recurring

recurring is a skill for Claude Code, Codex from runbear-io/aweek. It costs 35 tokens per session (7,593 once invoked), scanned A, original, Apache-2.0.

A recurring-task manager that repeats tasks on daily, weekly, every-other-week, or monthly schedules.

In plain words
What is it for?
Use it to create, view, change, or remove repeating tasks with rules such as selected weekdays, month days, start limits, or end dates.
Why use it?
It removes the need to create each repeated task by hand and adds scheduled occurrences to the agent’s calendar and work cycle.

Skill for Claude CodeCodex

Part of the aweek plugin — 14 skills shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/runbear-io/aweek/recurring
Any agent
npx skills add runbear-io/aweek --skill recurring
Clone the repo
git clone --depth 1 https://github.com/runbear-io/aweek

Made for: Claude Code, Codex.

Or install aweek, the plugin that ships this one along with the rest of its 14 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for recurring

README.md
[![agentmods](https://agentmods.dev/badge/skills/runbear-io/aweek/recurring.svg)](https://agentmods.dev/skills/runbear-io/aweek/recurring)
Your own site
<a href="https://agentmods.dev/skills/runbear-io/aweek/recurring"><img src="https://agentmods.dev/badge/skills/runbear-io/aweek/recurring.svg" alt="Measured on agentmods" height="20"></a>
Per session 35 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 7,593 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00035 $0.07593
Opus 5 $0.00017 $0.03796
Sonnet 5 $0.00007 $0.01519
Haiku 4.5 $0.00003 $0.00759

Measured 4d ago against content hash 0bf7743e73a2, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

recurring scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/recurring/SKILL.md · 788 lines

How it starts

The opening of the file, as written. The whole thing — 788 lines — stays where its author put it; the contents beside it link to each section on GitHub.

aweek:recurring

Per-agent recurring-task management. Users define recurrence rules (daily / weekly / biweekly / monthly with INTERVAL, BYDAY, BYMONTHDAY, BYSETPOS, COUNT, UNTIL) on an agent. Each rule lives as a RecurringTask document on disk at .aweek/agents/<slug>/recurring-tasks.json. Occurrences themselves are never persisted in the recurring-task store — they are derived from the rule by the expander on every read:

  • Lazily for the SPA calendar (so any ISO week — past, current, future — can be navigated and rendered without an on-disk weekly-plans/<YYYY-Www>.json file).
  • Eagerly by the heartbeat materializer at tick time (so occurrences are merged into the existing WeeklyPlanStore and execute through the same heartbeat loop as hand-authored weekly tasks).

This skill is the CLI surface for the four lifecycle operations (list / add / update / remove). All persistence and AJV validation lives in src/storage/recurring-task-store.ts; this skill wraps src/skills/recurring.ts, which adds friendly pre-flight validation, auto-derives rec-<slug> ids, stamps createdAt / updatedAt, and enforces the destructive-operation confirmation gate. Never write recurring-tasks.json directly — always route through aweek exec recurring <fn>.

v1 scope

The dispatcher / validators explicitly reject v1-out-of-scope inputs so the failure surfaces here instead of in AJV blob errors downstream:

  • freq is restricted to daily | weekly | monthly. FREQ=YEARLY is rejected up-front.
  • Only one rule per RecurringTask — no multi-RRULE composition.
  • RDATE / EXDATE are not accepted on the rule. Per-occurrence exceptions go through the exceptions array (kinds: skip or override).
  • No iCalendar import / export.

If the user asks for any of the above, point them at the v2 backlog and do not extend the skill.

Destructive operation policy

Per project policy, every destructive surface requires explicit AskUserQuestion confirmation before confirmed: true is passed to the dispatcher. The underlying validators throw code: ERECURRING_NOT_CONFIRMED otherwise — do not bypass the gate.

Read the full file on GitHub · 788 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 788 lines · 35 tokens per session scan A 0bf7743e73a2

Subscribe to this mod's changes

recurring is a skill published in the GitHub repository runbear-io/aweek (11 stars, last pushed 1mo ago), licensed Apache-2.0. It adds 35 tokens to every session and 7,593 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

systematic-debugging

Use when encountering any bug, test failure, or unexpected behavior, before proposing fixes.

obra/superpowers · 21 tokens

brainstorming

You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements and design before implementation.

obra/superpowers · 37 tokens

auto-perf-optimize

Run agent-driven VS Code performance or memory investigations. Use when asked to launch Code OSS, automate a VS Code scenario, run the Chat memory smoke runner, capture renderer heap snapshots, take workflow screenshots, compare run summaries, or drive a repeatable scenario before heap-snapshot analysis.

microsoft/vscode · 62 tokens

chat-perf

Run chat perf benchmarks and memory leak checks against the local dev build or any published VS Code version. Use when investigating chat rendering regressions, validating perf-sensitive changes to chat UI, or checking for memory leaks in the chat response pipeline.

microsoft/vscode · 51 tokens

chat-pet-sprite-creation

Use when creating or changing VS Code chat pet sprite art, sprite sheets, state animations, eye treatments, Stable/Insiders variants, or pet transitions under src/vs/workbench/contrib/chat/browser/widget/media/chatPet.

microsoft/vscode · 53 tokens

cpu-profile-analysis

Analyze V8/Chrome CPU profiles (.cpuprofile) and DevTools trace files (Trace-.json). Use when: profiling performance, investigating slow functions, comparing code paths, finding bottlenecks, analyzing timeToRequest, understanding call trees from sampling profiler data, analyzing layout/paint/rendering, investigating…

microsoft/vscode · 71 tokens