blender-scene-rendering

blender-scene-rendering is a skill for Claude Code from ra100/blender-claude-plugin. It costs 99 tokens per session (4,862 once invoked), scanned A, original, MIT.

A skill for setting up and rendering scenes in Blender 5.x, a 3D modeling and animation application. It also covers importing and exporting common 3D file formats and automating Blender with Python.

In plain words
What is it for?
Use it to configure scenes, render with Cycles or EEVEE, set lighting and color management, import or export 3D assets, and automate scene work with Blender’s Python API.
Why use it?
Blender has many rendering, color, file, and scene settings that are easy to configure incorrectly. This provides guidance for those settings and prefers controlling a running Blender session when available.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the blender-skills plugin — 8 skills shipped together

Good fit Use it to configure scenes, render with Cycles or EEVEE, set lighting and color management, import or export 3D assets, and automate scene work with Blender’s Python API.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ra100/blender-claude-plugin/blender-scene-rendering
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ra100/blender-claude-plugin --skill blender-scene-rendering
Clone the repo
git clone --depth 1 https://github.com/ra100/blender-claude-plugin

Made for: Claude Code.

Or install blender-skills, the plugin that ships this one along with the rest of its 8 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for blender-scene-rendering

README.md
[![agentmods](https://agentmods.dev/badge/skills/ra100/blender-claude-plugin/blender-scene-rendering/github.svg)](https://agentmods.dev/skills/ra100/blender-claude-plugin/blender-scene-rendering)
Your own site
<a href="https://agentmods.dev/skills/ra100/blender-claude-plugin/blender-scene-rendering"><img src="https://agentmods.dev/badge/skills/ra100/blender-claude-plugin/blender-scene-rendering/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for blender-scene-rendering

Your own site · 80×15
<a href="https://agentmods.dev/skills/ra100/blender-claude-plugin/blender-scene-rendering"><img src="https://agentmods.dev/badge/skills/ra100/blender-claude-plugin/blender-scene-rendering.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 99 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,862 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00099 $0.04862
Opus 5 $0.00049 $0.02431
Sonnet 5 $0.00020 $0.00972
Haiku 4.5 $0.00010 $0.00486

Measured 9d ago against content hash 14f03e8a1b12, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

blender-scene-rendering scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/blender-scene-rendering/SKILL.md · 652 lines

How it starts

The opening of the file, as written. The whole thing — 652 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Blender Scene & Rendering Expert

Overview

This skill provides expert guidance for Blender 5.x scene setup, render configuration, output pipelines, file import/export, linking/appending, viewport settings, and project-level Python automation. The reference files contain the complete settings catalog and Python API patterns.

MCP-First Approach

Prefer the official Blender MCP Server (Blender Lab, Blender 5.1+) for changing render settings, importing files, configuring color management, kicking off renders directly in a running Blender session. Fall back to emitting Python scripts only when the MCP server is not connected.

Detection: at session start, look for tools whose names match execute_blender_code, get_objects_summary, or search_api_docs — these belong to the official blender-mcp server. If any are present, MCP is available.

Tools used by this skill:

  • execute_blender_code — run bpy Python in the live session (primary action)
  • get_objects_summary, get_object_detail_summary — inspect scene state before mutating
  • get_blendfile_summary_datablocks / _missing_files / _of_linked_libraries / _path_info / _usage_guess — inventory the file
  • search_api_docs, get_python_api_docs, search_manual_docs — confirm correct API/operator names before calling them
  • get_screenshot_of_window_as_image / _as_json, get_screenshot_of_area_as_image — verify visual results
  • jump_to_tab_by_name, jump_to_tab_by_space_type, jump_to_view3d_object_by_name, jump_to_view3d_object_data_by_name — drive the UI to make changes visible
  • render_thumbnail_to_path, render_viewport_to_path — capture quick visual feedback

Workflow: inspect with a get_* / search_* tool → mutate via execute_blender_code → verify with a screenshot or summary tool. Keep code blocks small and idempotent so failures are easy to localize.

Setup: see docs/blender-mcp-setup.md.

Task Decision Tree

  • "Set up render / configure Cycles or EEVEE" -> See Render Engine Configuration
  • "Change resolution / output format" -> See Output Settings
  • "Adjust samples / denoising" -> See Sampling & Denoising
  • "Color management / Filmic / AgX" -> See Color Management
  • "Set up world / environment / HDRI" -> See World & Environment
  • "Import FBX / glTF / OBJ / USD" -> See Import/Export
  • "Link or append from another .blend" -> See Linking & Appending
  • "Configure units / frame range / FPS" -> See Scene Settings
  • "View layers / render passes" -> See View Layers
  • "Viewport shading / overlays" -> See Viewport Configuration
  • "Batch render / automate output" -> See Batch Rendering
  • "Render looks wrong" -> See Debugging section

Read the full file on GitHub · 652 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 652 lines · 99 tokens per session scan A 14f03e8a1b12

Subscribe to this mod's changes

blender-scene-rendering is a skill published in the GitHub repository ra100/blender-claude-plugin (13 stars, last pushed 4mo ago), licensed MIT. It adds 99 tokens to every session and 4,862 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

webgl-holographic-foil

A self-contained WebGL2 hero: thin-film interference over a crushed-foil surface whose palette shifts with the viewing angle; move the cursor to tilt the film.

nexu-io/open-design · 41 tokens

general-video

Author or edit a custom HyperFrames composition when no specialized workflow fits, or when BRIEF.md sets flow: companion. Use for longer or multi-scene pieces, brand and sizzle reels, montages, static loops, static title cards, footage remixes, and freeform builds. Use motion-graphics instead for a short unnarrated…

heygen-com/hyperframes · 92 tokens

html-ppt-hermes-cyber-terminal

OpenDesign + BYOK: choosing and wiring your own model, hands-on — cost, quality, and the routing decision. Built as a decision-grade AI literacy deck for engineers, IT, applied-AI teams.

nexu-io/open-design · 53 tokens

html-ppt-taste-brutalist

16:9 HTML deck in tactical-telemetry / CRT-terminal taste. Deactivated-CRT charcoal slides, white-phosphor monospace, hazard-red accent, scanline overlay, ASCII syntax, density over decoration. Distilled from Leonxlnx/taste-skill brutalist-skill (Tactical Telemetry mode).

nexu-io/open-design · 78 tokens

diagnostic-stem-delivery

Audio production with diagnostic analysis, timecode parsing from documents, and verified export workflow.

HKUDS/OpenSpace · 23 tokens

chengfeng-check-updates

An environment manager for a video-editing system. It checks whether its skills and runtime—the software needed to run them—are installed and compatible.

Agentchengfeng/chengfeng-videocut-skills · 120 tokens