render-glb

render-glb is a skill for Claude Code from rawwerks/VibeCAD. It costs 76 tokens per session (562 once invoked), scanned A, original, MIT.

A command-line tool that turns GLB files—a format for 3D models—into PNG preview images. The image lets an agent or developer see the model it created.

In plain words
What is it for?
Use it to preview GLB models, inspect geometry visually, create screenshots, and iterate on models that need correction.
Why use it?
It closes the gap between generating a 3D file and checking whether its shape looks correct.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the render-glb plugin — 1 skill shipped together

Good fit Use it to preview GLB models, inspect geometry visually, create screenshots, and iterate on models that need correction.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/rawwerks/vibecad/render-glb
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add rawwerks/VibeCAD --skill render-glb
Clone the repo
git clone --depth 1 https://github.com/rawwerks/VibeCAD

Made for: Claude Code.

Or install render-glb, the plugin that ships this one along with the rest of its 1 skill.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for render-glb

README.md
[![agentmods](https://agentmods.dev/badge/skills/rawwerks/vibecad/render-glb.svg)](https://agentmods.dev/skills/rawwerks/vibecad/render-glb)
Your own site
<a href="https://agentmods.dev/skills/rawwerks/vibecad/render-glb"><img src="https://agentmods.dev/badge/skills/rawwerks/vibecad/render-glb.svg" alt="Measured on agentmods" height="20"></a>
Per session 76 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 562 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00076 $0.00562
Opus 5 $0.00038 $0.00281
Sonnet 5 $0.00015 $0.00112
Haiku 4.5 $0.00008 $0.00056

Measured 8d ago against content hash 1d0f0cb4ecfc, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

render-glb scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/render-glb/skills/render-glb/SKILL.md · 85 lines

What it actually says

Render GLB to Image

Render 3D GLB files to PNG images so agents can visually verify their work.

Zero-Setup with bunx

bunx render-glb model.glb output.png

No installation required. First run downloads the tool, subsequent runs are instant.

Why This Matters

Agents can generate 3D models but typically can't see them. This creates a visual verification loop:

  1. Generate model → export GLB
  2. Render GLB → PNG
  3. Read PNG → see what you built
  4. Iterate if needed

Basic Usage

# Render with defaults (good for most cases)
bunx render-glb model.glb preview.png

# Then read the image to see your work
# (use Read tool on preview.png)

Options

bunx render-glb <input.glb> <output.png> [options]

Options:
  --width <n>      Image width in pixels (default: 800)
  --height <n>     Image height in pixels (default: 600)
  --background <hex>  Background color (default: #808080)

Visual Verification Workflow

When building 3D models, use this pattern:

# 1. Build your model
from build123d import Box, Sphere, export_gltf
model = Box(20, 20, 20) + Sphere(radius=15)
export_gltf(model, "./model.glb", binary=True)
# 2. Render to image
bunx render-glb model.glb preview.png
# 3. Read the image (using Read tool)
# Now you can SEE what you built and verify it's correct

Integration with CAD Skills

This skill complements:

  • build123d - Python CAD modeling
  • Any tool that exports GLB format

Typical workflow:

  1. Use CAD skill to generate geometry
  2. Export to GLB
  3. Use render-glb to verify visually
  4. Iterate if model isn't correct
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 85 lines · 0 tokens per session scan A 1d0f0cb4ecfc

Subscribe to this mod's changes

render-glb is a skill published in the GitHub repository rawwerks/VibeCAD (117 stars, last pushed 8mo ago), licensed MIT. It adds 76 tokens to every session and 562 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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