Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add roedyrustam/vibes-plug --skill web-3d-graphics-expertgit clone --depth 1 https://github.com/roedyrustam/vibes-plugWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/roedyrustam/vibes-plug/web-3d-graphics-expert)<a href="https://agentmods.dev/skills/roedyrustam/vibes-plug/web-3d-graphics-expert"><img src="https://agentmods.dev/badge/skills/roedyrustam/vibes-plug/web-3d-graphics-expert/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/roedyrustam/vibes-plug/web-3d-graphics-expert"><img src="https://agentmods.dev/badge/skills/roedyrustam/vibes-plug/web-3d-graphics-expert.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00123 | $0.07934 |
| Opus 5.5 | $0.00049 | $0.03174 |
| Sonnet 5.5 | $0.00025 | $0.01587 |
| Haiku 4.5 | $0.00012 | $0.00793 |
Grade A, and why
web-3d-graphics-expert scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 537 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Web 3D Graphics & Spatial Reasoning Expert (WebGPU, Three.js, Babylon.js & 3Dviz)
English
Orchestration & Integration
Connects and orchestrates with relevant domain skills:
senior-frontend— Integrating React Three Fiber (R3F) in React 19 / Next.js 15.vue-frontend-expert— Integrating TresJS in Vue 3 / Nuxt 3.svelte-sveltekit-expert— Integrating Threlte in Svelte 5 (Runes).web-game-engine-expert— Physics simulations (Rapier, Jolt, Havok), game loops, and ECS.glsl-shader-expert— Shading languages, WGSL compute shaders, and TSL nodes.webxr-ar-vr-expert— WebXR immersive VR/AR experiences.data-visualization-expert— 3D scientific data visualization and spatial explainers.ui-ux-pro-max— Spatial UI design systems, canvas viewport ergonomics, and HUD controls.visual-ui-auditor— Multimodal vision auditing of 3D canvases, frame rates, and lighting fidelity.anti-slop— 3D visual anti-slop, eliminating generic glowing orbs and proxy meshes.performance-web-vitals— Minimizing Total Blocking Time (TBT), asset streaming, and bundle sizing.
Description
Production-grade guidance for architecting high-fidelity, high-framerate 3D experiences in the browser combined with grounded spatial reasoning (3Dviz Protocol). Covers the modern WebGPU-first paradigm with automatic WebGL2 fallbacks, Three.js (r170+) WebGPURenderer and TSL (Three Shading Language), Babylon.js WebGPUEngine with Snapshot Rendering, PlayCanvas Engine for ultra-lightweight mobile delivery, and rigorous object craft across 3 scales (silhouette, construction, surface).
Trigger Conditions
Activate this skill when:
- Initializing a WebGPU or WebGL 3D scene, explainer, or interactive model.
- Using
three(three/webgpu),@react-three/fiber,@babylonjs/core,playcanvas,@tresjs/core, or@threlte/core. - Designing expressive 3D models, scientific visualizations, or spatial puzzles from scratch.
- Authoring custom geometry, shaders in TSL/WGSL, or procedural meshes.
- Diagnosing object craft weaknesses: accidental seams, pinching highlights, floating geometry, or proxy meshes disguised with high-res textures.
- Implementing physical collision bounds, fixed-timestep physics, or continuous collision detection.
- Compressing 3D assets (
.glb) with KTX2 Basis Universal and Meshopt. - Eliminating draw call bottlenecks, FPS drops, or VRAM memory leaks.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 4d ago Changed · +129 lines 2ad174e32d21
- 5d ago Changed · +1 lines 1a537329a1d6
- 8d ago Changed a3a3274f1ce4
- 17d ago Changed 03bbb50410e8
- 22d ago Changed · +93 lines · +34 tokens per session fa7582eb60cc
- 23d ago Changed f206c738fb3d
- 25d ago Changed · -6 lines · +71 tokens per session 73e4151f8e41
- 27d ago Changed · +6 lines · -71 tokens per session e4d107464189
- 1mo ago Changed · +176 lines · +24 tokens per session c9492061a3b2
- 1mo ago First seen · 138 lines · 65 tokens per session scan A 0ebce1f8b6d6
web-3d-graphics-expert is a skill published in the GitHub repository roedyrustam/vibes-plug (113 stars, last pushed yesterday), licensed MIT. It adds 123 tokens to every session and 7,934 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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