go-concurrency-patterns

go-concurrency-patterns is a skill for Claude Code, Codex from RudyCity/superagent. It costs 37 tokens per session (609 once invoked), scanned A, original, MIT.

A guide to concurrent programming in Go using goroutines, channels, synchronization tools, and context cancellation. Concurrency lets a program handle several activities at once.

In plain words
What is it for?
Use it to build worker pools and pipelines, coordinate goroutines, set deadlines, cancel work, and debug concurrent Go programs.
Why use it?
It helps coordinate parallel work safely, manage worker lifecycles, shut down cleanly, and investigate race conditions where tasks interfere unexpectedly.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

Good fit Use it to build worker pools and pipelines, coordinate goroutines, set deadlines, cancel work, and debug concurrent Go programs.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/rudycity/superagent/go-concurrency-patterns
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add RudyCity/superagent --skill go-concurrency-patterns
Clone the repo
git clone --depth 1 https://github.com/RudyCity/superagent

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for go-concurrency-patterns

README.md
[![agentmods](https://agentmods.dev/badge/skills/rudycity/superagent/go-concurrency-patterns/github.svg)](https://agentmods.dev/skills/rudycity/superagent/go-concurrency-patterns)
Your own site
<a href="https://agentmods.dev/skills/rudycity/superagent/go-concurrency-patterns"><img src="https://agentmods.dev/badge/skills/rudycity/superagent/go-concurrency-patterns/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for go-concurrency-patterns

Your own site · 80×15
<a href="https://agentmods.dev/skills/rudycity/superagent/go-concurrency-patterns"><img src="https://agentmods.dev/badge/skills/rudycity/superagent/go-concurrency-patterns.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 37 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 609 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00037 $0.00609
Opus 5 $0.00018 $0.00304
Sonnet 5 $0.00007 $0.00122
Haiku 4.5 $0.00004 $0.00061

Measured 6d ago against content hash a66d04f2c616, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

go-concurrency-patterns scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

.agents/skills/go-concurrency-patterns/SKILL.md · 108 lines

How it starts

The opening of the file, as written. The whole thing — 108 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Go Concurrency Patterns

Production patterns for Go concurrency including goroutines, channels, synchronization primitives, and context management.

When to Use This Skill

  • Building concurrent Go applications
  • Implementing worker pools and pipelines
  • Managing goroutine lifecycles
  • Using channels for communication
  • Debugging race conditions
  • Implementing graceful shutdown

Core Concepts

1. Go Concurrency Primitives

Primitive Purpose
goroutine Lightweight concurrent execution
channel Communication between goroutines
select Multiplex channel operations
sync.Mutex Mutual exclusion
sync.WaitGroup Wait for goroutines to complete
context.Context Cancellation and deadlines

2. Go Concurrency Mantra

Don't communicate by sharing memory;
share memory by communicating.

Quick Start

package main

import (
    "context"
    "fmt"
    "sync"
    "time"
)

func main() {
    ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
    defer cancel()

    results := make(chan string, 10)
    var wg sync.WaitGroup

    // Spawn workers
    for i := 0; i < 3; i++ {
        wg.Add(1)
        go worker(ctx, i, results, &wg)
    }

    // Close results when done
    go func() {
        wg.Wait()
        close(results)
    }()

    // Collect results
    for result := range results {
        fmt.Println(result)
    }
}

func worker(ctx context.Context, id int, results chan<- string, wg *sync.WaitGroup) {
    defer wg.Done()

    select {
    case <-ctx.Done():
        return
    case results <- fmt.Sprintf("Worker %d done", id):
    }
}

Detailed patterns and worked examples

Detailed pattern documentation lives in references/details.md. Read that file when the navigation tier above is insufficient.

Best Practices

Do's

Read the full file on GitHub · 108 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 108 lines · 37 tokens per session scan A a66d04f2c616

Subscribe to this mod's changes

go-concurrency-patterns is a skill published in the GitHub repository RudyCity/superagent (21 stars, last pushed yesterday), licensed MIT. It adds 37 tokens to every session and 609 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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