Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add rockyflux/yq-workflow --skill claymorphismgit clone --depth 1 https://github.com/rockyflux/yq-workflowWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/rockyflux/yq-workflow/claymorphism)<a href="https://agentmods.dev/skills/rockyflux/yq-workflow/claymorphism"><img src="https://agentmods.dev/badge/skills/rockyflux/yq-workflow/claymorphism.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00038 | $0.00832 |
| Opus 5 | $0.00019 | $0.00416 |
| Sonnet 5 | $0.00008 | $0.00166 |
| Haiku 4.5 | $0.00004 | $0.00083 |
Grade A, and why
claymorphism scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to claymorphism — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 120 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Claymorphism Design Spec
3 Core Elements
- Large Radius — Generous
border-radius(20–50px) for a puffy, inflated look - Dual Inner Shadows — Light inset from top-left + dark inset from bottom-right to simulate 3D clay surface
- Offset Outer Shadow — Directional
box-shadowoffset (not centered) to ground the element
CSS Tokens
Reference: references/tokens.css
@import 'references/tokens.css';
.clay-card {
background: var(--clay-bg-card);
border-radius: var(--clay-radius-lg);
box-shadow: var(--clay-shadow);
color: var(--clay-text);
}
Component Examples
Card
.clay-card {
background: var(--clay-bg-card);
border-radius: var(--clay-radius-lg);
box-shadow: var(--clay-shadow);
padding: 1.5rem;
color: var(--clay-text);
}
Button
.clay-btn {
background: var(--clay-bg-button);
border: none;
border-radius: var(--clay-radius-pill);
box-shadow: var(--clay-shadow);
padding: 0.75rem 1.5rem;
color: var(--clay-text);
cursor: pointer;
transition: box-shadow 0.2s;
}
.clay-btn:hover {
box-shadow: var(--clay-shadow-elevated);
}
.clay-btn:active {
box-shadow: var(--clay-shadow-pressed);
}
Input
.clay-input {
background: var(--clay-bg);
border: none;
border-radius: var(--clay-radius);
box-shadow: var(--clay-shadow-pressed);
padding: 0.75rem 1rem;
color: var(--clay-text);
}
.clay-input:focus {
outline: 2px solid var(--clay-accent);
outline-offset: 2px;
}
Toggle
.clay-toggle {
width: 56px;
height: 30px;
background: var(--clay-bg-card);
border-radius: var(--clay-radius-pill);
box-shadow: var(--clay-shadow-pressed);
}
.clay-toggle-knob {
width: 24px;
height: 24px;
background: var(--clay-bg);
border-radius: 50%;
box-shadow: var(--clay-shadow);
transition: transform 0.2s;
}
Dark Mode Notes
- Dark mode reduces inner highlight intensity (
rgba(255,255,255,0.05)vs0.6) to avoid glowing artifacts - Outer shadow opacity increases to maintain depth on dark backgrounds
- Background colors shift to warm dark tones — avoid pure black to preserve the clay feel
- All dark tokens are defined in
[data-theme="dark"]intokens.css
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 120 lines · 38 tokens per session scan A 950e72eb65f0
claymorphism is a skill published in the GitHub repository rockyflux/yq-workflow (2 stars, last pushed 3mo ago), licensed MIT. It adds 38 tokens to every session and 832 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to claymorphism, differing in 0 lines, and is treated as a copy.
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