Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add qinye6/pi-ccg --skill glassmorphismgit clone --depth 1 https://github.com/qinye6/pi-ccgWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/qinye6/pi-ccg/glassmorphism)<a href="https://agentmods.dev/skills/qinye6/pi-ccg/glassmorphism"><img src="https://agentmods.dev/badge/skills/qinye6/pi-ccg/glassmorphism.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00030 | $0.01015 |
| Opus 5 | $0.00015 | $0.00508 |
| Sonnet 5 | $0.00006 | $0.00203 |
| Haiku 4.5 | $0.00003 | $0.00102 |
Grade A, and why
glassmorphism scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to glassmorphism — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 141 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Glassmorphism Design Spec
4 Core Elements
- Transparency — Semi-transparent backgrounds using
rgba()orhsla()with alpha0.05–0.4 - Blur —
backdrop-filter: blur()ranging 8–40px for frosted-glass effect - Border — Subtle semi-transparent borders (
1px solid rgba(255,255,255,0.18)) to define edges - Shadow — Soft layered
box-shadowfor depth separation from background
CSS Tokens
Reference: references/tokens.css
Use CSS custom properties from tokens.css for consistent theming:
@import 'references/tokens.css';
.glass-card {
background: var(--glass-bg);
backdrop-filter: var(--glass-blur);
-webkit-backdrop-filter: var(--glass-blur);
border: var(--glass-border);
border-radius: var(--glass-radius);
box-shadow: var(--glass-shadow);
}
Component Examples
Card
.glass-card {
background: var(--glass-bg);
backdrop-filter: var(--glass-blur);
-webkit-backdrop-filter: var(--glass-blur);
border: var(--glass-border);
border-radius: var(--glass-radius);
box-shadow: var(--glass-shadow);
padding: 1.5rem;
}
Navbar
.glass-nav {
background: var(--glass-bg-heavy);
backdrop-filter: var(--glass-blur-strong);
-webkit-backdrop-filter: var(--glass-blur-strong);
border-bottom: var(--glass-border);
box-shadow: var(--glass-shadow);
position: sticky;
top: 0;
z-index: 100;
}
Modal Overlay
.glass-modal-backdrop {
background: rgba(0, 0, 0, 0.4);
backdrop-filter: blur(4px);
}
.glass-modal {
background: var(--glass-bg-heavy);
backdrop-filter: var(--glass-blur-strong);
-webkit-backdrop-filter: var(--glass-blur-strong);
border: var(--glass-border);
border-radius: var(--glass-radius-lg);
box-shadow: var(--glass-shadow-elevated);
}
Button
.glass-btn {
background: var(--glass-bg-light);
backdrop-filter: var(--glass-blur-light);
-webkit-backdrop-filter: var(--glass-blur-light);
border: var(--glass-border);
border-radius: var(--glass-radius);
transition: background 0.2s;
}
.glass-btn:hover {
background: var(--glass-bg);
}
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 141 lines · 30 tokens per session scan A d41e43d9116d
glassmorphism is a skill published in the GitHub repository qinye6/pi-ccg (10 stars, last pushed 14d ago), licensed MIT. It adds 30 tokens to every session and 1,015 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to glassmorphism, differing in 0 lines, and is treated as a copy.
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