recompose: Skill for Claude Code

.agents/skills/macos-build/SKILL.md

macos-build is a skill for Claude Code, Codex from recomposesh/recompose. It costs 95 tokens per session (753 once invoked), scanned A, a copy of macos-build, MIT.

A command-line guide for building native macOS apps from Xcode projects or workspaces using xcodebuild, Apple's build tool.

In plain words
What is it for?
Building Debug versions, finding Xcode projects and schemes, checking compilation, and investigating build errors.
Why use it?
It gives a repeatable way to compile a Mac app and quickly see whether the build passed or which errors need attention.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

This is recomposesh/recompose's own configuration. It tells Claude Code and Codex how to work on recompose itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything recompose configures →

Reuse

Borrowing it

Nothing to install: this file belongs to recomposesh/recompose. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/recomposesh/recompose/main/.agents/skills/macos-build/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/recomposesh/recompose

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for macos-build

README.md
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Your own site
<a href="https://agentmods.dev/skills/recomposesh/recompose/macos-build"><img src="https://agentmods.dev/badge/skills/recomposesh/recompose/macos-build/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for macos-build

Your own site · 80×15
<a href="https://agentmods.dev/skills/recomposesh/recompose/macos-build"><img src="https://agentmods.dev/badge/skills/recomposesh/recompose/macos-build.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 95 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 753 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00095 $0.00753
Opus 5.5 $0.00038 $0.00301
Sonnet 5.5 $0.00019 $0.00151
Haiku 4.5 $0.00010 $0.00075

Measured 1mo ago against content hash 21df9b33ed00, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

macos-build scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to macos-build — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/skills/macos-build/SKILL.md · 87 lines

How it starts

The opening of the file, as written. The whole thing — 87 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Build macOS App

Build any native macOS Xcode project from the command line using xcodebuild.

Finding the Project

Before building, locate the Xcode project or workspace:

find . -maxdepth 2 -name "*.xcodeproj" -o -name "*.xcworkspace" | head -5

Then list available schemes:

xcodebuild -list -project "YourApp.xcodeproj" 2>/dev/null | grep -A 20 "Schemes:"

Build Command

Use this command template, replacing the project path and scheme:

DEVELOPER_DIR=/Applications/Xcode.app/Contents/Developer xcodebuild build \
  -project "YourApp.xcodeproj" \
  -scheme "YourApp" \
  -configuration Debug \
  -destination "platform=macOS" \
  2>&1 | grep -E "(BUILD SUCCEEDED|BUILD FAILED|error:)" | head -20

For workspaces (projects with SPM dependencies or CocoaPods):

DEVELOPER_DIR=/Applications/Xcode.app/Contents/Developer xcodebuild build \
  -workspace "YourApp.xcworkspace" \
  -scheme "YourApp" \
  -configuration Debug \
  -destination "platform=macOS" \
  2>&1 | grep -E "(BUILD SUCCEEDED|BUILD FAILED|error:)" | head -20

Interpreting Results

  • BUILD SUCCEEDED -- the build passed, report success to the user.
  • BUILD FAILED with error: lines -- read each error, identify the source file and line, and help the user fix them. After fixing, re-run the build to verify.
  • If the output is empty or unclear, re-run without the grep filter to get full output for diagnosis.

When to Build

  • After making code changes, if the user asks to verify they compile
  • When the user explicitly says "build", "compile", or "check if it builds"
  • After fixing build errors, to confirm the fix worked

Xcode Beta Toolchains

If the project targets a beta SDK (e.g., macOS 26 Tahoe), you may need to point to the beta Xcode:

DEVELOPER_DIR=/Applications/Xcode-beta.app/Contents/Developer xcodebuild build ...

Check which Xcode is available:

ls /Applications/ | grep -i xcode

Common Build Failures

Error Fix
no such module 'Sparkle' SPM dependency not resolved. Try xcodebuild -resolvePackageDependencies first
no signing identity found Set CODE_SIGN_IDENTITY="" and CODE_SIGNING_ALLOWED=NO for command-line builds
SDK "macosx" cannot be located Wrong DEVELOPER_DIR. Check Xcode installation path
scheme not found Run xcodebuild -list to see available schemes

Read the full file on GitHub · 87 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 87 lines · 95 tokens per session scan A 21df9b33ed00

Subscribe to this mod's changes

macos-build is a skill published in the GitHub repository recomposesh/recompose (30 stars, last pushed 1mo ago), licensed MIT. It adds 95 tokens to every session and 753 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 100% identical to macos-build, differing in 0 lines, and is treated as a copy.

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