Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add rcosteira79/android-skills --skill kotlin-flowsgit clone --depth 1 https://github.com/rcosteira79/android-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/rcosteira79/android-skills/kotlin-flows)<a href="https://agentmods.dev/skills/rcosteira79/android-skills/kotlin-flows"><img src="https://agentmods.dev/badge/skills/rcosteira79/android-skills/kotlin-flows/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/rcosteira79/android-skills/kotlin-flows"><img src="https://agentmods.dev/badge/skills/rcosteira79/android-skills/kotlin-flows.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00053 | $0.01759 |
| Opus 5 | $0.00026 | $0.00879 |
| Sonnet 5 | $0.00011 | $0.00352 |
| Haiku 4.5 | $0.00005 | $0.00176 |
Grade A, and why
kotlin-flows scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 117 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Kotlin Flows
This reference covers the Flow traps and semantic edge cases — Channel vs SharedFlow, callback bridging, retry/error handling, side effects in transforms, and KMP boundaries — not the basics of cold/hot streams, the operator table, or lifecycle-safe collection.
Channel vs SharedFlow — the semantics that bite
| Found | Action |
|---|---|
BroadcastChannel |
Migrate → SharedFlow (deprecated) |
ConflatedBroadcastChannel |
Migrate → StateFlow (deprecated) |
Channel for single-consumer fire-once events (nav, snackbars, one-shot effects) |
Keep — correct. Channel(BUFFERED).receiveAsFlow() |
Channel broadcast to multiple collectors |
Migrate → SharedFlow (see below) |
Channel as producer-consumer queue |
Keep — correct |
Channel.receiveAsFlow() is fan-out, NOT broadcast. With multiple collectors, each event reaches one collector (the framework picks which), not all of them. If every collector must see every event, you need SharedFlow. This is the trap that's easy to fall into when reaching for Channel to multicast.
For single-consumer one-shot events, Channel(BUFFERED).receiveAsFlow() is the default because send suspends until consumed (the event is queued, never dropped), whereas SharedFlow(replay = 0) drops the emission if no collector is active at the instant of emission. Expose the Flow, never the Channel, and collect with collect inside LaunchedEffect — not collectAsStateWithLifecycle, which retains the last event as state and re-fires it on every recomposition / config change.
private val _events = Channel<UiEvent>(Channel.BUFFERED)
val events: Flow<UiEvent> = _events.receiveAsFlow()
// in the UI
LaunchedEffect(Unit) {
viewModel.events.collect { event -> /* navigate / snackbar — consumed once */ }
}
Exactly-once is really at-most-once-with-very-high-probability. A receiveAsFlow() collector cancelled after receive() succeeds but before its block processes the element loses that element. Rare (most cancellations land between receives), but for payment/persistence-critical signals, store the outcome in durable state (a pendingResult field on UiState, cleared by the UI after consumption) — see compose/references/state-management.md "Durable state + acknowledgement".
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 117 lines · 53 tokens per session scan A 98355e5061b5
kotlin-flows is a skill published in the GitHub repository rcosteira79/android-skills (136 stars, last pushed 15d ago), licensed MIT. It adds 53 tokens to every session and 1,759 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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