one-time-products

one-time-products is a skill for Claude Code, Codex from RevenueCat/play-billing-skills. It costs 51 tokens per session (2,483 once invoked), scanned A, original, Apache-2.0.

A guide to selling one-time Google Play products in an Android app. Consumables can be bought repeatedly, such as coins, while non-consumables are bought once, such as an ad-removal upgrade.

In plain words
What is it for?
Querying and launching one-time purchases, handling pending transactions, consuming repeatable items, and acknowledging permanent items with Play Billing Library 9.x.
Why use it?
A one-time purchase is not complete when the payment screen closes: it may be pending and must be consumed or acknowledged correctly. This guide helps finish the transaction without ambiguous fulfilment rules.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Querying and launching one-time purchases, handling pending transactions, consuming repeatable items, and acknowledging permanent items with Play Billing Library 9.x.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/revenuecat/play-billing-skills/one-time-products
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add RevenueCat/play-billing-skills --skill one-time-products
Clone the repo
git clone --depth 1 https://github.com/RevenueCat/play-billing-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for one-time-products

README.md
[![agentmods](https://agentmods.dev/badge/skills/revenuecat/play-billing-skills/one-time-products/github.svg)](https://agentmods.dev/skills/revenuecat/play-billing-skills/one-time-products)
Your own site
<a href="https://agentmods.dev/skills/revenuecat/play-billing-skills/one-time-products"><img src="https://agentmods.dev/badge/skills/revenuecat/play-billing-skills/one-time-products/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for one-time-products

Your own site · 80×15
<a href="https://agentmods.dev/skills/revenuecat/play-billing-skills/one-time-products"><img src="https://agentmods.dev/badge/skills/revenuecat/play-billing-skills/one-time-products.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 51 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,483 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00051 $0.02483
Opus 5 $0.00026 $0.01241
Sonnet 5 $0.00010 $0.00497
Haiku 4.5 $0.00005 $0.00248

Measured 12d ago against content hash 573518d7266f, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

one-time-products scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

google-play/one-time-products/SKILL.md · 322 lines

How it starts

The opening of the file, as written. The whole thing — 322 lines — stays where its author put it; the contents beside it link to each section on GitHub.

One Time Products

Build a complete Google Play one time product integration with Play Billing Library 9.x. This skill walks through the full lifecycle: querying, launching, handling pending state, and finishing with either consume or acknowledge.

Phase 0: Intent

Confirm what you are building before writing code. Answer these questions:

  • What product type is this? Consumable (repeatable like coins) or non consumable (one time like remove ads)?
  • Where does fulfillment happen? Server side verification plus server side consume or acknowledge is the reliable pattern. Client side is acceptable only during early development.
  • Which PBL version is the app on? PBL 9.x is assumed. Pending purchases for one time products are enabled explicitly by passing PendingPurchasesParams.newBuilder().enableOneTimeProducts() to enablePendingPurchases() (required since PBL 8.0; the parameterless overload was removed in 8.0).
  • Do you need multi quantity, pre order, or multiple offers on the same product?

If any answer is unclear, stop and gather the requirements. Do not ship a purchase flow with ambiguous fulfillment rules.

Phase 1: Discovery

Gather the facts that drive the implementation.

Discovery item Where to find it
Product IDs Play Console, Monetize > Products > In-app products
Product state Must be Active before the app can query or sell
Pricing and availability Play Console product page
Tax category Play Console product page
PBL version App's build.gradle billing dependency
Backend verification endpoint Your server code or API spec
RTDN subscription Cloud Pub/Sub topic for ONE_TIME_PRODUCT_PURCHASED and ONE_TIME_PRODUCT_CANCELED

Choose naming up front. Good patterns: coins_100, remove_ads, level_pack_desert. Avoid product_1 or item_a. Product IDs are permanent and cannot be reused after deletion.

Phase 2: Plan

Decide consumable vs non consumable. The choice drives which API you call after granting entitlement.

Read the full file on GitHub · 322 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 322 lines · 51 tokens per session scan A 573518d7266f

Subscribe to this mod's changes

one-time-products is a skill published in the GitHub repository RevenueCat/play-billing-skills (53 stars, last pushed 3mo ago), licensed Apache-2.0. It adds 51 tokens to every session and 2,483 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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