dryui-build

dryui-build is a skill for Claude Code, Codex from rob-balfre/dryui. It costs 48 tokens per session (3,199 once invoked), scanned A, a copy of dryui-build, MIT.

An experimental skill for building a compact DryUI app page from a supplied design image. It focuses on matching page structure, density, responsive layout, and CSS-safe implementation.

In plain words
What is it for?
Classifying a page as a dashboard, settings page, or CRM page, implementing its first viewport, and producing build-ready responsive layouts.
Why use it?
It gives image-to-app layout tests a fixed scope and requires a build check to catch implementation errors.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Classifying a page as a dashboard, settings page, or CRM page, implementing its first viewport, and producing build-ready responsive layouts.

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Install with agentmods
npx agentmods add skills/rob-balfre/dryui/v23a-density-css-gated
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add rob-balfre/dryui --skill v23a-density-css-gated
Clone the repo
git clone --depth 1 https://github.com/rob-balfre/dryui

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for dryui-build

README.md
[![agentmods](https://agentmods.dev/badge/skills/rob-balfre/dryui/v23a-density-css-gated/github.svg)](https://agentmods.dev/skills/rob-balfre/dryui/v23a-density-css-gated)
Your own site
<a href="https://agentmods.dev/skills/rob-balfre/dryui/v23a-density-css-gated"><img src="https://agentmods.dev/badge/skills/rob-balfre/dryui/v23a-density-css-gated/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for dryui-build

Your own site · 80×15
<a href="https://agentmods.dev/skills/rob-balfre/dryui/v23a-density-css-gated"><img src="https://agentmods.dev/badge/skills/rob-balfre/dryui/v23a-density-css-gated.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 48 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,199 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 78% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00048 $0.03199
Opus 5.5 $0.00019 $0.01280
Sonnet 5.5 $0.00010 $0.00640
Haiku 4.5 $0.00005 $0.00320

Measured 1mo ago against content hash 0f3a9ba30d4d, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

dryui-build scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

78% identical to dryui-build — 66 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

reports/skill-experiments/2026-05-11/batch-8/v23a-density-css-gated/SKILL.md · 287 lines

How it starts

The opening of the file, as written. The whole thing — 287 lines — stays where its author put it; the contents beside it link to each section on GitHub.

DryUI Page Layout: Density And CSS-Gated Fixture

Build the supplied design image as a concise DryUI app page. Optimize for clean build output, lint-safe layout, responsive shell fidelity, and a readable first viewport before visual embellishment.

Harness Rule

Run bun run build before final. Do not run dev servers, browser checks, extra audits, or broad package searches. The harness captures mobile, tablet, and desktop after you finish.

Work fast:

  • Read the design image once, pick the closest recipe, then edit the three files directly.
  • Do not inspect package internals unless bun run build reports a missing import.
  • Prefer compact arrays plus {#each} loops over repeated markup.
  • If uncertain about a visual detail, preserve the page structure and use clear text evidence rather than inventing a complex widget.

Stage 1: Pick One Recipe And Budget

Identify the page as one of these recipes and keep the fixed shell:

  • dashboard: one metric grid, one evidence panel, one activity panel, and up to two secondary insight panels.
  • settings: one nav, two primary form/status panels, and up to two secondary help/billing/activity panels.
  • crm: one metric grid, one deals panel, one forecast or account panel, and one secondary activity/customer panel.
  • kanban: one nav, one board grid with three columns and one card per column, plus up to two secondary detail/activity panels.
  • knowledge: one light collections panel, one documents/results panel, one selected-document panel, and up to two secondary AI/source panels.

Hard budget: after the topbar and navigation, use no more than five top-level panels/cards total. A grid of metrics counts as one panel. Do not add storage, extra status, duplicate activity, or extra summary panels unless they replace another panel.

Mobile density budget:

  • Target a useful mobile first viewport and keep the full mobile document under roughly 2800px tall.
  • Use short mobile-safe page names in the topbar. If a title would wrap awkwardly in 320px, shorten it, for example Knowledge becomes Knowledge Base only when it fits, otherwise Knowledge.
  • Do not let a single hero image, preview, or document mock consume the mobile page. Keep media as supporting evidence, not the main height driver.
  • Prefer two compact secondary panels over three long panels. If the reference has many side utilities, merge them into one compact summary panel and one compact sources/activity panel.

Read the full file on GitHub · 287 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 287 lines · 48 tokens per session scan A 0f3a9ba30d4d

Subscribe to this mod's changes

dryui-build is a skill published in the GitHub repository rob-balfre/dryui (9 stars, last pushed 5mo ago), licensed MIT. It adds 48 tokens to every session and 3,199 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 78% identical to dryui-build, differing in 66 lines, and is treated as a copy.

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