build-lint-validator

A final code-quality check for TypeScript projects that verifies compilation, ESLint rules, and the build setup.

In plain words
What is it for?
Use it after implementing a feature or making broad changes to run checks and automatically fix common lint issues where possible.
Why use it?
It catches type errors, lint problems, and missing dependencies before code is delivered or submitted for review.

Skill for Claude CodeCodex

Part of the codeapps-toolkit plugin — 9 skills, 5 agents shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/ramakrishnan24689/codeapps-toolkit/build-lint-validator
Any agent
npx skills add Ramakrishnan24689/codeapps-toolkit --skill build-lint-validator
Clone the repo
git clone --depth 1 https://github.com/Ramakrishnan24689/codeapps-toolkit

Made for: Claude Code, Codex.

Or install codeapps-toolkit, the plugin that ships this one along with the rest of its 9 skills, 5 agents.

Per session 27 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,106 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00027 $0.02106
Opus 5 $0.00014 $0.01053
Sonnet 5 $0.00005 $0.00421
Haiku 4.5 $0.00003 $0.00211

Measured 3d ago against content hash 80c1dfca1aae, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

build-lint-validator scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/build-lint-validator/SKILL.md · 310 lines

How it starts

The opening of the file, as written. The whole thing — 310 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Build & Lint Validator Skill

Purpose

Systematically validate that implemented code compiles successfully and passes ESLint rules before delivery. This skill acts as the final quality gate to catch compilation errors, type issues, and linting violations that would otherwise be discovered by the user during their own build process.

When to Use This Skill

ALWAYS use after:

  • Completing feature implementation (Phase 3 of implementation workflow)
  • Making significant code changes across multiple files
  • Before creating pull requests or commits
  • Before marking implementation tasks as complete

Use to validate:

  • TypeScript compilation success (no type errors)
  • ESLint rule compliance (no linting violations)
  • Build process completeness (all dependencies resolved)
  • Code quality standards adherence

Validation Framework

This skill performs 3 critical checks:

1. TypeScript Compilation Check

Ensures all TypeScript code compiles without errors.

2. ESLint Compliance Check

Verifies code passes all ESLint rules and style guidelines.

3. Auto-Fix Capability

Attempts to automatically fix common linting issues when possible.

Validation Process

Step 1: Run TypeScript Compilation

Execute the build command to check for compilation errors:

npm run build

What to check:

  • Build exits with code 0 (success)
  • No TypeScript compilation errors
  • No missing dependencies
  • All imports resolve correctly
  • All type definitions valid

Common TypeScript errors:

  • Type mismatches (e.g., Type 'string' is not assignable to type 'number')
  • Missing imports (e.g., Cannot find module '@/components/Button')
  • Undefined properties (e.g., Property 'foo' does not exist on type 'Bar')
  • Generic type errors (e.g., Type 'X' does not satisfy the constraint 'Y')

Step 2: Run ESLint Check

Execute the lint command to check for style violations:

npm run lint

What to check:

  • Lint exits with code 0 (success)
  • No ESLint errors
  • No ESLint warnings (if strict mode)
  • All files pass configured rules
  • No unused imports or variables

Read the full file on GitHub · 310 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 310 lines · 27 tokens per session scan A 80c1dfca1aae

Subscribe to this mod's changes

build-lint-validator is a skill published in the GitHub repository Ramakrishnan24689/codeapps-toolkit (6 stars, last pushed 6mo ago), licensed MIT. It adds 27 tokens to every session and 2,106 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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