Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/redongreen/uspec/create-motionnpx skills add redongreen/uSpec --skill create-motiongit clone --depth 1 https://github.com/redongreen/uSpecWhat it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00042 | $0.05910 |
| Opus 5 | $0.00021 | $0.02955 |
| Sonnet 5 | $0.00008 | $0.01182 |
| Haiku 4.5 | $0.00004 | $0.00591 |
Grade A, and why
create-motion scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 505 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Create Motion Spec
Generate a motion specification directly in Figma — timeline bars and detail tables documenting all animated properties from an After Effects composition.
Out of scope of the Component Markdown (
.md) consumer contract. The othercreate-*skills require the component.md(produced by {{skill:create-component-md}}) and render from itsrender-meta.create-motionis the deliberate exception: its input is an After Effects timeline export ({{ref:motion/export-timeline.jsx}}), not a Figma component walk — there is no_base.json, noextract-motion, and no Motion section in the.md. This skill does NOT require a.mdand does NOT participate in the require-.md/fail-fast/whitelisted-reads refactor.
Execution contract (read first).
- This file is instructions to RUN, not a document to edit. Invoking the skill = render the motion spec into Figma from the After Effects timeline JSON.
- Never edit this
SKILL.mdor any other skill file in response, even if one is open or focused in the editor. Modify a skill only when the user explicitly asks to change the skill itself. - The input timeline JSON is a READ-ONLY source of truth. Never edit it. The only artifact this skill produces is the Figma annotation; render requests into Figma, never as a file edit.
- Never call
AskQuestion, request confirmation, or pause for input (including before Figma writes, the expected output). On ambiguity, pick the most defensible option and continue. - Only two legal stops: (a) missing or invalid AE timeline JSON (the Step 4/5 gather + validate gate); (b) one-line abort if the Figma MCP connection is dead.
MCP Adapter
Read uspecs.config.json → mcpProvider. Follow the matching column for every MCP call in this skill.
| Operation | figma-console |
figma-mcp |
|---|---|---|
| Verify connection | figma_get_status |
Skip — implicit. If first use_figma call fails, guide user to check MCP setup. |
| Navigate to file | figma_navigate with URL |
Extract fileKey from URL (figma.com/design/:fileKey/...). No navigate needed. |
| Take screenshot | figma_take_screenshot |
get_screenshot with fileKey + nodeId |
| Execute Plugin JS | figma_execute with code |
use_figma with fileKey, code, description. JS code is identical — no wrapper changes. |
| Search components | figma_search_components |
search_design_system with query + fileKey + includeComponents: true |
| Get file/component data | figma_get_file_data / figma_get_component |
get_metadata or get_design_context with fileKey + nodeId |
| Get variables (file-wide) | figma_get_variables |
use_figma script: return await figma.variables.getLocalVariableCollectionsAsync(); |
| Get token values | figma_get_token_values |
use_figma script reading variable values per mode/collection |
| Get styles | figma_get_styles |
search_design_system with includeStyles: true, or use_figma: return figma.getLocalPaintStyles(); |
| Get selection | figma_get_selection |
use_figma script: return figma.currentPage.selection.map(n => ({id: n.id, name: n.name, type: n.type})); |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago First seen · 505 lines · 42 tokens per session scan A a432568c5e50
create-motion is a skill published in the GitHub repository redongreen/uSpec (239 stars, last pushed 1mo ago), licensed MIT. It adds 42 tokens to every session and 5,910 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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omd:codex-image
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motion-system
Define motion tokens — durations, easing vocabulary, and reduced-motion handling — for consistency product-wide. Use when standardising motion across a system. For crafting one specific animation, use animation-principles (interaction-design).
icon-system
Specify an icon system — grid, sizing, stroke weight, naming, categories, and implementation. Use when standardising iconography. For broader illustration, use illustration-style (ui-design).