agentweaver: Skill for Claude Code

.github/skills/squad-conventions/SKILL.md

squad-conventions is a skill for Claude Code, Codex from sabbour/agentweaver. It costs 15 tokens per session (824 once invoked), scanned A, a copy of squad-conventions, MIT.

A set of coding rules for the Squad command-line project, including its file layout, error handling, dependencies, colours, and test setup. A command-line project is software operated through typed terminal commands.

In plain words
What is it for?
It is for guiding changes to Squad's Node.js code, including error messages, files, package dependencies, and tests run with Node's built-in test runner.
Why use it?
It prevents contributors from making changes that conflict with the project's existing structure or add unwanted dependencies.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

This is sabbour/agentweaver's own configuration. It tells Claude Code and Codex how to work on agentweaver itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything agentweaver configures →

Reuse

Borrowing it

Nothing to install: this file belongs to sabbour/agentweaver. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/sabbour/agentweaver/dev/.github/skills/squad-conventions/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/sabbour/agentweaver

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for squad-conventions

README.md
[![agentmods](https://agentmods.dev/badge/skills/sabbour/agentweaver/squad-conventions/github.svg)](https://agentmods.dev/skills/sabbour/agentweaver/squad-conventions)
Your own site
<a href="https://agentmods.dev/skills/sabbour/agentweaver/squad-conventions"><img src="https://agentmods.dev/badge/skills/sabbour/agentweaver/squad-conventions/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for squad-conventions

Your own site · 80×15
<a href="https://agentmods.dev/skills/sabbour/agentweaver/squad-conventions"><img src="https://agentmods.dev/badge/skills/sabbour/agentweaver/squad-conventions.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 15 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 824 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00015 $0.00824
Opus 5.5 $0.00006 $0.00330
Sonnet 5.5 $0.00003 $0.00165
Haiku 4.5 $0.00002 $0.00082

Measured 1mo ago against content hash 7e1a53f10cee, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

squad-conventions scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Runs shell commandslowCapability

Expected in a hook, worth knowing in a rule or an instructions file.

Squad has zero runtime dependencies. Everything uses Node.js built-ins (`fs`, `path`, `os`, `child_process`). Do not add packages to `dependencies` in `package.json`. This is a hard constraint, not a preference.
Origin

This is a copy

100% identical to squad-conventions — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.github/skills/squad-conventions/SKILL.md · 70 lines

How it starts

The opening of the file, as written. The whole thing — 70 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Context

These conventions apply to all work on the Squad CLI tool (create-squad). Squad is a zero-dependency Node.js package that adds AI agent teams to any project. Understanding these patterns is essential before modifying any Squad source code.

Patterns

Zero Dependencies

Squad has zero runtime dependencies. Everything uses Node.js built-ins (fs, path, os, child_process). Do not add packages to dependencies in package.json. This is a hard constraint, not a preference.

Node.js Built-in Test Runner

Tests use node:test and node:assert/strict — no test frameworks. Run with npm test. Test files live in test/. The test command is node --test test/.

Error Handling — fatal() Pattern

All user-facing errors use the fatal(msg) function which prints a red ✗ prefix and exits with code 1. Never throw unhandled exceptions or print raw stack traces. The global uncaughtException handler calls fatal() as a safety net.

ANSI Color Constants

Colors are defined as constants at the top of index.js: GREEN, RED, DIM, BOLD, RESET. Use these constants — do not inline ANSI escape codes.

File Structure

  • .squad/ — Team state (user-owned, never overwritten by upgrades)
  • .squad/templates/ — Template files copied from templates/ (Squad-owned, overwritten on upgrade)
  • .github/agents/squad.agent.md — Coordinator prompt (Squad-owned, overwritten on upgrade)
  • templates/ — Source templates shipped with the npm package
  • .squad/skills/ — Team skills in SKILL.md format (user-owned)
  • .squad/decisions/inbox/ — Drop-box for parallel decision writes

Windows Compatibility

Always use path.join() for file paths — never hardcode / or \ separators. Squad must work on Windows, macOS, and Linux. All tests must pass on all platforms.

Init Idempotency

The init flow uses a skip-if-exists pattern: if a file or directory already exists, skip it and report "already exists." Never overwrite user state during init. The upgrade flow overwrites only Squad-owned files.

Read the full file on GitHub · 70 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 70 lines · 15 tokens per session scan A 7e1a53f10cee

Subscribe to this mod's changes

squad-conventions is a skill published in the GitHub repository sabbour/agentweaver (7 stars, last pushed today), licensed MIT. It adds 15 tokens to every session and 824 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 1 finding (runs shell commands). It is 100% identical to squad-conventions, differing in 0 lines, and is treated as a copy.

Related

Other skills, from other repositories

author-test

Generate a test given sample. Parameters: C# SDK repository root; Package name: one of Azure.AI.Projects, Azure.AI.Projects.Agents or Azure.AI.Extensions.OpenAI; the sample to use as a starting point for the test.

Azure/azure-sdk-for-net · 68 tokens

migrate-mstest-v3-to-v4

Use this skill before answering, planning, or editing any MSTest 3.x-to-4.x upgrade or post-upgrade failure. Triggers include "MSTest v4 breaking changes"; CS0507/CS0103/CS1061/CS1615; ExecuteAsync, CallerInfo, DisplayName, or custom TestMethodAttribute; ClassCleanupBehavior; ContainsKey; ThrowsExactly or…

managedcode/dotnet-skills · 179 tokens

migrate-xunit-to-mstest

Convert .NET tests from xUnit.net v2/v3 to MSTest v4 while preserving VSTest or MTP. Use for replacing xunit packages, Fact/Theory/InlineData/MemberData, assertions, IClassFixture/ICollectionFixture, ITestOutputHelper, TestContext cancellation, traits/Owner, skips, timeouts, and xUnit parallelization. Also use when a…

managedcode/dotnet-skills · 141 tokens

migrate-xunit-to-xunit-v3

Migrate .NET test projects from xUnit.net v2 to xunit.v3 and fix v3 breaks. Use for package/CPM conversion, OutputType=Exe, preserving the VSTest or MTP runner (including projects currently using YTest.MTP.XUnit2), incompatible TFMs, async void tests, string-to-Type attributes, custom Fact/Theory/BeforeAfterTest…

managedcode/dotnet-skills · 149 tokens

tunit

Write, run, or repair .NET tests that use TUnit. Use when a repo uses TUnit, TUnit.Playwright, [Test], [Arguments], ClassDataSource, SharedType.PerTestSession, or Microsoft.Testing.Platform-based execution. Preserve TUnit's parallel-by-default model and constrain only destructive shared-state collisions. DO NOT USE…

managedcode/dotnet-skills · 89 tokens

archunitnet

Use the open-source free ArchUnitNET library for architecture rules in .NET tests. Use when a repo needs richer architecture assertions than lightweight fluent rule libraries usually provide. USE FOR: the repo uses or wants ArchUnitNET; architecture testing needs richer modeling than simple dependency checks. DO NOT…

managedcode/dotnet-skills · 104 tokens