blender-shader-nodes

blender-shader-nodes is a skill for Claude Code from ra100/blender-claude-plugin. It costs 82 tokens per session (2,517 once invoked), scanned A, original, MIT.

A skill for creating Blender 5.x shader-node materials, which control how 3D surfaces look when rendered. It covers physically based materials, procedural textures, glass, metal, skin, lighting, and Python automation.

In plain words
What is it for?
Use it to create or edit materials, build procedural textures, set up glass or metal surfaces, configure world lighting, and generate shader node trees with Blender’s Python API.
Why use it?
Material appearance depends on many connected nodes and render-engine settings, which can be difficult to build or script correctly. This provides guidance for designing those node networks and handling Blender version changes.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the blender-skills plugin — 8 skills shipped together

Good fit Use it to create or edit materials, build procedural textures, set up glass or metal surfaces, configure world lighting, and generate shader node trees with Blender’s Python API.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ra100/blender-claude-plugin/blender-shader-nodes
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ra100/blender-claude-plugin --skill blender-shader-nodes
Clone the repo
git clone --depth 1 https://github.com/ra100/blender-claude-plugin

Made for: Claude Code.

Or install blender-skills, the plugin that ships this one along with the rest of its 8 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for blender-shader-nodes

README.md
[![agentmods](https://agentmods.dev/badge/skills/ra100/blender-claude-plugin/blender-shader-nodes/github.svg)](https://agentmods.dev/skills/ra100/blender-claude-plugin/blender-shader-nodes)
Your own site
<a href="https://agentmods.dev/skills/ra100/blender-claude-plugin/blender-shader-nodes"><img src="https://agentmods.dev/badge/skills/ra100/blender-claude-plugin/blender-shader-nodes/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for blender-shader-nodes

Your own site · 80×15
<a href="https://agentmods.dev/skills/ra100/blender-claude-plugin/blender-shader-nodes"><img src="https://agentmods.dev/badge/skills/ra100/blender-claude-plugin/blender-shader-nodes.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 82 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,517 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00082 $0.02517
Opus 5 $0.00041 $0.01259
Sonnet 5 $0.00016 $0.00503
Haiku 4.5 $0.00008 $0.00252

Measured 11d ago against content hash 5888df271285, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

blender-shader-nodes scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/blender-shader-nodes/SKILL.md · 178 lines

How it starts

The opening of the file, as written. The whole thing — 178 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Blender Shader Nodes Expert

Overview

This skill provides expert guidance for Blender 5.x shader nodes: designing material setups, writing Python scripts to build shader node trees programmatically, understanding render engine differences (Cycles vs EEVEE), and accessing the complete shader node catalog. Includes 5.0 and 5.1 changes (Raycast node, Normal Map OpenGL/DirectX toggle, OpenColorIO 2.5).

MCP-First Approach

Prefer the official Blender MCP Server (Blender Lab, Blender 5.1+) for creating materials, wiring shader trees, sampling viewport renders directly in a running Blender session. Fall back to emitting Python scripts only when the MCP server is not connected.

Detection: at session start, look for tools whose names match execute_blender_code, get_objects_summary, or search_api_docs — these belong to the official blender-mcp server. If any are present, MCP is available.

Tools used by this skill:

  • execute_blender_code — run bpy Python in the live session (primary action)
  • get_objects_summary, get_object_detail_summary — inspect scene state before mutating
  • get_blendfile_summary_datablocks / _missing_files / _of_linked_libraries / _path_info / _usage_guess — inventory the file
  • search_api_docs, get_python_api_docs, search_manual_docs — confirm correct API/operator names before calling them
  • get_screenshot_of_window_as_image / _as_json, get_screenshot_of_area_as_image — verify visual results
  • jump_to_tab_by_name, jump_to_tab_by_space_type, jump_to_view3d_object_by_name, jump_to_view3d_object_data_by_name — drive the UI to make changes visible
  • render_thumbnail_to_path, render_viewport_to_path — capture quick visual feedback

Workflow: inspect with a get_* / search_* tool → mutate via execute_blender_code → verify with a screenshot or summary tool. Keep code blocks small and idempotent so failures are easy to localize.

Setup: see docs/blender-mcp-setup.md.

Read the full file on GitHub · 178 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 178 lines · 82 tokens per session scan A 5888df271285

Subscribe to this mod's changes

blender-shader-nodes is a skill published in the GitHub repository ra100/blender-claude-plugin (14 stars, last pushed 4mo ago), licensed MIT. It adds 82 tokens to every session and 2,517 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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