codebase-design

codebase-design is a skill for Claude Code, Codex from RainMT-dv/skills-pack. It costs 57 tokens per session (1,351 once invoked), scanned A, a copy of codebase-design, MIT.

A vocabulary and design guide for creating deep modules: modules that hide substantial behavior behind a small, clear interface.

In plain words
What is it for?
Use it when designing or restructuring code, deciding where a module should begin, making behavior easier to test, or helping agents navigate a codebase.
Why use it?
It helps developers choose clean seams and interfaces that reduce what callers and maintainers need to understand.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions subagents.

Good fit Use it when designing or restructuring code, deciding where a module should begin, making behavior easier to test, or helping agents navigate a codebase.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/rainmt-dv/skills-pack/codebase-design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add RainMT-dv/skills-pack --skill codebase-design
Clone the repo
git clone --depth 1 https://github.com/RainMT-dv/skills-pack

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for codebase-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/rainmt-dv/skills-pack/codebase-design/github.svg)](https://agentmods.dev/skills/rainmt-dv/skills-pack/codebase-design)
Your own site
<a href="https://agentmods.dev/skills/rainmt-dv/skills-pack/codebase-design"><img src="https://agentmods.dev/badge/skills/rainmt-dv/skills-pack/codebase-design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for codebase-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/rainmt-dv/skills-pack/codebase-design"><img src="https://agentmods.dev/badge/skills/rainmt-dv/skills-pack/codebase-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 57 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,351 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00057 $0.01351
Opus 5.5 $0.00023 $0.00540
Sonnet 5.5 $0.00011 $0.00270
Haiku 4.5 $0.00006 $0.00135

Measured 1mo ago against content hash a8d50abac5a4, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

codebase-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to codebase-design — 26 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/codebase-design/SKILL.md · 115 lines

How it starts

The opening of the file, as written. The whole thing — 115 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Codebase Design

Design deep modules: a lot of behaviour behind a small interface, placed at a clean seam, testable through that interface. Use this language and these principles wherever code is being designed or restructured. The aim is leverage for callers, locality for maintainers, and testability for everyone.

Glossary

Use these terms exactly — don't substitute "component," "service," "API," or "boundary." Consistent language is the whole point.

Module — anything with an interface and an implementation. Deliberately scale-agnostic: a function, class, package, or tier-spanning slice. Avoid: unit, component, service.

Interface — everything a caller must know to use the module correctly: the type signature, but also invariants, ordering constraints, error modes, required configuration, and performance characteristics. Avoid: API, signature (too narrow — they refer only to the type-level surface).

Implementation — what's inside a module, its body of code. Distinct from Adapter: a thing can be a small adapter with a large implementation (a Postgres repo) or a large adapter with a small implementation (an in-memory fake). Reach for "adapter" when the seam is the topic; "implementation" otherwise.

Depth — leverage at the interface: the amount of behaviour a caller (or test) can exercise per unit of interface they have to learn. A module is deep when a large amount of behaviour sits behind a small interface, shallow when the interface is nearly as complex as the implementation.

Seam (Michael Feathers) — a place where you can alter behaviour without editing in that place; the location at which a module's interface lives. Where to put the seam is its own design decision, distinct from what goes behind it. Avoid: boundary (overloaded with DDD's bounded context).

Adapter — a concrete thing that satisfies an interface at a seam. Describes role (what slot it fills), not substance (what's inside).

Leverage — what callers get from depth: more capability per unit of interface they learn. One implementation pays back across N call sites and M tests.

Read the full file on GitHub · 115 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 115 lines · 57 tokens per session scan A a8d50abac5a4

Subscribe to this mod's changes

codebase-design is a skill published in the GitHub repository RainMT-dv/skills-pack (2 stars, last pushed 3mo ago), licensed MIT. It adds 57 tokens to every session and 1,351 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 100% identical to codebase-design, differing in 26 lines, and is treated as a copy.

Related

Other skills, from other repositories

github

Manages all git operations (commit, push, branch management, PR creation) in a standardized, safe, and consistent way. Automatically runs the code-review skill before any commit. Enforces Conventional Commits standard. Handles the full lifecycle: branch → review → commit → push → PR.

omergocmen/vibe-coder-kit · 60 tokens

architecture-review

Before committing to an implementation plan, run this skill to stress-test the proposed architecture. Catches over-engineering, circular dependencies, missing failure modes, security gaps, and scalability cliffs — before any code is written. Acts as a "second eye" on the plan.

omergocmen/vibe-coder-kit · 57 tokens

code-review

Systematic code review skill covering both requesting a review (pre-commit checklist) and receiving and responding to review feedback. Checks code quality, security, test coverage, architectural alignment, and documentation before any code is committed.

omergocmen/vibe-coder-kit · 47 tokens

incident-response

When something breaks in production: triage the severity, gather evidence, identify root cause, deploy a fix or mitigation, and write a post-mortem. Provides a calm, structured process for high-stress moments.

omergocmen/vibe-coder-kit · 47 tokens

prompt-enhancer

TÜRKÇE AÇIKLAMA ─────────────── Bu skill, belirsiz veya eksik bir kullanıcı isteğini alır ve onu daha net, daha spesifik, daha uygulanabilir bir prompt'a dönüştürür. Agent'ın yanlış anlayarak iş yapmasını önler. "Şunu düzelt" gibi muğlak bir istek, "hangi koşulda ne bekleniyor, başarı kriteri ne" formatına çevrilir.

omergocmen/vibe-coder-kit · 0 tokens

test-driven-execution

Before writing any implementation code, define the acceptance criteria and test cases that the code must satisfy. Agents then write code to pass these tests — not to match a vague description. Eliminates "it works on my machine" and "I think this is what you wanted" outcomes.

omergocmen/vibe-coder-kit · 61 tokens