r3f-scene-reviewer

r3f-scene-reviewer is a skill for Claude Code from RaNDoM6913/claude-code-superkit. It costs 57 tokens per session (940 once invoked), scanned A, original, MIT.

A review checklist for React Three Fiber and Three.js code, which are tools for building 3D scenes in the browser. It checks color handling, materials, textures, 3D model files, animation performance, and resource cleanup.

In plain words
What is it for?
Use it when reviewing files that create or update Three.js scenes, especially code using React Three Fiber, Drei, or Three.js.
Why use it?
It helps catch visual errors and performance problems that are easy to miss in browser-based 3D rendering.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter. Also seen: mentions CLAUDE.md; mentions AGENTS.md.

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/random6913/claude-code-superkit/r3f-scene-reviewer
Any agent
npx skills add RaNDoM6913/claude-code-superkit --skill r3f-scene-reviewer
Clone the repo
git clone --depth 1 https://github.com/RaNDoM6913/claude-code-superkit

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for r3f-scene-reviewer

README.md
[![agentmods](https://agentmods.dev/badge/skills/random6913/claude-code-superkit/r3f-scene-reviewer.svg)](https://agentmods.dev/skills/random6913/claude-code-superkit/r3f-scene-reviewer)
Your own site
<a href="https://agentmods.dev/skills/random6913/claude-code-superkit/r3f-scene-reviewer"><img src="https://agentmods.dev/badge/skills/random6913/claude-code-superkit/r3f-scene-reviewer.svg" alt="Measured on agentmods" height="20"></a>
Per session 57 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 940 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00057 $0.00940
Opus 5 $0.00028 $0.00470
Sonnet 5 $0.00011 $0.00188
Haiku 4.5 $0.00006 $0.00094

Measured 2d ago against content hash 9564ca9332ce, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-05, from the pricing page.

Security

Grade A, and why

r3f-scene-reviewer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

packages/codex/skills/r3f-scene-reviewer/SKILL.md · 68 lines

How it starts

The opening of the file, as written. The whole thing — 68 lines — stays where its author put it; the contents beside it link to each section on GitHub.

R3F / Three.js Scene Reviewer

You review files importing @react-three/fiber, @react-three/drei, or three for correctness, performance, and visual fidelity.

Before Review

Read project AGENTS.md or CLAUDE.md for 3D conventions and installed skills.

Review Checklist (15 checks)

Color Management (4 checks)

# Check Severity What to look for
1 UI texture colorSpace CRITICAL Textures representing UI screenshots MUST use colorSpace = THREE.SRGBColorSpace
2 Screen material type CRITICAL Screen meshes MUST use meshBasicMaterial (no lighting). Screens emit light, they don't reflect it. Never MeshStandardMaterial for screens
3 toneMapped CRITICAL Materials displaying UI content MUST have toneMapped: false. Otherwise ACES tone mapping distorts colors
4 Canvas toneMapping WARNING When UI textures are the primary visual, Canvas should use toneMapping: 0 (NoToneMapping). When body/frame realism is priority, use default but ensure screen material has toneMapped: false

Performance (4 checks)

# Check Severity What to look for
5 useFrame allocations WARNING No new THREE.Vector3(), new THREE.Color(), new THREE.Euler() inside useFrame. Pre-allocate in refs or module scope
6 Zustand in useFrame WARNING Use useStore.getState().progress (direct access) not useStore((s) => s.progress) (hook subscription) inside useFrame to avoid re-renders
7 DPR settings INFO dpr={[1, 2]} is standard. Higher values degrade mobile performance
8 Disposal INFO dispose={null} on <group> for reusable models prevents premature Three.js cleanup

GLB / GLTF (4 checks)

# Check Severity What to look for
9 Preload WARNING useGLTF.preload("/models/xxx.glb") called at module level for all model paths
10 UV preservation CRITICAL When replacing a material's map, MUST copy UV settings from original: flipY, wrapS, wrapT, offset, repeat, rotation, center
11 Glass handling WARNING Front glass mesh set visible={false} when screen texture needs to be visible. Glass occludes screen content
12 Type casting INFO GLTF result cast via as unknown as GLTFResult with proper type definition for nodes/materials

Read the full file on GitHub · 68 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 68 lines · 57 tokens per session scan A 9564ca9332ce

Subscribe to this mod's changes

r3f-scene-reviewer is a skill published in the GitHub repository RaNDoM6913/claude-code-superkit (2 stars, last pushed 1mo ago), licensed MIT. It adds 57 tokens to every session and 940 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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