pixel-art

pixel-art is a skill for Claude Code from raja21068/AutoResearch. It costs 48 tokens per session (1,609 once invoked), scanned A, a copy of pixel-art, MIT.

A generator for pixel-art SVG illustrations for READMEs, documentation, or slides. SVG is an image format that can be scaled without becoming blurry.

In plain words
What is it for?
Use it to create cute README images, documentation illustrations, slide graphics, or other small pixel-art scenes.
Why use it?
It provides a consistent grid, small colour palette, and reusable character structure for making simple pixel visuals.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it to create cute README images, documentation illustrations, slide graphics, or other small pixel-art scenes.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/raja21068/autoresearch/pixel-art
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add raja21068/AutoResearch --skill pixel-art
Clone the repo
git clone --depth 1 https://github.com/raja21068/AutoResearch

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for pixel-art

README.md
[![agentmods](https://agentmods.dev/badge/skills/raja21068/autoresearch/pixel-art/github.svg)](https://agentmods.dev/skills/raja21068/autoresearch/pixel-art)
Your own site
<a href="https://agentmods.dev/skills/raja21068/autoresearch/pixel-art"><img src="https://agentmods.dev/badge/skills/raja21068/autoresearch/pixel-art/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for pixel-art

Your own site · 80×15
<a href="https://agentmods.dev/skills/raja21068/autoresearch/pixel-art"><img src="https://agentmods.dev/badge/skills/raja21068/autoresearch/pixel-art.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 48 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,609 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00048 $0.01609
Opus 5 $0.00024 $0.00805
Sonnet 5 $0.00010 $0.00322
Haiku 4.5 $0.00005 $0.00161

Measured 8d ago against content hash 1ffad7c6d24b, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

pixel-art scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to pixel-art — 2 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/aris/pixel-art/SKILL.md · 138 lines

How it starts

The opening of the file, as written. The whole thing — 138 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Pixel Art SVG Generator

Create a pixel art SVG illustration: $ARGUMENTS

Design Principles

Pixel Grid

  • Each "pixel" is a <rect> with width/height of 7px
  • Grid spacing: 7px (no gaps between pixels)
  • Characters are typically 8-10 pixels wide, 8-12 pixels tall
  • Use <g transform="translate(x,y)"> to position and reuse character groups

Color Palette

Keep it simple — 3-5 colors per character:

  • Skin: #FFDAB9 (light), #E8967A / #D4956A (blush/shadow)
  • Eyes: #333
  • Hair: #8B5E3C (brown), #2C2C2C (black), #FFD700 (blonde), #C0392B (red)
  • Clothes: use project's brand color (e.g. #4A9EDA for blue, #74AA63 for green)
  • Shoes/pants: #444
  • Accessories: #555 (glasses frames), #FFD700 (crown)

Character Template (7px grid)

Row 0 (hair top):     4 pixels centered
Row 1 (hair):         6 pixels wide
Row 2 (face top):     6 pixels — all skin
Row 3 (eyes):         6 pixels — skin, eye, skin, skin, eye, skin
Row 4 (mouth):        6 pixels — skin, skin, mouth, mouth, skin, skin
Row 5 (body top):     8 pixels — hand, 6 shirt, hand
Row 6 (body):         6 pixels — all shirt
Row 7 (legs):         2+2 pixels — with gap in middle

Scene Composition

Chat Dialogue Layout (like our hero image)
  • Two characters on left/right sides, vertically centered
  • Chat bubbles between them, alternating left/right
  • Bubble tails point toward the speaking character
  • Arrows between bubbles show direction of communication
  • Use orient="auto" markers for arrow heads
  • Bottom: tagline or decoration
Single Character with Label
  • Character centered
  • Label text below
  • Optional: speech bubble above
Group Scene
  • Characters spaced evenly
  • Optional: ground line, background elements
  • Keep viewBox tight — no wasted space

SVG Structure

<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 W H" font-family="monospace">
  <defs>
    <!-- Arrow markers if needed -->
  </defs>

  <rect width="W" height="H" fill="#fafbfc" rx="12"/>  <!-- Background -->

  <!-- Characters via <g transform="translate(...)"> -->
  <!-- Dialogue bubbles: <rect> + <polygon> tail + <text> -->
  <!-- Arrows: <line> with marker-end -->
  <!-- Labels: <text> with text-anchor="middle" -->
</svg>

Read the full file on GitHub · 138 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 138 lines · 48 tokens per session scan A 1ffad7c6d24b

Subscribe to this mod's changes

pixel-art is a skill published in the GitHub repository raja21068/AutoResearch (2 stars, last pushed 3mo ago), licensed MIT. It adds 48 tokens to every session and 1,609 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to pixel-art, differing in 2 lines, and is treated as a copy.

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