webxr-ar-vr-expert

webxr-ar-vr-expert is a skill for Claude Code, Codex from roedyrustam/vibes-plug. It costs 43 tokens per session (1,294 once invoked), scanned A, original, MIT.

A guide to building browser-based augmented reality and virtual reality experiences with the WebXR standard, which connects web apps to compatible headsets and devices.

In plain words
What is it for?
Use it to create WebXR experiences with Babylon.js, Three.js, or React Three Fiber for headsets and mobile AR devices.
Why use it?
It helps handle device compatibility, immersive sessions, controllers, hand tracking, and placing virtual objects on real surfaces.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to create WebXR experiences with Babylon.js, Three.js, or React Three Fiber for headsets and mobile AR devices.

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Install with agentmods
npx agentmods add skills/roedyrustam/vibes-plug/webxr-ar-vr-expert
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add roedyrustam/vibes-plug --skill webxr-ar-vr-expert
Clone the repo
git clone --depth 1 https://github.com/roedyrustam/vibes-plug

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for webxr-ar-vr-expert

README.md
[![agentmods](https://agentmods.dev/badge/skills/roedyrustam/vibes-plug/webxr-ar-vr-expert/github.svg)](https://agentmods.dev/skills/roedyrustam/vibes-plug/webxr-ar-vr-expert)
Your own site
<a href="https://agentmods.dev/skills/roedyrustam/vibes-plug/webxr-ar-vr-expert"><img src="https://agentmods.dev/badge/skills/roedyrustam/vibes-plug/webxr-ar-vr-expert/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for webxr-ar-vr-expert

Your own site · 80×15
<a href="https://agentmods.dev/skills/roedyrustam/vibes-plug/webxr-ar-vr-expert"><img src="https://agentmods.dev/badge/skills/roedyrustam/vibes-plug/webxr-ar-vr-expert.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 43 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,294 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00043 $0.01294
Opus 5 $0.00022 $0.00647
Sonnet 5 $0.00009 $0.00259
Haiku 4.5 $0.00004 $0.00129

Measured today against content hash 699528d3a1c5, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

webxr-ar-vr-expert scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/webxr-ar-vr-expert/SKILL.md · 124 lines

How it starts

The opening of the file, as written. The whole thing — 124 lines — stays where its author put it; the contents beside it link to each section on GitHub.

WebXR AR/VR Expert

English | Bahasa Indonesia


English

Orchestration & Integration

Connects and orchestrates with relevant domain skills like brainstorming, zero-to-prod-orchestrator, and project-context-mapper to ensure cohesive execution.

Description

Production-grade guidance for building immersive Augmented Reality (AR) and Virtual Reality (VR) experiences in the browser using the WebXR Device API. Focuses on implementation via Babylon.js (which has industry-leading WebXR support) and Three.js / React Three Fiber.

Trigger Conditions

Activate this skill when the user is:

  • Building AR/VR experiences for Oculus/Meta Quest, Apple Vision Pro, or mobile AR devices.
  • Setting up an immersive-vr or immersive-ar WebXR session.
  • Implementing controller tracking, hand tracking, or teleportation in 3D space.
  • Using AR Hit-Testing to place digital objects on physical surfaces (floors/tables).

Core Concepts

1. Babylon.js WebXR Setup

Babylon.js provides the most robust default WebXR experience.

import { Scene, FreeCamera, Vector3, Engine } from '@babylonjs/core';

async function setupXR(scene: Scene) {
  // Initialize default WebXR experience
  // This automatically adds the "Enter VR/AR" button, teleportation, and controller models
  const xr = await scene.createDefaultXRExperienceAsync({
    uiOptions: {
      sessionMode: 'immersive-vr', // or 'immersive-ar'
    },
    optionalFeatures: true
  });
  
  // Example: Listen for controller input
  xr.input.onControllerAddedObservable.add((controller) => {
    controller.onMotionControllerInitObservable.add((motionController) => {
      // Handle button presses
    });
  });
}
2. Three.js / React Three Fiber Setup

In R3F, use @react-three/xr.

import { Canvas } from '@react-three/fiber';
import { XR, createXRStore } from '@react-three/xr';

const store = createXRStore();

export default function App() {
  return (
    <>
      <button onClick={() => store.enterVR()}>Enter VR</button>
      <Canvas>
        <XR store={store}>
          <mesh>
            <boxGeometry />
            <meshBasicMaterial color="red" />
          </mesh>
        </XR>
      </Canvas>
    </>
  );
}

Read the full file on GitHub · 124 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today Changed 699528d3a1c5
  2. 9d ago First seen · 124 lines · 43 tokens per session scan A 296edda4403e

Subscribe to this mod's changes

webxr-ar-vr-expert is a skill published in the GitHub repository roedyrustam/vibes-plug (53 stars, last pushed today), licensed MIT. It adds 43 tokens to every session and 1,294 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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