motion-graphics

motion-graphics is a skill for Claude Code from ronak-create/FableCut. It costs 164 tokens per session (3,972 once invoked), scanned A, original, MIT.

A tool for creating motion graphics in FableCut, a video editor. It works with vector shapes, animated properties, parented objects, paths, text, and other timeline clips.

In plain words
What is it for?
Use it for shape-based scenes, lower thirds, animated logos, draw-on paths, motion paths, text on a path, parenting, anchor points, and motion blur.
Why use it?
It provides a structured way to build animated logos, titles, diagrams, and other graphics that move, rotate, or scale over time.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the fablecut plugin — 3 skills, 1 MCP server shipped together

Good fit Use it for shape-based scenes, lower thirds, animated logos, draw-on paths, motion paths, text on a path, parenting, anchor points, and motion blur.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ronak-create/fablecut/motion-graphics
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ronak-create/FableCut --skill motion-graphics
Clone the repo
git clone --depth 1 https://github.com/ronak-create/FableCut

Made for: Claude Code.

Or install fablecut, the plugin that ships this one along with the rest of its 3 skills, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for motion-graphics

README.md
[![agentmods](https://agentmods.dev/badge/skills/ronak-create/fablecut/motion-graphics/github.svg)](https://agentmods.dev/skills/ronak-create/fablecut/motion-graphics)
Your own site
<a href="https://agentmods.dev/skills/ronak-create/fablecut/motion-graphics"><img src="https://agentmods.dev/badge/skills/ronak-create/fablecut/motion-graphics/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for motion-graphics

Your own site · 80×15
<a href="https://agentmods.dev/skills/ronak-create/fablecut/motion-graphics"><img src="https://agentmods.dev/badge/skills/ronak-create/fablecut/motion-graphics.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 164 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,972 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00164 $0.03972
Opus 5.5 $0.00066 $0.01589
Sonnet 5.5 $0.00033 $0.00794
Haiku 4.5 $0.00016 $0.00397

Measured 15d ago against content hash de97683f3bd6, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

motion-graphics scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 15d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/motion-graphics/SKILL.md · 227 lines

How it starts

The opening of the file, as written. The whole thing — 227 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Motion graphics with FableCut

Motion graphics in FableCut are ordinary clips on the timeline, so everything you know about clips (tracks, keyframes, transitions, masks, blend) still applies. Three pieces do the work:

  • Shape layer: a clip with kind:"shape" that draws vector items from props.shapes. It stays sharp at any scale and needs no media.
  • Null: a clip with kind:"null" that never renders. It exists to be a parent.
  • Parent: "parent":"<clip id>" makes a clip move, turn and scale with another one. Every visual clip also has an anchor point (anchorX, anchorY) that it turns and scales around.

For the full key table, read fablecut_docs {section:"schema"} once and see its "Shapes, nulls and parenting", "Motion paths, motion blur and text on a path", "Compositions (nested sequences)" and "Presets and templates" parts. The notes below cover how to use it well.

Coordinates (get these right first)

  • A clip's x/y are px from the canvas centre. When it has a parent, they are px from the parent's centre, in the parent's turned and scaled space.
  • A shape item's x/y are px from the layer's origin (the layer clip's x/y). Path and line points are px around the item's own x/y.
  • rotation is in degrees, clockwise, and y points down.
  • Item keys[].t and clip keyframes[].t are seconds from the clip's start, not from the timeline.

Workflow

  1. fablecut_get_project {compact:true} to see the tracks and what is free. Shapes usually go on V2/V3 above the footage.
  2. Add the layer with its items in one addClip, or add an empty layer and then setShape items into it by name. Name every item you plan to touch again (name:"Bar"), so later edits say shape:"Bar" and not an index.
  3. Animate the items with keys, and the whole layer with clip keyframes (x, y, scale, rotation, opacity, trimEnd, and so on).
  4. Group things that move as one: put shapes in a group item inside a layer, or parent whole clips (titles, images, other layers) to a null with setParent.
  5. Check it: fablecut_get_project {compact:true} shows each layer as [3 shapes: rect #ffd166 2 keys, …] and each child as parent:c_….

Read the full file on GitHub · 227 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 15d ago Changed · +71 lines · +52 tokens per session de97683f3bd6
  2. 16d ago First seen · 156 lines · 112 tokens per session scan A f8603f50d307

Subscribe to this mod's changes

motion-graphics is a skill published in the GitHub repository ronak-create/FableCut (766 stars, last pushed today), licensed MIT. It adds 164 tokens to every session and 3,972 once invoked, about $0.0007 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-12.

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