Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add roedyrustam/vibes-plug --skill webxr-ar-vr-expertgit clone --depth 1 https://github.com/roedyrustam/vibes-plugWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/roedyrustam/vibes-plug/webxr-ar-vr-expert)<a href="https://agentmods.dev/skills/roedyrustam/vibes-plug/webxr-ar-vr-expert"><img src="https://agentmods.dev/badge/skills/roedyrustam/vibes-plug/webxr-ar-vr-expert/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/roedyrustam/vibes-plug/webxr-ar-vr-expert"><img src="https://agentmods.dev/badge/skills/roedyrustam/vibes-plug/webxr-ar-vr-expert.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00043 | $0.01294 |
| Opus 5 | $0.00022 | $0.00647 |
| Sonnet 5 | $0.00009 | $0.00259 |
| Haiku 4.5 | $0.00004 | $0.00129 |
Grade A, and why
webxr-ar-vr-expert scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 124 lines — stays where its author put it; the contents beside it link to each section on GitHub.
WebXR AR/VR Expert
English
Orchestration & Integration
Connects and orchestrates with relevant domain skills like brainstorming, zero-to-prod-orchestrator, and project-context-mapper to ensure cohesive execution.
Description
Production-grade guidance for building immersive Augmented Reality (AR) and Virtual Reality (VR) experiences in the browser using the WebXR Device API. Focuses on implementation via Babylon.js (which has industry-leading WebXR support) and Three.js / React Three Fiber.
Trigger Conditions
Activate this skill when the user is:
- Building AR/VR experiences for Oculus/Meta Quest, Apple Vision Pro, or mobile AR devices.
- Setting up an
immersive-vrorimmersive-arWebXR session. - Implementing controller tracking, hand tracking, or teleportation in 3D space.
- Using AR Hit-Testing to place digital objects on physical surfaces (floors/tables).
Core Concepts
1. Babylon.js WebXR Setup
Babylon.js provides the most robust default WebXR experience.
import { Scene, FreeCamera, Vector3, Engine } from '@babylonjs/core';
async function setupXR(scene: Scene) {
// Initialize default WebXR experience
// This automatically adds the "Enter VR/AR" button, teleportation, and controller models
const xr = await scene.createDefaultXRExperienceAsync({
uiOptions: {
sessionMode: 'immersive-vr', // or 'immersive-ar'
},
optionalFeatures: true
});
// Example: Listen for controller input
xr.input.onControllerAddedObservable.add((controller) => {
controller.onMotionControllerInitObservable.add((motionController) => {
// Handle button presses
});
});
}
2. Three.js / React Three Fiber Setup
In R3F, use @react-three/xr.
import { Canvas } from '@react-three/fiber';
import { XR, createXRStore } from '@react-three/xr';
const store = createXRStore();
export default function App() {
return (
<>
<button onClick={() => store.enterVR()}>Enter VR</button>
<Canvas>
<XR store={store}>
<mesh>
<boxGeometry />
<meshBasicMaterial color="red" />
</mesh>
</XR>
</Canvas>
</>
);
}
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- today Changed 699528d3a1c5
- 9d ago First seen · 124 lines · 43 tokens per session scan A 296edda4403e
webxr-ar-vr-expert is a skill published in the GitHub repository roedyrustam/vibes-plug (53 stars, last pushed today), licensed MIT. It adds 43 tokens to every session and 1,294 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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