claymorphism

claymorphism is a skill for Claude Code from rockyflux/yq-workflow. It costs 38 tokens per session (832 once invoked), scanned A, a copy of claymorphism, MIT.

A design guide for claymorphism, a soft, inflated visual style that makes interface elements look like clay. It specifies rounded shapes, inner shading, and offset shadows.

In plain words
What is it for?
Styling clay-like interface components with large rounded corners, dual inner shadows, outer shadows, and matching color tokens.
Why use it?
It gives a consistent recipe for making cards, buttons, and inputs share the same three-dimensional clay-like appearance.

Skill for Claude Code

Written for Claude Code: disable-model-invocation in frontmatter.

Good fit Styling clay-like interface components with large rounded corners, dual inner shadows, outer shadows, and matching color tokens.

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Install with agentmods
npx agentmods add skills/rockyflux/yq-workflow/claymorphism
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add rockyflux/yq-workflow --skill claymorphism
Clone the repo
git clone --depth 1 https://github.com/rockyflux/yq-workflow

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for claymorphism

README.md
[![agentmods](https://agentmods.dev/badge/skills/rockyflux/yq-workflow/claymorphism.svg)](https://agentmods.dev/skills/rockyflux/yq-workflow/claymorphism)
Your own site
<a href="https://agentmods.dev/skills/rockyflux/yq-workflow/claymorphism"><img src="https://agentmods.dev/badge/skills/rockyflux/yq-workflow/claymorphism.svg" alt="Measured on agentmods" height="20"></a>
Per session 38 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 832 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00038 $0.00832
Opus 5 $0.00019 $0.00416
Sonnet 5 $0.00008 $0.00166
Haiku 4.5 $0.00004 $0.00083

Measured 8d ago against content hash 950e72eb65f0, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

claymorphism scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to claymorphism — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

templates/skills/domains/frontend-design/claymorphism/SKILL.md · 120 lines

How it starts

The opening of the file, as written. The whole thing — 120 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Claymorphism Design Spec

3 Core Elements

  1. Large Radius — Generous border-radius (20–50px) for a puffy, inflated look
  2. Dual Inner Shadows — Light inset from top-left + dark inset from bottom-right to simulate 3D clay surface
  3. Offset Outer Shadow — Directional box-shadow offset (not centered) to ground the element

CSS Tokens

Reference: references/tokens.css

@import 'references/tokens.css';

.clay-card {
  background: var(--clay-bg-card);
  border-radius: var(--clay-radius-lg);
  box-shadow: var(--clay-shadow);
  color: var(--clay-text);
}

Component Examples

Card

.clay-card {
  background: var(--clay-bg-card);
  border-radius: var(--clay-radius-lg);
  box-shadow: var(--clay-shadow);
  padding: 1.5rem;
  color: var(--clay-text);
}

Button

.clay-btn {
  background: var(--clay-bg-button);
  border: none;
  border-radius: var(--clay-radius-pill);
  box-shadow: var(--clay-shadow);
  padding: 0.75rem 1.5rem;
  color: var(--clay-text);
  cursor: pointer;
  transition: box-shadow 0.2s;
}
.clay-btn:hover {
  box-shadow: var(--clay-shadow-elevated);
}
.clay-btn:active {
  box-shadow: var(--clay-shadow-pressed);
}

Input

.clay-input {
  background: var(--clay-bg);
  border: none;
  border-radius: var(--clay-radius);
  box-shadow: var(--clay-shadow-pressed);
  padding: 0.75rem 1rem;
  color: var(--clay-text);
}
.clay-input:focus {
  outline: 2px solid var(--clay-accent);
  outline-offset: 2px;
}

Toggle

.clay-toggle {
  width: 56px;
  height: 30px;
  background: var(--clay-bg-card);
  border-radius: var(--clay-radius-pill);
  box-shadow: var(--clay-shadow-pressed);
}
.clay-toggle-knob {
  width: 24px;
  height: 24px;
  background: var(--clay-bg);
  border-radius: 50%;
  box-shadow: var(--clay-shadow);
  transition: transform 0.2s;
}

Dark Mode Notes

  • Dark mode reduces inner highlight intensity (rgba(255,255,255,0.05) vs 0.6) to avoid glowing artifacts
  • Outer shadow opacity increases to maintain depth on dark backgrounds
  • Background colors shift to warm dark tones — avoid pure black to preserve the clay feel
  • All dark tokens are defined in [data-theme="dark"] in tokens.css

Read the full file on GitHub · 120 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 120 lines · 38 tokens per session scan A 950e72eb65f0

Subscribe to this mod's changes

claymorphism is a skill published in the GitHub repository rockyflux/yq-workflow (2 stars, last pushed 3mo ago), licensed MIT. It adds 38 tokens to every session and 832 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to claymorphism, differing in 0 lines, and is treated as a copy.

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