vscode-sidebar-terminal: Skill for Codex

.codex/skills/debug/SKILL.md

debug is a skill for Codex from s-hiraoku/vscode-sidebar-terminal. It costs 33 tokens per session (1,075 once invoked), scanned A, a copy of debug, MIT.

A troubleshooting guide for stuck or failed Symphony and Codex runs. It explains how to follow a task from its issue number through the related session logs.

In plain words
What is it for?
Use it to trace a run, connect an issue to its session, inspect runtime logs, and identify why work stopped or failed.
Why use it?
It helps distinguish timeouts, startup failures, repeated retries, and other execution problems instead of treating every failure the same way.

Skill for Codex

Written for Codex: installed under .codex/. Also seen: mentions Codex.

This is s-hiraoku/vscode-sidebar-terminal's own configuration. It tells Codex how to work on vscode-sidebar-terminal itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything vscode-sidebar-terminal configures →

Reuse

Borrowing it

Nothing to install: this file belongs to s-hiraoku/vscode-sidebar-terminal. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/s-hiraoku/vscode-sidebar-terminal/main/.codex/skills/debug/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/s-hiraoku/vscode-sidebar-terminal

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for debug

README.md
[![agentmods](https://agentmods.dev/badge/skills/s-hiraoku/vscode-sidebar-terminal/debug.svg)](https://agentmods.dev/skills/s-hiraoku/vscode-sidebar-terminal/debug)
Your own site
<a href="https://agentmods.dev/skills/s-hiraoku/vscode-sidebar-terminal/debug"><img src="https://agentmods.dev/badge/skills/s-hiraoku/vscode-sidebar-terminal/debug.svg" alt="Measured on agentmods" height="20"></a>
Per session 33 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,075 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 98% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00033 $0.01075
Opus 5 $0.00016 $0.00537
Sonnet 5 $0.00007 $0.00215
Haiku 4.5 $0.00003 $0.00108

Measured 4d ago against content hash bd78a1a48803, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

debug scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

98% identical to debug — 2 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.codex/skills/debug/SKILL.md · 119 lines

How it starts

The opening of the file, as written. The whole thing — 119 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Debug

Goals

  • Find why a run is stuck, retrying, or failing.
  • Correlate Linear issue identity to a Codex session quickly.
  • Read the right logs in the right order to isolate root cause.

Log Sources

  • Primary runtime log: log/symphony.log
    • Default comes from SymphonyElixir.LogFile (log/symphony.log).
    • Includes orchestrator, agent runner, and Codex app-server lifecycle logs.
  • Rotated runtime logs: log/symphony.log*
    • Check these when the relevant run is older.

Correlation Keys

  • issue_identifier: human ticket key (example: MT-625)
  • issue_id: Linear UUID (stable internal ID)
  • session_id: Codex thread-turn pair (<thread_id>-<turn_id>)

symphony/elixir/docs/logging.md documents these fields for issue/session lifecycle logs. Use them as your join keys during debugging.

Quick Triage (Stuck Run)

  1. Confirm scheduler/worker symptoms for the ticket.
  2. Find recent lines for the ticket (issue_identifier first).
  3. Extract session_id from matching lines.
  4. Trace that session_id across start, stream, completion/failure, and stall handling logs.
  5. Decide class of failure: timeout/stall, app-server startup failure, turn failure, or orchestrator retry loop.

Commands

# 1) Narrow by ticket key (fastest entry point)
rg -n "issue_identifier=MT-625" log/symphony.log*

# 2) If needed, narrow by Linear UUID
rg -n "issue_id=<linear-uuid>" log/symphony.log*

# 3) Pull session IDs seen for that ticket
rg -o "session_id=[^ ;]+" log/symphony.log* | sort -u

# 4) Trace one session end-to-end
rg -n "session_id=<thread>-<turn>" log/symphony.log*

# 5) Focus on stuck/retry signals
rg -n "Issue stalled|scheduling retry|turn_timeout|turn_failed|Codex session failed|Codex session ended with error" log/symphony.log*

Investigation Flow

  1. Locate the ticket slice:
    • Search by issue_identifier=<KEY>.
    • If noise is high, add issue_id=<UUID>.
  2. Establish timeline:
    • Identify first Codex session started ... session_id=....
    • Follow with Codex session completed, ended with error, or worker exit lines.
  3. Classify the problem:
    • Stall loop: Issue stalled ... restarting with backoff.
    • App-server startup: Codex session failed ....
    • Turn execution failure: turn_failed, turn_cancelled, turn_timeout, or ended with error.
    • Worker crash: Agent task exited ... reason=....
  4. Validate scope:
    • Check whether failures are isolated to one issue/session or repeating across multiple tickets.
  5. Capture evidence:
    • Save key log lines with timestamps, issue_identifier, issue_id, and session_id.
    • Record probable root cause and the exact failing stage.

Read the full file on GitHub · 119 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 119 lines · 33 tokens per session scan A bd78a1a48803

Subscribe to this mod's changes

debug is a skill published in the GitHub repository s-hiraoku/vscode-sidebar-terminal (21 stars, last pushed 2d ago), licensed MIT. It adds 33 tokens to every session and 1,075 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 98% identical to debug, differing in 2 lines, and is treated as a copy.

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