Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add RevenueCat/play-billing-skills --skill error-handlinggit clone --depth 1 https://github.com/RevenueCat/play-billing-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/revenuecat/play-billing-skills/error-handling)<a href="https://agentmods.dev/skills/revenuecat/play-billing-skills/error-handling"><img src="https://agentmods.dev/badge/skills/revenuecat/play-billing-skills/error-handling/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/revenuecat/play-billing-skills/error-handling"><img src="https://agentmods.dev/badge/skills/revenuecat/play-billing-skills/error-handling.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00052 | $0.02357 |
| Opus 5 | $0.00026 | $0.01179 |
| Sonnet 5 | $0.00010 | $0.00471 |
| Haiku 4.5 | $0.00005 | $0.00236 |
Grade A, and why
error-handling scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 226 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Error Handling and Retry Strategies
Every Play Billing Library call can fail. Network connections drop, Google Play Services restarts, users cancel purchases, and payment methods get declined. This skill gives you a phased path from reading a BillingResult to shipping a retry layer that recovers gracefully without hammering Google's servers.
Phase 1: Read BillingResult correctly
Every PBL operation returns a BillingResult with two fields. Treat them asymmetrically.
responseCodeis the integer constant you branch on. Always use the constants fromBillingClient.BillingResponseCode, never the raw integer.debugMessageis a log only string. Google can change the text at any time, so never parse it and never show it to users.
// PBL 9.x
val billingResult = billingClient.acknowledgePurchase(params)
when (billingResult.responseCode) {
BillingClient.BillingResponseCode.OK -> { /* proceed */ }
BillingClient.BillingResponseCode.NETWORK_ERROR -> { /* retry */ }
else -> Log.e("Billing", billingResult.debugMessage)
}
PBL 8.0 added sub response codes returned from BillingResult.getSubResponseCode(). Two are worth branching on:
PAYMENT_DECLINED_DUE_TO_INSUFFICIENT_FUNDSarrives under a top levelERRORand lets you suggest a different payment method instead of a generic failure screen.USER_INELIGIBLEtells you the user does not qualify for the offer, so you can show alternatives they do qualify for.
Not every failure carries a sub response code. Check presence before acting.
Phase 2: Classify every response code
Before you write retry code, place every code in one of four buckets. Retriable codes drive loops. User driven codes drive UI prompts. Cache sync codes drive a refresh then replay. Terminal codes surface an error message and stop.
| Response Code | Value | Category | Action |
|---|---|---|---|
| OK | 0 | Success | Proceed |
| USER_CANCELED | 1 | Ignore | Return silently to previous screen |
| SERVICE_UNAVAILABLE | 2 | Retriable | Exponential backoff |
| BILLING_UNAVAILABLE | 3 | User driven | Prompt user to sign in or update Play Store |
| ITEM_UNAVAILABLE | 4 | Cache sync | Refresh product details |
| DEVELOPER_ERROR | 5 | Terminal | Fix code, log debugMessage |
| ERROR | 6 | Retriable | Exponential backoff |
| ITEM_ALREADY_OWNED | 7 | Cache sync | Refresh purchases, grant access |
| ITEM_NOT_OWNED | 8 | Cache sync | Refresh purchases |
| NETWORK_ERROR | 12 | Retriable | Simple retry with short delay |
| SERVICE_DISCONNECTED | -1 | Reconnect | Call startConnection, then retry |
| SERVICE_TIMEOUT | -3 | Retriable | Simple retry with short delay |
| FEATURE_NOT_SUPPORTED | -2 | Terminal | Hide feature in UI |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 226 lines · 52 tokens per session scan A a86a3a8e600c
error-handling is a skill published in the GitHub repository RevenueCat/play-billing-skills (53 stars, last pushed 3mo ago), licensed Apache-2.0. It adds 52 tokens to every session and 2,357 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
convex-billing
Add Stripe billing/payments to the Convex app via @convex-dev/stripe (checkout + webhook + gating).
cloudbase-wechat-integration
A guide for connecting CloudBase applications to WeChat services, including payments, official accounts, and user identity.
commerce-app-business-config
Manage custom business configuration in an Adobe Commerce app. Use when the user wants to add, modify, or remove merchant-configurable settings (config fields, admin config, store configuration) exposed through Commerce Admin. Creates typed config fields (text, password, email, url, tel, boolean, list) in…
baselinker-webhooks
Receive BaseLinker (Base.com) webhooks. Use when building a BaseLinker order or warehouse callback receiver, because BaseLinker is not a normal webhook source: deliveries arrive as HTTP HEAD requests with NO body, the entire payload is in the query string (observed params: orderid, state), there is NO signature…
b2c-custom-job-steps
Create custom job steps for B2C Commerce batch processing. Use this skill whenever the user needs to write a batch job, data export script, scheduled cleanup task, or any server-side processing that runs on a schedule. Also use when they ask about steptypes.json, chunk-oriented vs task-oriented job steps…
tiktok-shop-webhooks
Receive and verify TikTok Shop webhooks. Use when setting up TikTok Shop webhook handlers, debugging Authorization-header signature verification, or handling events like ORDERSTATUSCHANGE, PACKAGEUPDATE, RECIPIENTADDRESSUPDATE, PRODUCTSTATUSCHANGE, or SELLERDEAUTHORIZATION.