pf2e-mcp: Skill for Claude Code

.claude/skills/pf2e-character-builder/SKILL.md

pf2e-character-builder is a skill for Claude Code from rjenks/pf2e-mcp. It costs 60 tokens per session (7,341 once invoked), scanned A, original, Apache-2.0.

A guided assistant for building, improving, or checking a Pathfinder 2e Remastered character. Pathfinder 2e is a tabletop role-playing game, and the add-on checks its current rules through dedicated lookup tools.

In plain words
What is it for?
Use it to choose ancestries, backgrounds, classes, feats, ability boosts, level-up options, and to validate or export a character.
Why use it?
It reduces rule-recall errors by checking prerequisites, choices, and derived numbers against current game data.

Skill for Claude Code

Written for Claude Code: installed under .claude/. Also seen: mentions CLAUDE.md; mentions AGENTS.md.

This is rjenks/pf2e-mcp's own configuration. It tells Claude Code how to work on pf2e-mcp itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything pf2e-mcp configures →

Reuse

Borrowing it

Nothing to install: this file belongs to rjenks/pf2e-mcp. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/rjenks/pf2e-mcp/main/.claude/skills/pf2e-character-builder/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/rjenks/pf2e-mcp

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for pf2e-character-builder

README.md
[![agentmods](https://agentmods.dev/badge/skills/rjenks/pf2e-mcp/pf2e-character-builder/github.svg)](https://agentmods.dev/skills/rjenks/pf2e-mcp/pf2e-character-builder)
Your own site
<a href="https://agentmods.dev/skills/rjenks/pf2e-mcp/pf2e-character-builder"><img src="https://agentmods.dev/badge/skills/rjenks/pf2e-mcp/pf2e-character-builder/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for pf2e-character-builder

Your own site · 80×15
<a href="https://agentmods.dev/skills/rjenks/pf2e-mcp/pf2e-character-builder"><img src="https://agentmods.dev/badge/skills/rjenks/pf2e-mcp/pf2e-character-builder.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 60 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 7,341 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00060 $0.07341
Opus 5.5 $0.00024 $0.02936
Sonnet 5.5 $0.00012 $0.01468
Haiku 4.5 $0.00006 $0.00734

Measured 1mo ago against content hash 6d5cde32a012, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

pf2e-character-builder scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/pf2e-character-builder/SKILL.md · 499 lines

How it starts

The opening of the file, as written. The whole thing — 499 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Building a PF2e character with pf2e-mcp

This skill is the conversational playbook for the pf2e-mcp tools. It does not contain rules content itself -- PF2e content changes on a near-weekly cadence via errata, and the whole point of the rules_* / build_* tools is that they're regenerated from the current official data, so they're a better source of truth than recalled training knowledge. Always call a tool instead of answering a rules or eligibility question from memory.

Tool namespaces

  • rules_* (rules_search, rules_get_entry, rules_related, rules_explain, rules_data_version, rules_list_variant_rules): general reference lookup, independent of any character.
  • build_* discovery and math (build_list_ancestries, build_list_backgrounds, build_list_classes, build_list_available_feats, build_list_ability_boost_options, build_list_skill_increase_options, build_check_prerequisite, build_validate_build, build_calculate_derived_stats, build_get_level_up_choices, build_list_available_spells, build_list_equipment): everything that answers "what can this character do".
  • build_character_* (build_character_schema, build_validate_character, build_character_at_level, build_import_pathbuilder, build_export_pathbuilder): the character file -- its shape, its validity, and conversion in and out of Pathbuilder.
  • pfs_*: Organized Play adventure lookup and chronicle validation.

The character file

A character is one YAML file and you edit it in place. Not a JSON blob you carry in your head across the conversation -- write the file early, keep writing to it, and read it back when you need it.

characters/AshKordun-Orc-Cleric/AshKordun.pf2e.yaml

The folder is the character's name, ancestry and class -- each section PascalCase, the sections joined with hyphens, so a hyphen always means a section boundary and a two-word name never looks like one.

Everything else about that character lives in the same folder: rendered sheets, chronicle scans, a portrait. The portrait can be stored as a standalone image file (e.g. DrozaTheArbiter.jpeg) or embedded directly into identity.portrait in the YAML as a base64 data URI (data:image/jpeg;base64,...).

Read the full file on GitHub · 499 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago Changed · +25 lines 6d5cde32a012
  2. 1mo ago Changed · +102 lines 6b174da8ac63
  3. 1mo ago Changed · +28 lines a2af44626a81
  4. 1mo ago First seen · 344 lines · 60 tokens per session scan A 2d362ebef65c

Subscribe to this mod's changes

pf2e-character-builder is a skill published in the GitHub repository rjenks/pf2e-mcp (3 stars, last pushed 8d ago), licensed Apache-2.0. It adds 60 tokens to every session and 7,341 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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