Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add roedyrustam/vibes-plug --skill webxr-ar-vr-expertgit clone --depth 1 https://github.com/roedyrustam/vibes-plugWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/roedyrustam/vibes-plug/webxr-ar-vr-expert)<a href="https://agentmods.dev/skills/roedyrustam/vibes-plug/webxr-ar-vr-expert"><img src="https://agentmods.dev/badge/skills/roedyrustam/vibes-plug/webxr-ar-vr-expert/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/roedyrustam/vibes-plug/webxr-ar-vr-expert"><img src="https://agentmods.dev/badge/skills/roedyrustam/vibes-plug/webxr-ar-vr-expert.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00073 | $0.02603 |
| Opus 5.5 | $0.00029 | $0.01041 |
| Sonnet 5.5 | $0.00015 | $0.00521 |
| Haiku 4.5 | $0.00007 | $0.00260 |
Grade A, and why
webxr-ar-vr-expert scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 239 lines — stays where its author put it; the contents beside it link to each section on GitHub.
WebXR Spatial Computing Expert (VR, AR & MR)
English
Orchestration & Integration
Connects and orchestrates with relevant domain skills:
web-3d-graphics-expert— WebGPU/WebGL 3D scene rendering, lighting, and model optimization.web-game-engine-expert— Spatial physics, grabbing interactions, and fixed-timestep motion.apple-ecosystem-expert— Apple Vision Pro visionOS Safari WebXR features and spatial guidelines.glsl-shader-expert— Passthrough blending and spatial holographic shaders.ui-ux-pro-max— Spatial UI design patterns, world-space HUDs, and gesture-driven navigation.anti-slop— Anti-slop spatial ergonomics, zero nauseating jitter, and crisp readable 3D typography.performance-web-vitals— Maintaining rock-solid 72/90/120 FPS to prevent simulator sickness.
Description
Production-grade guidance for architecting immersive Virtual Reality (VR), Mixed Reality (MR), and Augmented Reality (AR) in the browser via the WebXR Device API. Covers modern head-mounted displays (Meta Quest 3/3S, Apple Vision Pro) and mobile AR, focusing on Babylon.js and Three.js with @react-three/xr.
Trigger Conditions
Activate this skill when the user is:
- Developing spatial computing web applications or immersive web experiences.
- Setting up WebXR sessions (
immersive-vr,immersive-ar). - Implementing Hand Tracking (joint poses, pinch gestures) or spatial controller interactions.
- Adding Mixed Reality passthrough or depth sensing.
- Implementing AR Hit-Testing to snap 3D models onto real-world planes (floors, walls, tabletops).
- Optimizing XR framerates (fixed foveated rendering) to eliminate motion sickness.
Key Capabilities & Headset Targets (2026)
| Target Platform | Session Mode | Key Features |
|---|---|---|
| Meta Quest 3 / 3S | immersive-vr, immersive-ar |
Full-color stereo passthrough, high-precision hand tracking, fixed foveation levels 0-3. |
| Apple Vision Pro (visionOS) | immersive-vr, immersive-ar |
Eye-gaze + pinch interaction, 90/120Hz display refresh, strict privacy hand tracking. |
| Mobile AR (Android / iOS WebKit) | immersive-ar |
Surface hit-testing, ambient light estimation, instant plane detection. |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 6d ago Changed · +74 lines · +73 tokens per session efca14c1361a
- 7d ago Changed · +2 lines · -73 tokens per session 638f07880c2b
- 10d ago Changed 4415ea066595
- 19d ago Changed 2b1b0fd4e9a4
- 24d ago Changed a9fc4bdc5739
- 25d ago Changed 57d6a0e2bcdd
- 27d ago Changed · -6 lines · +57 tokens per session 2ac22366ee7a
- 29d ago Changed · +6 lines · -57 tokens per session 6c32b73c6f42
- 1mo ago Changed · +39 lines · +30 tokens per session a44617dcc1b1
- 1mo ago First seen · 124 lines · 43 tokens per session scan A 699528d3a1c5
webxr-ar-vr-expert is a skill published in the GitHub repository roedyrustam/vibes-plug (115 stars, last pushed yesterday), licensed MIT. It adds 73 tokens to every session and 2,603 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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