event-store-design

event-store-design is a skill for Claude Code, Codex from rmyndharis/antigravity-skills. It costs 33 tokens per session (3,143 once invoked), scanned A, original, MIT.

A design guide for event stores, databases that keep the ordered events used by event-sourced applications. It covers event storage, retrieval, schemas, technology choices, and scaling.

In plain words
What is it for?
Use it to design event-sourcing infrastructure, compare event-store technologies, create event schemas, improve event retrieval, and plan for growth.
Why use it?
It helps teams choose and structure storage for event history without losing the ordering or data needed to rebuild application state.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: positional $N argument.

Good fit Use it to design event-sourcing infrastructure, compare event-store technologies, create event schemas, improve event retrieval, and plan for growth.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/rmyndharis/antigravity-skills/event-store-design
About the project

Antigravity Skill Vault is a collection of reusable Agent Skills for Google Antigravity, covering software development, operations, security, and business work. It is for people who want Antigravity agents to follow specialized expertise, personas, and structured workflows. The catalogue skills are entries from this collection.

rmyndharis/antigravity-skills · 1,522 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add rmyndharis/antigravity-skills --skill event-store-design
Clone the repo
git clone --depth 1 https://github.com/rmyndharis/antigravity-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for event-store-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/rmyndharis/antigravity-skills/event-store-design/github.svg)](https://agentmods.dev/skills/rmyndharis/antigravity-skills/event-store-design)
Your own site
<a href="https://agentmods.dev/skills/rmyndharis/antigravity-skills/event-store-design"><img src="https://agentmods.dev/badge/skills/rmyndharis/antigravity-skills/event-store-design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for event-store-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/rmyndharis/antigravity-skills/event-store-design"><img src="https://agentmods.dev/badge/skills/rmyndharis/antigravity-skills/event-store-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 33 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,143 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00033 $0.03143
Opus 5 $0.00016 $0.01571
Sonnet 5 $0.00007 $0.00629
Haiku 4.5 $0.00003 $0.00314

Measured 7d ago against content hash ffa790e1cfa3, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

event-store-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/event-store-design/SKILL.md · 449 lines

How it starts

The opening of the file, as written. The whole thing — 449 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Event Store Design

Comprehensive guide to designing event stores for event-sourced applications.

Do not use this skill when

  • The task is unrelated to event store design
  • You need a different domain or tool outside this scope

Instructions

  • Clarify goals, constraints, and required inputs.
  • Apply relevant best practices and validate outcomes.
  • Provide actionable steps and verification.

Use this skill when

  • Designing event sourcing infrastructure
  • Choosing between event store technologies
  • Implementing custom event stores
  • Optimizing event storage and retrieval
  • Setting up event store schemas
  • Planning for event store scaling

Core Concepts

1. Event Store Architecture

┌─────────────────────────────────────────────────────┐
│                    Event Store                       │
├─────────────────────────────────────────────────────┤
│  ┌─────────────┐  ┌─────────────┐  ┌─────────────┐ │
│  │   Stream 1   │  │   Stream 2   │  │   Stream 3   │ │
│  │ (Aggregate)  │  │ (Aggregate)  │  │ (Aggregate)  │ │
│  ├─────────────┤  ├─────────────┤  ├─────────────┤ │
│  │ Event 1     │  │ Event 1     │  │ Event 1     │ │
│  │ Event 2     │  │ Event 2     │  │ Event 2     │ │
│  │ Event 3     │  │ ...         │  │ Event 3     │ │
│  │ ...         │  │             │  │ Event 4     │ │
│  └─────────────┘  └─────────────┘  └─────────────┘ │
├─────────────────────────────────────────────────────┤
│  Global Position: 1 → 2 → 3 → 4 → 5 → 6 → ...     │
└─────────────────────────────────────────────────────┘

2. Event Store Requirements

Requirement Description
Append-only Events are immutable, only appends
Ordered Per-stream and global ordering
Versioned Optimistic concurrency control
Subscriptions Real-time event notifications
Idempotent Handle duplicate writes safely

Read the full file on GitHub · 449 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 449 lines · 33 tokens per session scan A ffa790e1cfa3

Subscribe to this mod's changes

event-store-design is a skill published in the GitHub repository rmyndharis/antigravity-skills (1,522 stars, last pushed 1mo ago), licensed MIT. It adds 33 tokens to every session and 3,143 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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