event-store-design

event-store-design is a skill for Claude Code, Codex from RudyCity/superagent. It costs 33 tokens per session (780 once invoked), scanned A, a copy of event-store-design, MIT.

A design guide for an event store, a system that records each important change as an event so it can be retrieved later. It focuses on event-sourced applications, where current state is built from those recorded events.

In plain words
What is it for?
Use it when designing event-sourcing infrastructure, selecting event-store technologies, defining schemas, improving event retrieval, or planning storage growth.
Why use it?
It helps teams choose storage approaches and organise event history for reliable retrieval and future scaling. It also addresses the structure of streams and stored events.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

Good fit Use it when designing event-sourcing infrastructure, selecting event-store technologies, defining schemas, improving event retrieval, or planning storage growth.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/rudycity/superagent/event-store-design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add RudyCity/superagent --skill event-store-design
Clone the repo
git clone --depth 1 https://github.com/RudyCity/superagent

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for event-store-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/rudycity/superagent/event-store-design/github.svg)](https://agentmods.dev/skills/rudycity/superagent/event-store-design)
Your own site
<a href="https://agentmods.dev/skills/rudycity/superagent/event-store-design"><img src="https://agentmods.dev/badge/skills/rudycity/superagent/event-store-design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for event-store-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/rudycity/superagent/event-store-design"><img src="https://agentmods.dev/badge/skills/rudycity/superagent/event-store-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 33 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 780 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00033 $0.00780
Opus 5 $0.00016 $0.00390
Sonnet 5 $0.00007 $0.00156
Haiku 4.5 $0.00003 $0.00078

Measured 7d ago against content hash 66bcb9ad668a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

event-store-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to event-store-design — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/skills/event-store-design/SKILL.md · 81 lines

How it starts

The opening of the file, as written. The whole thing — 81 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Event Store Design

Comprehensive guide to designing event stores for event-sourced applications.

When to Use This Skill

  • Designing event sourcing infrastructure
  • Choosing between event store technologies
  • Implementing custom event stores
  • Optimizing event storage and retrieval
  • Setting up event store schemas
  • Planning for event store scaling

Core Concepts

1. Event Store Architecture

┌─────────────────────────────────────────────────────┐
│                    Event Store                       │
├─────────────────────────────────────────────────────┤
│  ┌─────────────┐  ┌─────────────┐  ┌─────────────┐ │
│  │   Stream 1   │  │   Stream 2   │  │   Stream 3   │ │
│  │ (Aggregate)  │  │ (Aggregate)  │  │ (Aggregate)  │ │
│  ├─────────────┤  ├─────────────┤  ├─────────────┤ │
│  │ Event 1     │  │ Event 1     │  │ Event 1     │ │
│  │ Event 2     │  │ Event 2     │  │ Event 2     │ │
│  │ Event 3     │  │ ...         │  │ Event 3     │ │
│  │ ...         │  │             │  │ Event 4     │ │
│  └─────────────┘  └─────────────┘  └─────────────┘ │
├─────────────────────────────────────────────────────┤
│  Global Position: 1 → 2 → 3 → 4 → 5 → 6 → ...     │
└─────────────────────────────────────────────────────┘

2. Event Store Requirements

Requirement Description
Append-only Events are immutable, only appends
Ordered Per-stream and global ordering
Versioned Optimistic concurrency control
Subscriptions Real-time event notifications
Idempotent Handle duplicate writes safely

Technology Comparison

Technology Best For Limitations
EventStoreDB Pure event sourcing Single-purpose
PostgreSQL Existing Postgres stack Manual implementation
Kafka High-throughput streaming Not ideal for per-stream queries
DynamoDB Serverless, AWS-native Query limitations
Marten .NET ecosystems .NET specific

Read the full file on GitHub · 81 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 81 lines · 33 tokens per session scan A 66bcb9ad668a

Subscribe to this mod's changes

event-store-design is a skill published in the GitHub repository RudyCity/superagent (21 stars, last pushed 2d ago), licensed MIT. It adds 33 tokens to every session and 780 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to event-store-design, differing in 0 lines, and is treated as a copy.

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