Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add RaNDoM6913/claude-code-superkit --skill gltf-debugginggit clone --depth 1 https://github.com/RaNDoM6913/claude-code-superkitWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/random6913/claude-code-superkit/gltf-debugging)<a href="https://agentmods.dev/skills/random6913/claude-code-superkit/gltf-debugging"><img src="https://agentmods.dev/badge/skills/random6913/claude-code-superkit/gltf-debugging/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/random6913/claude-code-superkit/gltf-debugging"><img src="https://agentmods.dev/badge/skills/random6913/claude-code-superkit/gltf-debugging.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00046 | $0.01025 |
| Opus 5.5 | $0.00018 | $0.00410 |
| Sonnet 5.5 | $0.00009 | $0.00205 |
| Haiku 4.5 | $0.00005 | $0.00103 |
Grade A, and why
gltf-debugging scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 129 lines — stays where its author put it; the contents beside it link to each section on GitHub.
GLTF/GLB Debugging
Runtime inspection techniques for when textures don't map correctly to 3D models.
Traverse All Meshes
First step: see what's in the model.
useEffect(() => {
scene.traverse((child) => {
if ((child as THREE.Mesh).isMesh) {
const mesh = child as THREE.Mesh;
console.log(`Mesh: ${mesh.name}`, {
geometry: mesh.geometry.attributes,
material: (mesh.material as THREE.Material).type,
visible: mesh.visible,
});
}
});
}, [scene]);
Inspect UV Coordinates
UV coordinates map 2D textures onto 3D geometry. Range 0-1 = good.
const geo = mesh.geometry;
const uvAttr = geo.attributes.uv;
if (!uvAttr) {
console.error(`${mesh.name}: NO UV coordinates!`);
// Fix: re-export from Blender with UV map
} else {
// Check UV range
let minU = Infinity, maxU = -Infinity;
let minV = Infinity, maxV = -Infinity;
for (let i = 0; i < uvAttr.count; i++) {
const u = uvAttr.getX(i), v = uvAttr.getY(i);
minU = Math.min(minU, u); maxU = Math.max(maxU, u);
minV = Math.min(minV, v); maxV = Math.max(maxV, v);
}
console.log(`${mesh.name} UV range: U[${minU},${maxU}] V[${minV},${maxV}]`);
// [0,1] = single texture fill. [0,0.5] = uses half the texture (atlas)
}
Dump Material Properties
const mat = mesh.material as THREE.MeshStandardMaterial;
console.log(`${mesh.name} material:`, {
type: mat.type,
map: mat.map ? 'yes' : 'no',
emissiveMap: mat.emissiveMap ? 'yes' : 'no',
normalMap: mat.normalMap ? 'yes' : 'no',
roughness: mat.roughness,
metalness: mat.metalness,
color: mat.color?.getHexString(),
toneMapped: mat.toneMapped,
});
Replace Texture Safely
When replacing a material's map, MUST copy UV settings from original:
function replaceTexture(mesh: THREE.Mesh, newTexture: THREE.Texture) {
const mat = mesh.material as THREE.MeshBasicMaterial;
const oldMap = mat.map;
// Clone material to not affect other meshes sharing it
mesh.material = mat.clone();
const newMat = mesh.material as THREE.MeshBasicMaterial;
// Copy ALL UV settings from original texture
if (oldMap) {
newTexture.flipY = oldMap.flipY;
newTexture.wrapS = oldMap.wrapS;
newTexture.wrapT = oldMap.wrapT;
newTexture.offset.copy(oldMap.offset);
newTexture.repeat.copy(oldMap.repeat);
newTexture.rotation = oldMap.rotation;
newTexture.center.copy(oldMap.center);
}
newTexture.colorSpace = THREE.SRGBColorSpace;
newTexture.needsUpdate = true;
newMat.map = newTexture;
newMat.toneMapped = false;
newMat.needsUpdate = true;
}
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 129 lines · 46 tokens per session scan A cc5307447904
gltf-debugging is a skill published in the GitHub repository RaNDoM6913/claude-code-superkit (3 stars, last pushed yesterday), licensed MIT. It adds 46 tokens to every session and 1,025 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other skills, from other repositories
Diagnose
When something feels off, type /diagnose and describe the symptom. The skill walks the seven-layer stack (kernel, skills, hooks, daemons, vault, doctrine, principal config) and reports which layer is most likely responsible. Caddy pattern applied to debugging.
First 10 Moves
The exact operational recon sequence for an unfamiliar codebase or unfamiliar area. Replaces "ask the human to clarify" with "read the code first." Most clarification questions are answered by 5 minutes in the relevant file - this skill enforces reading before asking.
Stuck
Walk the 6-rung escalation ladder before declaring stuck or asking the principal. Most "stuck" is actually "haven't tried the next approach." Stopping is the last resort, not the first response.
learn-from-failure
When a failure occurs, classify it, check for repetition, and produce a durable artifact that prevents recurrence.
solution-hunt
When blocked, systematically search for legitimate alternate routes before declaring inability.
system-check
Read-only installation smoke test for skills, daemons, operational memory, cognitive runtime, nightly freshness, terminal evidence, and unique route ownership.