game-feel

game-feel is a skill for Claude Code from rshankras/claude-code-apple-skills. It costs 61 tokens per session (1,534 once invoked), scanned A, original, MIT.

Guidance for making important app events feel noticeable through coordinated animation, vibration, and sound.

In plain words
What is it for?
It helps design celebrations, haptics, sound effects, countdowns, reveals, score changes, streaks, and feedback audits for apps and group games.
Why use it?
It helps reveal why an app feels flat and ensures meaningful events give feedback through channels the intended audience can perceive.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: mentions subagents.

Part of the apple-skills plugin — 147 skills shipped together , and of apple-skills

Good fit It helps design celebrations, haptics, sound effects, countdowns, reveals, score changes, streaks, and feedback audits for apps and group games.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/rshankras/claude-code-apple-skills/game-feel
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add rshankras/claude-code-apple-skills --skill game-feel
Clone the repo
git clone --depth 1 https://github.com/rshankras/claude-code-apple-skills

Made for: Claude Code.

Or install apple-skills, the plugin that ships this one along with the rest of its 147 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-feel

README.md
[![agentmods](https://agentmods.dev/badge/skills/rshankras/claude-code-apple-skills/game-feel/github.svg)](https://agentmods.dev/skills/rshankras/claude-code-apple-skills/game-feel)
Your own site
<a href="https://agentmods.dev/skills/rshankras/claude-code-apple-skills/game-feel"><img src="https://agentmods.dev/badge/skills/rshankras/claude-code-apple-skills/game-feel/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-feel

Your own site · 80×15
<a href="https://agentmods.dev/skills/rshankras/claude-code-apple-skills/game-feel"><img src="https://agentmods.dev/badge/skills/rshankras/claude-code-apple-skills/game-feel.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 61 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,534 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00061 $0.01534
Opus 5 $0.00030 $0.00767
Sonnet 5 $0.00012 $0.00307
Haiku 4.5 $0.00006 $0.00153

Measured 10d ago against content hash 35b0b8fa5580, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

game-feel scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/design/game-feel/SKILL.md · 119 lines

How it starts

The opening of the file, as written. The whole thing — 119 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Game Feel (Juice)

Makes an app's meaningful moments land — through coordinated motion, haptics, and sound. Animation technique lives in design/animation-patterns; confetti/badge generation lives in generators/milestone-celebration. This skill is the discipline layer: which events deserve feedback, on which channels, and how to verify nothing important is silent.

When This Skill Activates

Use this skill when the user:

  • Says the app feels flat, lifeless, or "lacks juice/polish/delight"
  • Wants celebrations designed (winners, streaks, reveals, score changes)
  • Asks to design or review haptics (vocabulary, Core Haptics, .sensoryFeedback)
  • Asks about sound effects, buzzers, countdown ticks, or fanfares
  • Wants a feedback audit — do the right events fire the right channels?
  • Is building a party/group game where the phone is shared, passed, or watched at a distance

Core Principles

1. Channels have different reach — match the channel to the audience

Channel Who perceives it
Haptics Only the person holding the device
Screen motion Whoever is looking at the screen
Audio The whole room
Torch / flash The whole room, even in noise

A single-user utility can lean on haptics. A shared-phone or room-facing app (party games, kitchen timers, presentations) must put its signature moments on a room-scale channel. The most common juice failure: all feedback is haptic, and the phone is lying on a table.

2. Feedback scales with rarity

Tick < action confirmed < success < round complete < winner. If the rarest event (winning) fires the same pattern as a routine one (round end), the app has no climax. Reserve the biggest pattern, the confetti burst, and the fanfare for the rarest event.

3. Escalation must agree across channels

If the timer's ring turns amber at 10s and red at 5s, the haptic tier and any audio tick must escalate at the same thresholds. Cross-channel disagreement reads as broken, not layered.

Read the full file on GitHub · 119 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 119 lines · 61 tokens per session scan A 35b0b8fa5580

Subscribe to this mod's changes

game-feel is a skill published in the GitHub repository rshankras/claude-code-apple-skills (713 stars, last pushed 1mo ago), licensed MIT. It adds 61 tokens to every session and 1,534 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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