migrate

migrate is a skill for Claude Code from rjroy/vibe-garden. It costs 52 tokens per session (1,680 once invoked), scanned A, original, MIT.

A migration tool for moving older lore folders into the current folder layout while preserving their history. It can also convert legacy HTML artifacts to Markdown and keep original-byte backups.

In plain words
What is it for?
Migrating old specifications, plans, notes, research, and related lore documents into shared, historical, and local directories.
Why use it?
Older files may use locations and formats that no longer match the current project structure. This skill previews the move, requires confirmation, preserves metadata and names, and avoids changing project files automatically.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the lore-development plugin — 14 skills, 6 agents shipped together

Good fit Migrating old specifications, plans, notes, research, and related lore documents into shared, historical, and local directories.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/rjroy/vibe-garden/migrate
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add rjroy/vibe-garden --skill migrate
Clone the repo
git clone --depth 1 https://github.com/rjroy/vibe-garden

Made for: Claude Code.

Or install lore-development, the plugin that ships this one along with the rest of its 14 skills, 6 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for migrate

README.md
[![agentmods](https://agentmods.dev/badge/skills/rjroy/vibe-garden/migrate/github.svg)](https://agentmods.dev/skills/rjroy/vibe-garden/migrate)
Your own site
<a href="https://agentmods.dev/skills/rjroy/vibe-garden/migrate"><img src="https://agentmods.dev/badge/skills/rjroy/vibe-garden/migrate/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for migrate

Your own site · 80×15
<a href="https://agentmods.dev/skills/rjroy/vibe-garden/migrate"><img src="https://agentmods.dev/badge/skills/rjroy/vibe-garden/migrate.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 52 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,680 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00052 $0.01680
Opus 5.5 $0.00021 $0.00672
Sonnet 5.5 $0.00010 $0.00336
Haiku 4.5 $0.00005 $0.00168

Measured 9d ago against content hash 0eca208fd357, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

migrate scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

lore-development/skills/migrate/SKILL.md · 49 lines

How it starts

The opening of the file, as written. The whole thing — 49 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Migrate

Help a project transition legacy lore folders into the current storage layout without rewriting their history. This skill is optional; existing files remain readable if the user does not migrate them.

Scope and safety

The helper is scripts/migrate_lore.py, resolved from this skill's installed plugin directory. It supports flat legacy directories directly under .lore/ and equivalent legacy subdirectories under .lore/work/:

  • specs/** → .lore/work/intents/** (legacy specs under .lore/work/ use the same destination)
  • intents, brainstorm, design, research, retros, issues, ideas, validation, stubs, diagrams, and excavations → matching .lore/work/ directories
  • plans, tasks, and notes → matching .lore/local/ directories

Preserve nested names, numbering, bodies, and unrelated frontmatter. During explicit migration, mapped legacy documents' status is normalized per shared/frontmatter-schema.md; changed values are retained in legacy_status. In particular, legacy current/active becomes completed because it records maintained/agent-produced content, not approval or guaranteed currency. Unknown status values refuse the whole preflight. Migration does not rewrite other project histories. Legacy specs remain historical context, not newly authored intents or binding requirements.

Unmapped root directories/files are reported and left untouched; current work/, reference/, learned/, and local/ trees are not flattened or moved. The helper moves regular files of any extension, so unsupported non-HTML formats are preserved rather than discarded. Migrating .html/.htm artifacts converts ordinary headings, paragraphs, lists, links, and code to Markdown and backs up the original bytes under .lore/local/migration-backups/. Tables, SVG/complex styled markup remain raw inline HTML where possible. Scripts/styles are preserved only as escaped, inert source and their runtime/rendering behavior is not preserved. Conversion warnings and backup destinations appear in preview; it is conservative, not a promise of complete fidelity. Destination and backup collisions block the entire migration.

Read the full file on GitHub · 49 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 49 lines · 52 tokens per session scan A 0eca208fd357

Subscribe to this mod's changes

migrate is a skill published in the GitHub repository rjroy/vibe-garden (6 stars, last pushed 10d ago), licensed MIT. It adds 52 tokens to every session and 1,680 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-08.

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