Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add ronak-create/FableCut --skill edit-videogit clone --depth 1 https://github.com/ronak-create/FableCutWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/ronak-create/fablecut/edit-video)<a href="https://agentmods.dev/skills/ronak-create/fablecut/edit-video"><img src="https://agentmods.dev/badge/skills/ronak-create/fablecut/edit-video/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/ronak-create/fablecut/edit-video"><img src="https://agentmods.dev/badge/skills/ronak-create/fablecut/edit-video.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00062 | $0.02077 |
| Opus 5.5 | $0.00025 | $0.00831 |
| Sonnet 5.5 | $0.00012 | $0.00415 |
| Haiku 4.5 | $0.00006 | $0.00208 |
Grade A, and why
edit-video scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 137 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Editing video with FableCut
FableCut is a browser video editor whose entire timeline is one JSON document. You edit video by patching that document; the open editor UI hot-reloads within ~150 ms, so the user watches the timeline rebuild as you work.
Start here, every time
fablecut_status— starts the editor server if it isn't running and returns the URL, the current project summary, and what's inmedia/. Call it before anything else. If the user doesn't have a browser tab open, tell them the URL so they can watch.fablecut_docs— the full manual:project.jsonschema, every prop, transitions, text animations, and a recipe book. Request a single section ({section:"props"},{section:"Recipes"}) rather than the whole document. Skip it entirely if the schema is already in context.
Making edits
Prefer fablecut_patch_project. It sends only what changes, re-reads the
latest document internally, and is merge-safe — it will not clobber a tweak the
user just made in the UI. Batch related changes into one call; ops apply in
order and bump the revision once.
fablecut_patch_project {ops:[
{op:"updateClip", id:"c_v2", set:{props:{filterPreset:"teal-orange"}}}
]}
Use fablecut_get_project {compact:true} to plan — it's roughly 10× smaller
than the full JSON. Fetch the full document only when you need exact keyframes.
fablecut_set_project replaces the whole document and is conflict-checked: if
the user edited in the UI since your last read, it refuses rather than
overwriting. On conflict, re-read, re-apply your change, and call it again.
Getting footage in
fablecut_import_media copies a local file into the project and registers it
with its details read from the file: duration, resolution, frame rate, codecs,
audio channels and size. The compact view's MEDIA lines show them for every
file (plus tags, favorites and uses:N), so read them there instead of shelling
out to ffprobe. Without ffprobe on the machine only the size is known at first;
the open editor fills in duration and resolution, so check a field is there
before relying on it. To organize the bin, use updateMedia (favorite, tags, folder)
and setCollection.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- today Changed · +13 lines ddb0cb673838
- yesterday Changed · +7 lines f54997f0a78c
- 7d ago Changed · +18 lines 5f4a261db6e1
- 9d ago Changed · +23 lines 80f04f22e405
- 15d ago Changed · +3 lines 0aacd4623b9c
- 16d ago Changed · +3 lines 726bf0ccb0c8
- 22d ago Changed · +2 lines d31e94d55ff6
- 23d ago Changed · +5 lines 73c4cb3eb7bb
- 25d ago Changed · +2 lines c814762c3052
- 1mo ago First seen · 61 lines · 62 tokens per session scan A 25b7ff749cfc
edit-video is a skill published in the GitHub repository ronak-create/FableCut (766 stars, last pushed today), licensed MIT. It adds 62 tokens to every session and 2,077 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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