building-apple-platform-products

building-apple-platform-products is a skill for Claude Code, Codex from rhyean88/apple-platform-build-tools-claude-code-plugin. It costs 64 tokens per session (1,452 once invoked), scanned A, original, MIT.

A workflow for building, testing, and archiving Swift packages and Xcode projects for Apple platforms.

In plain words
What is it for?
It is for running builds and tests, creating distribution archives, finding schemes and targets, and selecting iOS, macOS, tvOS, watchOS, or visionOS simulators.
Why use it?
It helps choose the appropriate Swift or Xcode command and destination for different project types and devices.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It is for running builds and tests, creating distribution archives, finding schemes and targets, and selecting iOS, macOS, tvOS, watchOS, or visionOS simulators.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/rhyean88/apple-platform-build-tools-claude-code-plugin/building-apple-platform-products
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add rhyean88/apple-platform-build-tools-claude-code-plugin --skill building-apple-platform-products
Clone the repo
git clone --depth 1 https://github.com/rhyean88/apple-platform-build-tools-claude-code-plugin

Made for: Claude Code, Codex.

Its marketplace also offers this one on its own, as the plugin apple-platform-build-tools/plugin install apple-platform-build-tools after adding the marketplace above.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for building-apple-platform-products

README.md
[![agentmods](https://agentmods.dev/badge/skills/rhyean88/apple-platform-build-tools-claude-code-plugin/building-apple-platform-products/github.svg)](https://agentmods.dev/skills/rhyean88/apple-platform-build-tools-claude-code-plugin/building-apple-platform-products)
Your own site
<a href="https://agentmods.dev/skills/rhyean88/apple-platform-build-tools-claude-code-plugin/building-apple-platform-products"><img src="https://agentmods.dev/badge/skills/rhyean88/apple-platform-build-tools-claude-code-plugin/building-apple-platform-products/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for building-apple-platform-products

Your own site · 80×15
<a href="https://agentmods.dev/skills/rhyean88/apple-platform-build-tools-claude-code-plugin/building-apple-platform-products"><img src="https://agentmods.dev/badge/skills/rhyean88/apple-platform-build-tools-claude-code-plugin/building-apple-platform-products.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 64 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,452 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00064 $0.01452
Opus 5 $0.00032 $0.00726
Sonnet 5 $0.00013 $0.00290
Haiku 4.5 $0.00006 $0.00145

Measured 10d ago against content hash a1e5766afd7a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

building-apple-platform-products scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/building-apple-platform-products/SKILL.md · 123 lines

How it starts

The opening of the file, as written. The whole thing — 123 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Building Apple Platform Products

Build, test, and archive Swift packages and Xcode projects for Apple platforms.

When to Use This Skill

Use this skill when you need to:

  • Build an iOS, macOS, tvOS, watchOS, or visionOS app
  • Build a Swift package
  • Run unit tests or UI tests
  • Create an archive for distribution
  • Discover project structure (schemes, targets, configurations)

Tool Selection

Project Type Primary Tool When to Use
Standalone Package.swift swift build Libraries, CLI tools, cross-platform Swift (no .xcodeproj)
.xcworkspace xcodebuild -workspace CocoaPods or multi-project setups
.xcodeproj xcodebuild Standard Xcode projects (including those with SPM dependencies)

Important: The swift build / swift test commands only work for standalone Swift packages. If a Swift package is embedded as a submodule within an Xcode project, you must use xcodebuild with the appropriate scheme—the Swift CLI cannot orchestrate builds in that context.

Project Discovery

Before building, discover the project structure:

# Find what project files exist
ls Package.swift *.xcworkspace *.xcodeproj 2>/dev/null

# List schemes and targets (auto-detects project)
xcodebuild -list

# Describe package (standalone SPM only)
swift package describe

Note: When an Xcode project references a local Swift package, each package target gets its own scheme (named after the target, not the package). Use these schemes to build individual targets without building the entire app.

For mixed projects, shared schemes, or detailed output parsing, see project-discovery.md.

Swift Package Manager Commands

Important: These commands only work for standalone Swift packages, not Swift Package Manager submodules in Xcode projects.

Goal Command
Build (debug) swift build
Build (release) swift build -c release
Run executable swift run [<target>]
Run tests swift test
Run specific test swift test --filter <TestClass.testMethod>
Show binary path swift build --show-bin-path
Clean swift package clean
Initialize swift package init [--type library|executable]

Read the full file on GitHub · 123 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 123 lines · 64 tokens per session scan A a1e5766afd7a

Subscribe to this mod's changes

building-apple-platform-products is a skill published in the GitHub repository rhyean88/apple-platform-build-tools-claude-code-plugin (3 stars, last pushed 2d ago), licensed MIT. It adds 64 tokens to every session and 1,452 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

building-apple-platform-products

Builds, tests, archives, and deploys Swift packages and Xcode projects for Apple platforms. Use when running xcodebuild, swift build, swift test, xcrun simctl, xcrun devicectl, or any xcrun developer tool. Covers project discovery, simulator management, physical device deployment, code signing, profiling…

kylehughes/apple-platform-build-tools-claude-code-plugin · 82 tokens

boutique-best-practices

Best practices for using Boutique with Swift 6 concurrency, @Observable, @ObservationIgnored, Sendable conformance, testing with preview stores, and dependency injection. Use when troubleshooting Boutique issues, migrating to Swift 6, or setting up tests.

mergesort/Boutique · 56 tokens

swift-expert

Expert-level Swift development for iOS, macOS with SwiftUI, Combine, and modern Swift 5.9+. Use when the user mentions iOS, macOS, SwiftUI, Combine, async await, or Apple platforms, or when the task involves Modern Swift Features, Basics and Optionals, Functions and Closures, or Structs and Classes.

personamanagmentlayer/pcl · 76 tokens

Swift Patterns

Use this skill when working on Swift projects (SwiftPM packages, iOS/macOS apps) and you want consistent patterns for concurrency, structure, and safety.

AmariahAK/atlarix-skills · 2 tokens

swiftui-max

Expert SwiftUI guidance for building UI on iOS, iPadOS, macOS, watchOS, tvOS, and visionOS. Use whenever writing, reviewing, refactoring, or debugging ANY SwiftUI code — views, view modifiers, layout, navigation (NavigationStack/SplitView, deep links), lists and scrolling, animation and transitions, state management…

Dev869/swift-tothemax · 271 tokens

swift-language

Comprehensive modern Swift (6.x) language expertise — concurrency, generics, ownership/performance, macros, API design, error handling, SwiftPM, C/C++/ObjC interop, cross-platform (Linux/Android/embedded/server), and Swift Testing. Use this skill whenever writing, reviewing, refactoring, or debugging ANY Swift code …

Dev869/swift-tothemax · 167 tokens