monetization

monetization is a skill for Claude Code from rshankras/claude-code-apple-skills. It costs 54 tokens per session (2,595 once invoked), scanned A, original, MIT.

A guide to choosing how an iOS or macOS app makes money, including subscriptions, one-time purchases, free trials, and bundles.

In plain words
What is it for?
It is for assessing monetisation readiness, setting prices and tiers, planning trials, and understanding Apple's commission rules.
Why use it?
It helps developers turn an app idea into a pricing model that fits the product and its users.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: names the AskUserQuestion tool; positional $N argument.

Part of the apple-skills plugin — 147 skills shipped together , and of apple-skills

Good fit It is for assessing monetisation readiness, setting prices and tiers, planning trials…

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/rshankras/claude-code-apple-skills/monetization
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add rshankras/claude-code-apple-skills --skill monetization
Clone the repo
git clone --depth 1 https://github.com/rshankras/claude-code-apple-skills

Made for: Claude Code.

Or install apple-skills, the plugin that ships this one along with the rest of its 147 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for monetization

README.md
[![agentmods](https://agentmods.dev/badge/skills/rshankras/claude-code-apple-skills/monetization.svg)](https://agentmods.dev/skills/rshankras/claude-code-apple-skills/monetization)
Your own site
<a href="https://agentmods.dev/skills/rshankras/claude-code-apple-skills/monetization"><img src="https://agentmods.dev/badge/skills/rshankras/claude-code-apple-skills/monetization.svg" alt="Measured on agentmods" height="20"></a>
Per session 54 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,595 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00054 $0.02595
Opus 5 $0.00027 $0.01298
Sonnet 5 $0.00011 $0.00519
Haiku 4.5 $0.00005 $0.00260

Measured 3d ago against content hash 3121977286b6, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

monetization scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/monetization/SKILL.md · 314 lines

How it starts

The opening of the file, as written. The whole thing — 314 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Monetization Strategy

End-to-end monetization guidance for Apple platform apps — from "should I charge?" to "here's your pricing page structure."

Sub-skills in this category: external-purchases/ (US web checkout via the External Purchase Link entitlement, commission-flip architecture) and bundles-and-licensing/ (own-app bundles, Family Sharing, cross-developer suites, institutional volume licensing). Route there when the question is beyond the single-app price tag.

When This Skill Activates

Use this skill when the user:

  • Asks "should I monetize my app?" or "is my app ready to charge?"
  • Wants help choosing between freemium, subscription, or one-time purchase
  • Needs pricing tier recommendations
  • Asks about free trial strategy
  • Wants to plan monetization for a specific app type (kids, therapy, productivity, etc.)
  • Mentions "pricing", "revenue model", or "how to make money from my app"
  • Wants to understand Apple's commission structure

Process

Phase 1: Readiness Assessment

Before recommending a pricing model, evaluate whether the app is ready to monetize. Ask these questions via AskUserQuestion:

1. App Stage

  • Pre-launch (idea/prototype)
  • Beta / TestFlight
  • Live with users (< 1K)
  • Live with traction (1K+ users)

2. Value Proposition

  • What problem does your app solve?
  • Who is the target user?
  • What alternatives exist (including doing nothing)?

3. Current State

  • Do you have active users?
  • What's your retention like? (Day 1, Day 7, Day 30)
  • Are users asking for features / willing to pay?
Readiness Scorecard

Evaluate against these criteria:

Signal Ready Not Ready
Core value Clear, differentiated Still finding product-market fit
User retention D7 > 20% D7 < 10%
User feedback "I'd pay for this" Silence or complaints
Feature depth Enough for free + paid split Everything feels essential
Competition You offer something unique Commodity feature set
Polish Professional quality Rough edges everywhere

Read the full file on GitHub · 314 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 314 lines · 54 tokens per session scan A 3121977286b6

Subscribe to this mod's changes

monetization is a skill published in the GitHub repository rshankras/claude-code-apple-skills (701 stars, last pushed 1mo ago), licensed MIT. It adds 54 tokens to every session and 2,595 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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