Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add rob-balfre/dryui --skill dryui-buildgit clone --depth 1 https://github.com/rob-balfre/dryuiWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/rob-balfre/dryui/dryui-build)<a href="https://agentmods.dev/skills/rob-balfre/dryui/dryui-build"><img src="https://agentmods.dev/badge/skills/rob-balfre/dryui/dryui-build/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/rob-balfre/dryui/dryui-build"><img src="https://agentmods.dev/badge/skills/rob-balfre/dryui/dryui-build.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00062 | $0.06092 |
| Opus 5 | $0.00031 | $0.03046 |
| Sonnet 5 | $0.00012 | $0.01218 |
| Haiku 4.5 | $0.00006 | $0.00609 |
Grade C, and why
dryui-build scanned grade C with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Hidden instructionshighPrompt injection
Directives inside HTML comments, invisible characters or bidirectional overrides are read by the model and not by the person reviewing the file.
- No `<!-- svelte-ignore css_unused_selector -->` or other ignore comments. Fix the underlying issue. How it starts
The opening of the file, as written. The whole thing — 396 lines — stays where its author put it; the contents beside it link to each section on GitHub.
DryUI Build
Build real Svelte 5 UI with DryUI. This skill is only for UI implementation and polish. It does not install DryUI, scaffold projects, run live feedback, or resolve feedback submissions.
DryUI Contract Detection
If a project imports @dryui/ui, has src/layout.css, or enables @dryui/lint, this skill dominates UI decisions for that scope. Keep DryUI primitives, data-layout hooks, theme tokens, and lint boundaries in charge even if another framework pattern or generic Svelte habit seems faster.
Lint Rules — Read First
These are the rules @dryui/lint enforces. They are the contract — if lint, the Svelte compiler, or component metadata disagrees with a visual idea, restructure the markup or CSS instead of bypassing the rule. Bulk-silencing lint produces unstyled, broken pages because the rules and src/layout.css are coupled.
Banned in .svelte files
- No
:global(). Use scoped styles,data-*attributes, CSS custom properties, or component props. - No
!important. Fix specificity at the source. - No
all: unset. Reset only the specific properties you need. - No
<svelte:element this={x}>. Use explicit{#if}/{:else}branches with concrete tags. The<!-- dryui-allow svelte-element -->escape hatch is for finite semantic tag sets only (h1-h6). - No
<!-- svelte-ignore css_unused_selector -->or other ignore comments. Fix the underlying issue. - No inline
style=attributes. Use scoped CSS with custom properties. - No
style:directives. Use component props,--dry-*custom properties, or the<style>block. - No
{@attach ...}. Use component props or CSS custom properties. - No leaked transcript or tool artifacts such as
toolu_*,<tool_use>,<task-notification>,<subagent_notification>,TaskOutput, orTodoWrite. - No
<a>withouthref. Use<button>for non-navigation actions. - No
<hr>. Use<Separator />so token overrides apply. - No raw
<button>,<input>,<select>, etc. when a DryUI primitive exists. Allowed only inside the matchingpackages/ui/<component>/directory. - No
class=on DryUI components. They do not forwardclassto the rendered element. Use--dry-*custom properties,data-*attributes, component props, or wrap in adata-layoutelement. (<Button>has a back-compatclassNamealias; most components do not.)
What ships with it
8 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 396 lines · 62 tokens per session scan C 94a8772b2ea2
dryui-build is a skill published in the GitHub repository rob-balfre/dryui (9 stars, last pushed 3mo ago), licensed MIT. It adds 62 tokens to every session and 6,092 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it C with 1 finding (hidden instructions). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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