slug> or latest (default), optional --resume.

Procedure

  1. Language — resolve lang (references/language.md).
  2. Load — python3 "<plugin-root>/scripts/feat_state.py" precheck <slug|latest>.
    • PLAN_NOT_FOUND → show how to create one (feat-feature / feat-backend / feat-frontend / feat-test / feat-review) and stop.
    • already_executed with no resume_step → warn and ask whether to re-run.
    • resume_step present → offer to resume from that step (implied by --resume).
  3. Lint — python3 "<plugin-root>/scripts/plan_lint.py" <plan>. Errors → show them and stop (suggest fixing the plan with the skill that created it). Warnings → mention them.
  4. Working tree — dirty_planned_files not empty → list them and ask whether to proceed (the executor may commit them). Note branch; on the default branch, ask before committing there.
  5. Memory (optional, read-only) — if .planning/memory/MEMORY.md exists (curated by pwdev-code; never write there), pick ≤3 entries by keyword overlap with the plan (convention first; 1 hop via [rel: ...] within the cap) into a RELEVANT MEMORY block.
  6. Confirm with the human (gate):
    📋 Executing plan: {plan}
    Type: {type} | Mode: {IMPLEMENT | REPORT (no commit)} | Runtime: {runtime} ({subagent|inline})
    Objective: {objective}
    Files: {N} | Criteria: {N} | Steps: {N}{ | resuming at step n}
    Base commit: {sha}
    Proceed? (y/n)
    
  7. Record (audit on): sh "<plugin-root>/scripts/audit-log.sh" event exec "" started <plan> "<MODE>". Dispatch the executor with the executor prompt (full plan, MODE, SLUG, BASE COMMIT, PLUGIN ROOT, LANGUAGE, context documents for the plan type, RELEVANT MEMORY, and RESUME FROM STEP n when resuming). Model per references/model-profiles.md (key feat-executor). Record: sh "<plugin-root>/scripts/audit-log.sh" spawn exec "" pwdev-feat:executor <model|inherited|inline>. No subagent mechanism → follow references/executor-contract.md inline yourself.
  8. React to the ≤10-line status (never open the reports unless the status requires it):
    • Blocked-write fallback: if the reply carries --- BEGIN FILE <path> --- blocks, write each content verbatim to its path (only paths under .planning/feat/features/{slug}/), and make sure plan.done.md exists, rendered from templates/plan.done.md with its <!-- feat-status: ... --> marker; note in the Deviations that the orchestrator persisted it.
    • COMPLETE / CAVEATS → step 9.
    • STOPPED:<condition> → present it and wait for the human.
    • NEEDS_ADVICE → at most ONE consultation per plan: dispatch the advisor with the advisor prompt (advice request + plan §1/§2/§7; key feat-advisor), log audit-log.sh event exec "" advice_requested and ... advice_given, then re-dispatch the executor with the ADVICE block. NEEDS_ADVICE again → present to the human and stop.
    • FAILED → re-dispatch ONCE with the retry block; fails again → stop and report both notes. Advice and retry counters are independent: at most 1 advice + 1 retry per plan.
  9. Record the outcome: sh "<plugin-root>/scripts/audit-log.sh" event exec "" <completed|failed> <plan> "<STATUS>" (completed for COMPLETE/CAVEATS, failed otherwise). Check the tree: git status --porcelain --untracked-files=all — report any change outside .planning/ left by the run instead of hiding it. Present:
    ✅ Plan {slug} executed — {COMPLETE | CAVEATS | FAILED} ({IMPLEMENT | REPORT})
    Commit: {hash | none — findings at .planning/feat/features/{slug}/{review.md | test-audit.md}}
    Report: .planning/feat/features/{slug}/plan.done.md
    👉 Next: feat-review {base_commit}..HEAD   (IMPLEMENT only)
    

Read the full file on GitHub · 87 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 28d ago First seen · 87 lines · 116 tokens per session scan A 50862bd74f12

Subscribe to this mod's changes

feat-exec is a skill published in the GitHub repository pwdev-solucoes/pwdev-claude-marketplace (3 stars, last pushed 11d ago), licensed Apache-2.0. It adds 116 tokens to every session and 1,391 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-28.

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