mobile-ios-design

mobile-ios-design is a skill for Claude Code, Codex from RudyCity/superagent. It costs 41 tokens per session (1,643 once invoked), scanned A, original, MIT.

A guide to designing native iPhone and iPad interfaces with SwiftUI and Apple's Human Interface Guidelines. It covers layouts, navigation, accessibility, dark mode, and text that adapts to user settings.

In plain words
What is it for?
Use it when designing iOS screens, building SwiftUI views, adding navigation, or adapting an app for iPhone and iPad.
Why use it?
It helps developers make interfaces that behave consistently with other Apple apps and work across different screen sizes and accessibility needs.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

Good fit Use it when designing iOS screens, building SwiftUI views, adding navigation, or adapting an app for iPhone and iPad.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/rudycity/superagent/mobile-ios-design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add RudyCity/superagent --skill mobile-ios-design
Clone the repo
git clone --depth 1 https://github.com/RudyCity/superagent

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for mobile-ios-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/rudycity/superagent/mobile-ios-design/github.svg)](https://agentmods.dev/skills/rudycity/superagent/mobile-ios-design)
Your own site
<a href="https://agentmods.dev/skills/rudycity/superagent/mobile-ios-design"><img src="https://agentmods.dev/badge/skills/rudycity/superagent/mobile-ios-design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for mobile-ios-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/rudycity/superagent/mobile-ios-design"><img src="https://agentmods.dev/badge/skills/rudycity/superagent/mobile-ios-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 41 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,643 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00041 $0.01643
Opus 5 $0.00020 $0.00822
Sonnet 5 $0.00008 $0.00329
Haiku 4.5 $0.00004 $0.00164

Measured 7d ago against content hash 2b3b2405aee6, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

mobile-ios-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/mobile-ios-design/SKILL.md · 260 lines

How it starts

The opening of the file, as written. The whole thing — 260 lines — stays where its author put it; the contents beside it link to each section on GitHub.

iOS Mobile Design

Master iOS Human Interface Guidelines (HIG) and SwiftUI patterns to build polished, native iOS applications that feel at home on Apple platforms.

When to Use This Skill

  • Designing iOS app interfaces following Apple HIG
  • Building SwiftUI views and layouts
  • Implementing iOS navigation patterns (NavigationStack, TabView, sheets)
  • Creating adaptive layouts for iPhone and iPad
  • Using SF Symbols and system typography
  • Building accessible iOS interfaces
  • Implementing iOS-specific gestures and interactions
  • Designing for Dynamic Type and Dark Mode

Core Concepts

1. Human Interface Guidelines Principles

Clarity: Content is legible, icons are precise, adornments are subtle Deference: UI helps users understand content without competing with it Depth: Visual layers and motion convey hierarchy and enable navigation

Platform Considerations:

  • iOS: Touch-first, compact displays, portrait orientation
  • iPadOS: Larger canvas, multitasking, pointer support
  • visionOS: Spatial computing, eye/hand input

2. SwiftUI Layout System

Stack-Based Layouts:

// Vertical stack with alignment
VStack(alignment: .leading, spacing: 12) {
    Text("Title")
        .font(.headline)
    Text("Subtitle")
        .font(.subheadline)
        .foregroundStyle(.secondary)
}

// Horizontal stack with flexible spacing
HStack {
    Image(systemName: "star.fill")
    Text("Featured")
    Spacer()
    Text("View All")
        .foregroundStyle(.blue)
}

Grid Layouts:

// Adaptive grid that fills available width
LazyVGrid(columns: [
    GridItem(.adaptive(minimum: 150, maximum: 200))
], spacing: 16) {
    ForEach(items) { item in
        ItemCard(item: item)
    }
}

// Fixed column grid
LazyVGrid(columns: [
    GridItem(.flexible()),
    GridItem(.flexible()),
    GridItem(.flexible())
], spacing: 12) {
    ForEach(items) { item in
        ItemThumbnail(item: item)
    }
}

3. Navigation Patterns

Read the full file on GitHub · 260 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 260 lines · 41 tokens per session scan A 2b3b2405aee6

Subscribe to this mod's changes

mobile-ios-design is a skill published in the GitHub repository RudyCity/superagent (21 stars, last pushed 2d ago), licensed MIT. It adds 41 tokens to every session and 1,643 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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