TrySkills: Skill for Claude Code

.agents/skills/animate/SKILL.md

animate is a skill for Claude Code from ReScienceLab/TrySkills. It costs 53 tokens per session (1,770 once invoked), scanned A, a copy of animate, MIT.

A guide for adding purposeful movement to a user interface, such as transitions, hover effects, and small visual responses to actions.

In plain words
What is it for?
Use it when improving buttons, forms, page changes, loading states, or other interface interactions with animation.
Why use it?
It helps users understand what changed and whether their actions worked, while avoiding motion that is distracting or harms performance.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter. Also seen: installed under .agents/ (shared by several agents).

This is ReScienceLab/TrySkills's own configuration. It tells Claude Code how to work on TrySkills itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything TrySkills configures →

Reuse

Borrowing it

Nothing to install: this file belongs to ReScienceLab/TrySkills. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/ReScienceLab/TrySkills/main/.agents/skills/animate/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/ReScienceLab/TrySkills

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for animate

README.md
[![agentmods](https://agentmods.dev/badge/skills/resciencelab/tryskills/animate/github.svg)](https://agentmods.dev/skills/resciencelab/tryskills/animate)
Your own site
<a href="https://agentmods.dev/skills/resciencelab/tryskills/animate"><img src="https://agentmods.dev/badge/skills/resciencelab/tryskills/animate/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for animate

Your own site · 80×15
<a href="https://agentmods.dev/skills/resciencelab/tryskills/animate"><img src="https://agentmods.dev/badge/skills/resciencelab/tryskills/animate.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 53 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,770 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 92% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00053 $0.01770
Opus 5.5 $0.00021 $0.00708
Sonnet 5.5 $0.00011 $0.00354
Haiku 4.5 $0.00005 $0.00177

Measured 1mo ago against content hash 8c3fa9a74867, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

animate scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

92% identical to animate — 10 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/skills/animate/SKILL.md · 175 lines

How it starts

The opening of the file, as written. The whole thing — 175 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Analyze a feature and strategically add animations and micro-interactions that enhance understanding, provide feedback, and create delight.

MANDATORY PREPARATION

Invoke /impeccable — it contains design principles, anti-patterns, and the Context Gathering Protocol. Follow the protocol before proceeding — if no design context exists yet, you MUST run /impeccable teach first. Additionally gather: performance constraints.


Assess Animation Opportunities

Analyze where motion would improve the experience:

  1. Identify static areas:

    • Missing feedback: Actions without visual acknowledgment (button clicks, form submission, etc.)
    • Jarring transitions: Instant state changes that feel abrupt (show/hide, page loads, route changes)
    • Unclear relationships: Spatial or hierarchical relationships that aren't obvious
    • Lack of delight: Functional but joyless interactions
    • Missed guidance: Opportunities to direct attention or explain behavior
  2. Understand the context:

    • What's the personality? (Playful vs serious, energetic vs calm)
    • What's the performance budget? (Mobile-first? Complex page?)
    • Who's the audience? (Motion-sensitive users? Power users who want speed?)
    • What matters most? (One hero animation vs many micro-interactions?)

If any of these are unclear from the codebase, ask the user directly to clarify what you cannot infer.

CRITICAL: Respect prefers-reduced-motion. Always provide non-animated alternatives for users who need them.

Plan Animation Strategy

Create a purposeful animation plan:

  • Hero moment: What's the ONE signature animation? (Page load? Hero section? Key interaction?)
  • Feedback layer: Which interactions need acknowledgment?
  • Transition layer: Which state changes need smoothing?
  • Delight layer: Where can we surprise and delight?

IMPORTANT: One well-orchestrated experience beats scattered animations everywhere. Focus on high-impact moments.

Implement Animations

Read the full file on GitHub · 175 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 175 lines · 53 tokens per session scan A 8c3fa9a74867

Subscribe to this mod's changes

animate is a skill published in the GitHub repository ReScienceLab/TrySkills (3 stars, last pushed 5mo ago), licensed MIT. It adds 53 tokens to every session and 1,770 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 92% identical to animate, differing in 10 lines, and is treated as a copy.

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