remake-reel

remake-reel is a skill for Claude Code from ronak-create/FableCut. It costs 74 tokens per session (831 once invoked), scanned A, original, MIT.

A video-editing workflow that studies a reference reel, montage, or advertisement and turns its editing pattern into a blueprint for the user's footage. It identifies cuts, music beats, tempo, sound intensity, and the main musical rise.

In plain words
What is it for?
Use it to match clips to the reference's shot lengths and energy, align edits to music beats, set the same video dimensions and frame rate, and rebuild the sequence with new footage.
Why use it?
It helps recreate the timing and energy of a video someone likes without copying its footage.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the fablecut plugin — 3 skills, 1 MCP server shipped together

Good fit Use it to match clips to the reference's shot lengths and energy, align edits to music beats, set the same video dimensions and frame rate, and rebuild the sequence with new footage.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ronak-create/fablecut/remake-reel
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ronak-create/FableCut --skill remake-reel
Clone the repo
git clone --depth 1 https://github.com/ronak-create/FableCut

Made for: Claude Code.

Or install fablecut, the plugin that ships this one along with the rest of its 3 skills, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for remake-reel

README.md
[![agentmods](https://agentmods.dev/badge/skills/ronak-create/fablecut/remake-reel/github.svg)](https://agentmods.dev/skills/ronak-create/fablecut/remake-reel)
Your own site
<a href="https://agentmods.dev/skills/ronak-create/fablecut/remake-reel"><img src="https://agentmods.dev/badge/skills/ronak-create/fablecut/remake-reel/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for remake-reel

Your own site · 80×15
<a href="https://agentmods.dev/skills/ronak-create/fablecut/remake-reel"><img src="https://agentmods.dev/badge/skills/ronak-create/fablecut/remake-reel.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 74 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 831 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00074 $0.00831
Opus 5.5 $0.00030 $0.00332
Sonnet 5.5 $0.00015 $0.00166
Haiku 4.5 $0.00007 $0.00083

Measured today against content hash c6b12de99768, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

remake-reel scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/remake-reel/SKILL.md · 66 lines

How it starts

The opening of the file, as written. The whole thing — 66 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Remaking a reference edit

Given a video the user likes, FableCut extracts what is measurable about the edit — where the cuts land, where the beats are, how energy moves — and hands it back as a blueprint. The structure is deterministic; the creative mapping onto new footage is yours.

Get the blueprint

fablecut_analyze_reference {path:"C:\\…\\ref.mp4"}

Needs ffmpeg on PATH. It returns shot boundaries (cuts, shots[] with a per-shot energy 0–100), music beats[] and bpm, a loudness energy curve, and drop — the biggest musical rise. It also extracts the reference's music track into the project and registers it as media, so the rebuild can sit on the same song.

If obvious cuts were missed, lower threshold; if camera motion is being read as cuts, raise it.

Rebuild

  1. Match the canvas: copy the reference's width/height/fps onto the project. Write beats into markers so the user can see the grid and the UI snaps drags to it.
  2. Music on A1, in: 0, running the full reference duration.
  3. One clip per shots[] entry on V1 at the same start and duration. Match footage to each shot's energy — calm material under ~40, motion over ~70 — and choose each clip's in so something actually happens inside the window.
  4. Land the hero shot on drop. The standard garnish is a speed ramp settling into it, an adjust layer with shake + rgbSplit for one impact frame, or a whip transition on the way in.
  5. Pace to taste: shots under ~0.6 s read as beat-flashes. avgShotLen tells you the reference's overall rhythm.
  6. With the user's own music instead of the reference's, fablecut_beats {clipId} finds its tempo, beat and drop; snap:true rolls the cuts onto the beat, retime:{every:2} re-cuts V1 so each shot lasts 2 beats.
  7. Posting it vertically: fablecut_reframe {aspect:"9:16"} makes a copy whose shots follow their subject.

No reference, just long footage? fablecut_highlights {duration:30} picks its best moments (movement, sound, a clear picture) into a new sequence; then steps 6 and 7. Look at the picks with fablecut_frame {time} and swap any that miss.

Read the full file on GitHub · 66 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today Changed · +10 lines c6b12de99768
  2. 1mo ago First seen · 56 lines · 74 tokens per session scan A 84e48b484850

Subscribe to this mod's changes

remake-reel is a skill published in the GitHub repository ronak-create/FableCut (766 stars, last pushed today), licensed MIT. It adds 74 tokens to every session and 831 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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