Borrowing it
Nothing to install: this file belongs to rebornix/Agmente. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/rebornix/Agmente/main/.agents/skills/codex-local-cli-e2e/SKILL.mdgit clone --depth 1 https://github.com/rebornix/AgmenteWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/rebornix/agmente/codex-local-cli-e2e)<a href="https://agentmods.dev/skills/rebornix/agmente/codex-local-cli-e2e"><img src="https://agentmods.dev/badge/skills/rebornix/agmente/codex-local-cli-e2e/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/rebornix/agmente/codex-local-cli-e2e"><img src="https://agentmods.dev/badge/skills/rebornix/agmente/codex-local-cli-e2e.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00063 | $0.00656 |
| Opus 5.5 | $0.00025 | $0.00262 |
| Sonnet 5.5 | $0.00013 | $0.00131 |
| Haiku 4.5 | $0.00006 | $0.00066 |
Grade A, and why
codex-local-cli-e2e scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 74 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Codex Local CLI E2E
Overview
Run Agmente's Codex UI E2E test against a real local codex app-server, using the repo-owned scenario spec as the source of truth, collect actionable failure details, and always clean up simulator/app-server state.
Workflow
- Resolve run inputs.
- Require
endpoint(for examplews://127.0.0.1:8788) and simulatorUDID. - Decide run mode:
existing server: server already running.managed server: start server with a provided command and stop it during cleanup.
- Read
e2e/scenarios/codex/local-cli-smoke.md. - Use
references/agmente-codex-e2e-contract.mdonly for the UI-test environment-variable harness contract.
- Start or verify server.
- If
managed server, start the command and wait until the endpoint port is reachable. - If
existing server, verify reachability before running tests.
- Run only the Codex UI E2E test.
- Export:
AGMENTE_E2E_CODEX_ENABLED=1AGMENTE_E2E_CODEX_ENDPOINT=<endpoint>
- Execute targeted test only:
AgmenteUITests/AgmenteUITests/testCodexDirectWebSocketConnectInitializeAndSessionFlow
- On failure, extract root cause.
- Parse
xcodebuildoutput for the failing test and assertion. - Read
.xcresultdetails whenxcodebuildis not explicit. - Include failing file/line and endpoint/simulator context in the report.
- Always clean up.
- Stop app-server if this run started it.
- Uninstall app from simulator:
xcrun simctl uninstall <UDID> com.example.Agmente
- Optionally shut simulator down if requested.
Preferred Execution
Use the bundled script for deterministic runs:
scripts/run_codex_local_e2e.sh
Managed-server example:
scripts/run_codex_local_e2e.sh \
--endpoint ws://127.0.0.1:8788 \
--udid <SIMULATOR_UDID> \
--start-codex-cmd "codex app-server --listen ws://127.0.0.1:8788"
Existing-server example:
scripts/run_codex_local_e2e.sh \
--endpoint ws://127.0.0.1:8788 \
--udid <SIMULATOR_UDID>
Reporting Requirements
What ships with it
3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 74 lines · 63 tokens per session scan A 27b63860e3c9
codex-local-cli-e2e is a skill published in the GitHub repository rebornix/Agmente (548 stars, last pushed 5mo ago), licensed MIT. It adds 63 tokens to every session and 656 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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