webxr-ar-vr-expert

webxr-ar-vr-expert is a skill for Cursor from roedyrustam/vibes-plug. It costs 73 tokens per session (2,603 once invoked), scanned A, original, MIT.

A guide to building browser-based augmented reality and virtual reality experiences with the WebXR standard, which connects web apps to compatible headsets and devices.

In plain words
What is it for?
Use it to create WebXR experiences with Babylon.js, Three.js, or React Three Fiber for headsets and mobile AR devices.
Why use it?
It helps handle device compatibility, immersive sessions, controllers, hand tracking, and placing virtual objects on real surfaces.

Skill for Cursor

Written for Cursor: shipped in a Cursor plugin.

Part of the vibes-plug plugin — 176 skills, 9 agents, 2 MCP servers shipped together

Good fit Use it to create WebXR experiences with Babylon.js, Three.js, or React Three Fiber for headsets and mobile AR devices.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/roedyrustam/vibes-plug/webxr-ar-vr-expert
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add roedyrustam/vibes-plug --skill webxr-ar-vr-expert
Clone the repo
git clone --depth 1 https://github.com/roedyrustam/vibes-plug

Made for: Cursor.

Or install vibes-plug, the plugin that ships this one along with the rest of its 176 skills, 9 agents, 2 MCP servers.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for webxr-ar-vr-expert

README.md
[![agentmods](https://agentmods.dev/badge/skills/roedyrustam/vibes-plug/webxr-ar-vr-expert/github.svg)](https://agentmods.dev/skills/roedyrustam/vibes-plug/webxr-ar-vr-expert)
Your own site
<a href="https://agentmods.dev/skills/roedyrustam/vibes-plug/webxr-ar-vr-expert"><img src="https://agentmods.dev/badge/skills/roedyrustam/vibes-plug/webxr-ar-vr-expert/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for webxr-ar-vr-expert

Your own site · 80×15
<a href="https://agentmods.dev/skills/roedyrustam/vibes-plug/webxr-ar-vr-expert"><img src="https://agentmods.dev/badge/skills/roedyrustam/vibes-plug/webxr-ar-vr-expert.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 73 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,603 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00073 $0.02603
Opus 5.5 $0.00029 $0.01041
Sonnet 5.5 $0.00015 $0.00521
Haiku 4.5 $0.00007 $0.00260

Measured 6d ago against content hash efca14c1361a, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

webxr-ar-vr-expert scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.cursor/skills/webxr-ar-vr-expert/SKILL.md · 239 lines

How it starts

The opening of the file, as written. The whole thing — 239 lines — stays where its author put it; the contents beside it link to each section on GitHub.

WebXR Spatial Computing Expert (VR, AR & MR)

English | Bahasa Indonesia


English

Orchestration & Integration

Connects and orchestrates with relevant domain skills:

  • web-3d-graphics-expert — WebGPU/WebGL 3D scene rendering, lighting, and model optimization.
  • web-game-engine-expert — Spatial physics, grabbing interactions, and fixed-timestep motion.
  • apple-ecosystem-expert — Apple Vision Pro visionOS Safari WebXR features and spatial guidelines.
  • glsl-shader-expert — Passthrough blending and spatial holographic shaders.
  • ui-ux-pro-max — Spatial UI design patterns, world-space HUDs, and gesture-driven navigation.
  • anti-slop — Anti-slop spatial ergonomics, zero nauseating jitter, and crisp readable 3D typography.
  • performance-web-vitals — Maintaining rock-solid 72/90/120 FPS to prevent simulator sickness.

Description

Production-grade guidance for architecting immersive Virtual Reality (VR), Mixed Reality (MR), and Augmented Reality (AR) in the browser via the WebXR Device API. Covers modern head-mounted displays (Meta Quest 3/3S, Apple Vision Pro) and mobile AR, focusing on Babylon.js and Three.js with @react-three/xr.

Trigger Conditions

Activate this skill when the user is:

  • Developing spatial computing web applications or immersive web experiences.
  • Setting up WebXR sessions (immersive-vr, immersive-ar).
  • Implementing Hand Tracking (joint poses, pinch gestures) or spatial controller interactions.
  • Adding Mixed Reality passthrough or depth sensing.
  • Implementing AR Hit-Testing to snap 3D models onto real-world planes (floors, walls, tabletops).
  • Optimizing XR framerates (fixed foveated rendering) to eliminate motion sickness.

Key Capabilities & Headset Targets (2026)

Target Platform Session Mode Key Features
Meta Quest 3 / 3S immersive-vr, immersive-ar Full-color stereo passthrough, high-precision hand tracking, fixed foveation levels 0-3.
Apple Vision Pro (visionOS) immersive-vr, immersive-ar Eye-gaze + pinch interaction, 90/120Hz display refresh, strict privacy hand tracking.
Mobile AR (Android / iOS WebKit) immersive-ar Surface hit-testing, ambient light estimation, instant plane detection.

Read the full file on GitHub · 239 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago Changed · +74 lines · +73 tokens per session efca14c1361a
  2. 7d ago Changed · +2 lines · -73 tokens per session 638f07880c2b
  3. 10d ago Changed 4415ea066595
  4. 19d ago Changed 2b1b0fd4e9a4
  5. 24d ago Changed a9fc4bdc5739
  6. 25d ago Changed 57d6a0e2bcdd
  7. 27d ago Changed · -6 lines · +57 tokens per session 2ac22366ee7a
  8. 29d ago Changed · +6 lines · -57 tokens per session 6c32b73c6f42
  9. 1mo ago Changed · +39 lines · +30 tokens per session a44617dcc1b1
  10. 1mo ago First seen · 124 lines · 43 tokens per session scan A 699528d3a1c5

Subscribe to this mod's changes

webxr-ar-vr-expert is a skill published in the GitHub repository roedyrustam/vibes-plug (115 stars, last pushed yesterday), licensed MIT. It adds 73 tokens to every session and 2,603 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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