Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add ratnesh-maurya/cursor-claude-personas --skill threejs-skillsgit clone --depth 1 https://github.com/ratnesh-maurya/cursor-claude-personasWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/ratnesh-maurya/cursor-claude-personas/threejs-skills)<a href="https://agentmods.dev/skills/ratnesh-maurya/cursor-claude-personas/threejs-skills"><img src="https://agentmods.dev/badge/skills/ratnesh-maurya/cursor-claude-personas/threejs-skills/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/ratnesh-maurya/cursor-claude-personas/threejs-skills"><img src="https://agentmods.dev/badge/skills/ratnesh-maurya/cursor-claude-personas/threejs-skills.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00049 | $0.04182 |
| Opus 5 | $0.00024 | $0.02091 |
| Sonnet 5 | $0.00010 | $0.00836 |
| Haiku 4.5 | $0.00005 | $0.00418 |
Grade A, and why
threejs-skills scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 656 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Three.js Skills
Systematically create high-quality 3D scenes and interactive experiences using Three.js best practices.
When to Use
- Requests 3D visualizations or graphics ("create a 3D model", "show in 3D")
- Wants interactive 3D experiences ("rotating cube", "explorable scene")
- Needs WebGL or canvas-based rendering
- Asks for animations, particles, or visual effects
- Mentions Three.js, WebGL, or 3D rendering
- Wants to visualize data in 3D space
Core Setup Pattern
1. Essential Three.js Imports
Always use the correct CDN version (r128):
import * as THREE from "https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js";
CRITICAL: Do NOT use example imports like THREE.OrbitControls - they won't work on the CDN.
2. Scene Initialization
Every Three.js artifact needs these core components:
// Scene - contains all 3D objects
const scene = new THREE.Scene();
// Camera - defines viewing perspective
const camera = new THREE.PerspectiveCamera(
75, // Field of view
window.innerWidth / window.innerHeight, // Aspect ratio
0.1, // Near clipping plane
1000, // Far clipping plane
);
camera.position.z = 5;
// Renderer - draws the scene
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
3. Animation Loop
Use requestAnimationFrame for smooth rendering:
function animate() {
requestAnimationFrame(animate);
// Update object transformations here
mesh.rotation.x += 0.01;
mesh.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();
Systematic Development Process
1. Define the Scene
Start by identifying:
- What objects need to be rendered
- Camera position and field of view
- Lighting setup required
- Interaction model (static, rotating, user-controlled)
2. Build Geometry
Choose appropriate geometry types:
Basic Shapes:
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 656 lines · 49 tokens per session scan A 129ef2d929fa
threejs-skills is a skill published in the GitHub repository ratnesh-maurya/cursor-claude-personas (8 stars, last pushed 5mo ago), licensed MIT. It adds 49 tokens to every session and 4,182 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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