Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/recomposesh/recompose/macos-buildnpx skills add recomposesh/recompose --skill macos-buildgit clone --depth 1 https://github.com/recomposesh/recomposeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/recomposesh/recompose/macos-build)<a href="https://agentmods.dev/skills/recomposesh/recompose/macos-build"><img src="https://agentmods.dev/badge/skills/recomposesh/recompose/macos-build.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00095 | $0.00753 |
| Opus 5 | $0.00048 | $0.00377 |
| Sonnet 5 | $0.00019 | $0.00151 |
| Haiku 4.5 | $0.00010 | $0.00075 |
Grade A, and why
macos-build scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to macos-build — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 87 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Build macOS App
Build any native macOS Xcode project from the command line using xcodebuild.
Finding the Project
Before building, locate the Xcode project or workspace:
find . -maxdepth 2 -name "*.xcodeproj" -o -name "*.xcworkspace" | head -5
Then list available schemes:
xcodebuild -list -project "YourApp.xcodeproj" 2>/dev/null | grep -A 20 "Schemes:"
Build Command
Use this command template, replacing the project path and scheme:
DEVELOPER_DIR=/Applications/Xcode.app/Contents/Developer xcodebuild build \
-project "YourApp.xcodeproj" \
-scheme "YourApp" \
-configuration Debug \
-destination "platform=macOS" \
2>&1 | grep -E "(BUILD SUCCEEDED|BUILD FAILED|error:)" | head -20
For workspaces (projects with SPM dependencies or CocoaPods):
DEVELOPER_DIR=/Applications/Xcode.app/Contents/Developer xcodebuild build \
-workspace "YourApp.xcworkspace" \
-scheme "YourApp" \
-configuration Debug \
-destination "platform=macOS" \
2>&1 | grep -E "(BUILD SUCCEEDED|BUILD FAILED|error:)" | head -20
Interpreting Results
- BUILD SUCCEEDED -- the build passed, report success to the user.
- BUILD FAILED with
error:lines -- read each error, identify the source file and line, and help the user fix them. After fixing, re-run the build to verify. - If the output is empty or unclear, re-run without the grep filter to get full output for diagnosis.
When to Build
- After making code changes, if the user asks to verify they compile
- When the user explicitly says "build", "compile", or "check if it builds"
- After fixing build errors, to confirm the fix worked
Xcode Beta Toolchains
If the project targets a beta SDK (e.g., macOS 26 Tahoe), you may need to point to the beta Xcode:
DEVELOPER_DIR=/Applications/Xcode-beta.app/Contents/Developer xcodebuild build ...
Check which Xcode is available:
ls /Applications/ | grep -i xcode
Common Build Failures
| Error | Fix |
|---|---|
no such module 'Sparkle' |
SPM dependency not resolved. Try xcodebuild -resolvePackageDependencies first |
no signing identity found |
Set CODE_SIGN_IDENTITY="" and CODE_SIGNING_ALLOWED=NO for command-line builds |
SDK "macosx" cannot be located |
Wrong DEVELOPER_DIR. Check Xcode installation path |
scheme not found |
Run xcodebuild -list to see available schemes |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 4d ago First seen · 87 lines · 95 tokens per session scan A 21df9b33ed00
macos-build is a skill published in the GitHub repository recomposesh/recompose (27 stars, last pushed 8d ago), licensed MIT. It adds 95 tokens to every session and 753 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to macos-build, differing in 0 lines, and is treated as a copy.
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