non-linear-debugging

non-linear-debugging is a skill for Claude Code, Codex from RudyCity/superagent. It costs 60 tokens per session (1,517 once invoked), scanned A, original, MIT.

A structured approach to diagnosing complex software failures by comparing multiple possible causes and tracing how system parts affect one another.

In plain words
What is it for?
Use it to analyze runtime errors, asynchronous systems, multi-service failures, memory or state leaks, and ambiguous bug symptoms.
Why use it?
It helps investigate obscure bugs, race conditions, state mismatches, and failures that are difficult to follow in a simple sequence.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

Good fit Use it to analyze runtime errors, asynchronous systems, multi-service failures, memory or state leaks, and ambiguous bug symptoms.

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Install with agentmods
npx agentmods add skills/rudycity/superagent/non-linear-debugging
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add RudyCity/superagent --skill non-linear-debugging
Clone the repo
git clone --depth 1 https://github.com/RudyCity/superagent

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for non-linear-debugging

README.md
[![agentmods](https://agentmods.dev/badge/skills/rudycity/superagent/non-linear-debugging.svg)](https://agentmods.dev/skills/rudycity/superagent/non-linear-debugging)
Your own site
<a href="https://agentmods.dev/skills/rudycity/superagent/non-linear-debugging"><img src="https://agentmods.dev/badge/skills/rudycity/superagent/non-linear-debugging.svg" alt="Measured on agentmods" height="20"></a>
Per session 60 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,517 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00060 $0.01517
Opus 5 $0.00030 $0.00758
Sonnet 5 $0.00012 $0.00303
Haiku 4.5 $0.00006 $0.00152

Measured 4d ago against content hash 32a800fae94d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

non-linear-debugging scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/non-linear-debugging/SKILL.md · 109 lines

How it starts

The opening of the file, as written. The whole thing — 109 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Non-Linear Debugging & Bug Discovery Engine

Enables the AI agent to systematically diagnose, analyze, and resolve complex software errors, obscure bugs, race conditions, memory/state leaks, and system anomalies using non-linear, graph-based cognitive methodologies instead of sequential, line-by-line debugging.


When to Use This Skill

  • Trigger keywords: "non-linear debug", "debug error", "analyze error", "find bug", "cari bug", "investigasi error", "non linear bug finding", "root cause triangulation", "complex failure analysis".
  • When a bug involves asynchronous event loops, multi-service communication (e.g. t-line ↔ SuperAgent bridge), race conditions, state synchronization mismatches, or multi-component failure cascades.
  • When traditional step-by-step linear tracing fails or is too slow due to missing or noisy error logs.
  • When facing ambiguous symptoms where multiple independent factors might be interacting.

Core Non-Linear Debugging Paradigms

               ┌───────────────────────────────────────┐
               │    Forward Tracing (Source ──►)      │
               └───────────────────┬───────────────────┘
                                   │
                                   ▼
┌──────────────────┐    ┌─────────────────────┐    ┌──────────────────┐
│ Hypothesis H₁    │───►│   COLLISION NODE    │◄───│ Hypothesis H₃    │
│ (State / Timing) │    │   (Root Cause Δ)    │    │ (Config / IPC)   │
└──────────────────┘    └─────────────────────┘    └──────────────────┘
                                   ▲
                                   │
               ┌───────────────────┴───────────────────┐
               │    Backward Tracing (◄── Sink/Crash) │
               └───────────────────────────────────────┘

1. Bidirectional Cause-Effect Triangulation (Backward-Forward Tracing)

  • Backward Tracing ($\leftarrow \text{Crash Sink}$): Trace upstream from where the exception is thrown, state is mutated, or process crashes.
  • Forward Tracing ($\text{Input Source} \rightarrow$): Trace downstream from initial request, user trigger, or state payload entry.
  • Collision Node Identification ($\otimes$): Identify the exact intersection node where valid forward state violates backward invariants.

Read the full file on GitHub · 109 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 109 lines · 60 tokens per session scan A 32a800fae94d

Subscribe to this mod's changes

non-linear-debugging is a skill published in the GitHub repository RudyCity/superagent (21 stars, last pushed yesterday), licensed MIT. It adds 60 tokens to every session and 1,517 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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