glassmorphism

glassmorphism is a skill for Claude Code from rockyflux/yq-workflow. It costs 30 tokens per session (1,015 once invoked), scanned A, a copy of glassmorphism, MIT.

A design guide for frosted-glass interfaces that use transparency, background blur, subtle borders, and shadows to create layered depth.

In plain words
What is it for?
Use it when building glass-style cards, navigation bars, or other user-interface components with CSS.
Why use it?
It gives these visual effects consistent settings instead of requiring each component to define them differently.

Skill for Claude Code

Written for Claude Code: disable-model-invocation in frontmatter.

Good fit Use it when building glass-style cards, navigation bars, or other user-interface components with CSS.

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Install with agentmods
npx agentmods add skills/rockyflux/yq-workflow/glassmorphism
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add rockyflux/yq-workflow --skill glassmorphism
Clone the repo
git clone --depth 1 https://github.com/rockyflux/yq-workflow

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for glassmorphism

README.md
[![agentmods](https://agentmods.dev/badge/skills/rockyflux/yq-workflow/glassmorphism/github.svg)](https://agentmods.dev/skills/rockyflux/yq-workflow/glassmorphism)
Your own site
<a href="https://agentmods.dev/skills/rockyflux/yq-workflow/glassmorphism"><img src="https://agentmods.dev/badge/skills/rockyflux/yq-workflow/glassmorphism/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for glassmorphism

Your own site · 80×15
<a href="https://agentmods.dev/skills/rockyflux/yq-workflow/glassmorphism"><img src="https://agentmods.dev/badge/skills/rockyflux/yq-workflow/glassmorphism.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 30 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,015 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00030 $0.01015
Opus 5 $0.00015 $0.00508
Sonnet 5 $0.00006 $0.00203
Haiku 4.5 $0.00003 $0.00102

Measured 9d ago against content hash d41e43d9116d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

glassmorphism scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to glassmorphism — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

templates/skills/domains/frontend-design/glassmorphism/SKILL.md · 141 lines

How it starts

The opening of the file, as written. The whole thing — 141 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Glassmorphism Design Spec

4 Core Elements

  1. Transparency — Semi-transparent backgrounds using rgba() or hsla() with alpha 0.05–0.4
  2. Blurbackdrop-filter: blur() ranging 8–40px for frosted-glass effect
  3. Border — Subtle semi-transparent borders (1px solid rgba(255,255,255,0.18)) to define edges
  4. Shadow — Soft layered box-shadow for depth separation from background

CSS Tokens

Reference: references/tokens.css

Use CSS custom properties from tokens.css for consistent theming:

@import 'references/tokens.css';

.glass-card {
  background: var(--glass-bg);
  backdrop-filter: var(--glass-blur);
  -webkit-backdrop-filter: var(--glass-blur);
  border: var(--glass-border);
  border-radius: var(--glass-radius);
  box-shadow: var(--glass-shadow);
}

Component Examples

Card

.glass-card {
  background: var(--glass-bg);
  backdrop-filter: var(--glass-blur);
  -webkit-backdrop-filter: var(--glass-blur);
  border: var(--glass-border);
  border-radius: var(--glass-radius);
  box-shadow: var(--glass-shadow);
  padding: 1.5rem;
}

Navbar

.glass-nav {
  background: var(--glass-bg-heavy);
  backdrop-filter: var(--glass-blur-strong);
  -webkit-backdrop-filter: var(--glass-blur-strong);
  border-bottom: var(--glass-border);
  box-shadow: var(--glass-shadow);
  position: sticky;
  top: 0;
  z-index: 100;
}

Modal Overlay

.glass-modal-backdrop {
  background: rgba(0, 0, 0, 0.4);
  backdrop-filter: blur(4px);
}
.glass-modal {
  background: var(--glass-bg-heavy);
  backdrop-filter: var(--glass-blur-strong);
  -webkit-backdrop-filter: var(--glass-blur-strong);
  border: var(--glass-border);
  border-radius: var(--glass-radius-lg);
  box-shadow: var(--glass-shadow-elevated);
}

Button

.glass-btn {
  background: var(--glass-bg-light);
  backdrop-filter: var(--glass-blur-light);
  -webkit-backdrop-filter: var(--glass-blur-light);
  border: var(--glass-border);
  border-radius: var(--glass-radius);
  transition: background 0.2s;
}
.glass-btn:hover {
  background: var(--glass-bg);
}

Read the full file on GitHub · 141 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 141 lines · 30 tokens per session scan A d41e43d9116d

Subscribe to this mod's changes

glassmorphism is a skill published in the GitHub repository rockyflux/yq-workflow (2 stars, last pushed 3mo ago), licensed MIT. It adds 30 tokens to every session and 1,015 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to glassmorphism, differing in 0 lines, and is treated as a copy.

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