Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add roedyrustam/vibes-plug --skill web-3d-graphics-expertgit clone --depth 1 https://github.com/roedyrustam/vibes-plugWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/roedyrustam/vibes-plug/web-3d-graphics-expert)<a href="https://agentmods.dev/skills/roedyrustam/vibes-plug/web-3d-graphics-expert"><img src="https://agentmods.dev/badge/skills/roedyrustam/vibes-plug/web-3d-graphics-expert/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/roedyrustam/vibes-plug/web-3d-graphics-expert"><img src="https://agentmods.dev/badge/skills/roedyrustam/vibes-plug/web-3d-graphics-expert.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00065 | $0.01705 |
| Opus 5 | $0.00032 | $0.00852 |
| Sonnet 5 | $0.00013 | $0.00341 |
| Haiku 4.5 | $0.00006 | $0.00170 |
Grade A, and why
web-3d-graphics-expert scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 138 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Web 3D Graphics Expert (Three.js & Babylon.js)
English
Orchestration & Integration
Connects and orchestrates with relevant domain skills like brainstorming, zero-to-prod-orchestrator, and project-context-mapper to ensure cohesive execution.
Description
Production-level guidance for developing high-performance 3D graphics in the browser. Covers the raw APIs of Three.js and Babylon.js, as well as framework-specific wrappers like React Three Fiber (R3F) for React and TresJS for Vue. Focuses on rendering performance, efficient memory management, and realistic lighting/material setups.
Trigger Conditions
Activate this skill when the user is:
- Initializing a WebGL/WebGPU 3D scene.
- Using
three,@react-three/fiber,@babylonjs/core, or@tresjs/core. - Loading 3D models (
.glb,.gltf,.obj). - Adding advanced lighting, shadows, or Post-Processing effects (Bloom, Depth of Field).
- Asking about framerate drops, memory leaks, or rendering performance in 3D apps.
Core Concepts & Framework Selection
1. React Three Fiber (R3F) vs Vanilla Three.js
When building with React, always use React Three Fiber. It manages the scene graph, object lifecycles, and requestAnimationFrame natively within the React component tree.
import { Canvas } from '@react-three/fiber'
import { OrbitControls, Environment, useGLTF } from '@react-three/drei'
export default function App() {
const { scene } = useGLTF('/model.glb')
return (
<Canvas camera={{ position: [0, 2, 5] }}>
<ambientLight intensity={0.5} />
<directionalLight position={[10, 10, 5]} castShadow />
<primitive object={scene} />
<Environment preset="city" />
<OrbitControls />
</Canvas>
)
}
Note: Always use @react-three/drei for common helpers (OrbitControls, Text, Environment).
2. Babylon.js vs Three.js
- Three.js: Lighter, more flexible, vast community, excellent for creative coding, landing page animations, and React/Vue integrations.
- Babylon.js: Robust, game-engine-like architecture, built-in physics, excellent for web-based games, AR/VR (WebXR), and complex interactive simulations. Fully written in TypeScript.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 6d ago First seen · 138 lines · 65 tokens per session scan A 22e7c178abe5
web-3d-graphics-expert is a skill published in the GitHub repository roedyrustam/vibes-plug (50 stars, last pushed 2d ago), licensed MIT. It adds 65 tokens to every session and 1,705 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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