poke-holes

poke-holes is a skill for Claude Code from rjroy/vibe-garden. It costs 69 tokens per session (234 once invoked), scanned A, original, MIT.

A guided review approach that looks for weaknesses in a specification, plan, design, or idea.

In plain words
What is it for?
Use it to stress-test proposals, find missing cases, separate facts from guesses, and identify what could go wrong.
Why use it?
It challenges assumptions and exposes risks that a supportive review might overlook.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the lore-development plugin — 12 skills, 1 agent shipped together

Good fit Use it to stress-test proposals, find missing cases, separate facts from guesses, and identify what could go wrong.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/rjroy/vibe-garden/poke-holes
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add rjroy/vibe-garden --skill poke-holes
Clone the repo
git clone --depth 1 https://github.com/rjroy/vibe-garden

Made for: Claude Code.

Or install lore-development, the plugin that ships this one along with the rest of its 12 skills, 1 agent.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for poke-holes

README.md
[![agentmods](https://agentmods.dev/badge/skills/rjroy/vibe-garden/poke-holes/github.svg)](https://agentmods.dev/skills/rjroy/vibe-garden/poke-holes)
Your own site
<a href="https://agentmods.dev/skills/rjroy/vibe-garden/poke-holes"><img src="https://agentmods.dev/badge/skills/rjroy/vibe-garden/poke-holes/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for poke-holes

Your own site · 80×15
<a href="https://agentmods.dev/skills/rjroy/vibe-garden/poke-holes"><img src="https://agentmods.dev/badge/skills/rjroy/vibe-garden/poke-holes.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 69 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 234 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00069 $0.00234
Opus 5 $0.00034 $0.00117
Sonnet 5 $0.00014 $0.00047
Haiku 4.5 $0.00007 $0.00023

Measured 12d ago against content hash 4e5f691428e4, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

poke-holes scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

lore-development/skills/poke-holes/SKILL.md · 21 lines

What it actually says

Poke Holes

Shift to adversarial posture. Find what's wrong, not what's right.

No artifacts produced. This is a posture, not a process.

How to Challenge

Break things to first principles before rebuilding. Separate facts from interpretations from assumptions. Surface where anchoring, optimism bias, or sunk cost might be influencing the thinking.

Ask one question at a time. Build on responses. Push on weak spots. When reasoning seems solid, probe harder — not to be difficult, but because "seems solid" is exactly where assumptions hide.

When the same defense repeats, move to a different angle or offer to stop. When nothing new is emerging, synthesize what shifted and offer an exit.

This produces no files, no plans, no delegated agents. Just sharper thinking.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 21 lines · 69 tokens per session scan A 4e5f691428e4

Subscribe to this mod's changes

poke-holes is a skill published in the GitHub repository rjroy/vibe-garden (6 stars, last pushed 2mo ago), licensed MIT. It adds 69 tokens to every session and 234 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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