Getting it into your agent
This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.
/plugin marketplace add radumarias/xorio-claude-plugin/plugin install xorioWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/radumarias/xorio-claude-plugin/team-forming)<a href="https://agentmods.dev/skills/radumarias/xorio-claude-plugin/team-forming"><img src="https://agentmods.dev/badge/skills/radumarias/xorio-claude-plugin/team-forming/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/radumarias/xorio-claude-plugin/team-forming"><img src="https://agentmods.dev/badge/skills/radumarias/xorio-claude-plugin/team-forming.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00185 | $0.09875 |
| Opus 5 | $0.00093 | $0.04938 |
| Sonnet 5 | $0.00037 | $0.01975 |
| Haiku 4.5 | $0.00018 | $0.00988 |
Grade A, and why
team-forming scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 346 lines — stays where its author put it; the contents beside it link to each section on GitHub.
team-forming
Compose and spawn a team for one task-group. Returns the team-slug, member list with agent IDs, formation output contract, and scaling envelope to the caller (the main session, or a coordinating agent when invoked from one).
Actors (terminology). Two actors drive everything below:
- Orchestrator — whoever runs this skill: the main session, or a coordinating agent that invoked it. It forms the team and, after handoff, acts as the coordinator that wakes members at their phase boundaries (via
SendMessage) and fields escalations. The words caller, main session, coordinating agent, and coordinator all refer to this one actor in different moments. - tech-lead — a distinct in-team member (when composed) that coordinates task execution within the team's autonomy boundaries. It does NOT own formation or cross-team decisions — those stay with the orchestrator.
Communication model (mailbox). Spawning a named agent creates a persistent teammate that goes idle and is re-woken by SendMessage with its context intact — there is no synchronous return value; members reply by SendMessage to the lead. An agent idles until a message arrives, acts on it, then idles again. (Verified in-harness: a member re-messaged after going idle replied and correctly recalled its earlier turn.)
State directory. All persistent state lives under ~/.claude/teams-state/:
~/.claude/teams-state/<team-slug>.json— team registry (one file per formed team)~/.claude/teams-state/<team-slug>.log.jsonl— event log (append-only)~/.claude/teams-state/<team-slug>.design.md— the architect's design doc (the durable single source of design truth that teammates read for clarification)~/.claude/teams-state/patterns/formation-<type>.jsonl— formation pattern history (one JSON record per past formation:{composition, verdict, date, task_group_ref, planned_vs_actual})~/.claude/teams-state/patterns/review-<domain>.jsonl— review pattern history
Create directories on first write. A missing pattern file is not an error — it means "no historical patterns", and the relevant cascade step falls through.
Spawn-in-two-waves, everything-upfront principle. Wave 0 spawns the architect/planner alone; it designs the work and composes the rest of the team (see Phase 0). Wave 1 then spawns every remaining role in a single batch, before execution unblocks. Each teammate reads its brief, acknowledges, and goes idle; the coordinator wakes each at its phase boundary via SendMessage, and any teammate may wake the architect for clarification. These two waves are the ONLY staging — within wave 1, lazy per-phase spawning is still forbidden: it leads to late phases with absent roles and inconsistent briefs. Writing all wave-1 briefs in a single batch forces reconciling role boundaries, downstream expectations, and scope in one pass — lazy spawning produces role drift.
Planner-first, MAX-pinned pivots. Two roles are pinned to the MAX tier (the most capable model + an Ultrathink — use maximum thinking. prefix — see Model tiers below), overriding the Cost framing budget guidance: the architect/planner and the verification roles — both lenses, code-reviewer (static) and qa-tester (behavioural), whenever present. Rationale: planning decisions shape every downstream brief, and verification is the last line of defense — quality at these points compounds across the whole engagement, so they get maximum reasoning regardless of cost. The architect/planner is additionally spawned in a first wave, before the rest of the team, because its output composes the team — and an independent MAX-tier plan-reviewer gates that plan before wave 1 (see the Adversarial Plan-Review Gate). Do not down-tier these roles to save cost.
Explicit-per-role-model mandate. Every spawn names a pinned model tier (haiku / sonnet / the top tier via the Agent tool's model param — the top tier resolves to the most capable model available, opus today; see Model tiers) — never omitted, never inherit, never an implicit default. An omitted model inherits the orchestrator's model and carries no cost intent, which compounds per-teammate cost across a multi-member team. A closed session at ~14B sub-agent tokens across 30 engagements is the cost shape this rule prevents. The spawn batch aborts if any role lacks an assigned model tier. MAX-tier spawns additionally pass effort="max" (see Model tiers); the opt-in --fable flag swaps the top-tier model to fable (see Top-tier model).
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 346 lines · 185 tokens per session scan A d023f29a99a1
team-forming is a skill published in the GitHub repository radumarias/xorio-claude-plugin (3 stars, last pushed 1mo ago), licensed MIT. It adds 185 tokens to every session and 9,875 once invoked, about $0.0009 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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