Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add saeedkolivand/ai-job-hunter-app --skill webgl-gate-auditgit clone --depth 1 https://github.com/saeedkolivand/ai-job-hunter-appWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/saeedkolivand/ai-job-hunter-app/webgl-gate-audit)<a href="https://agentmods.dev/skills/saeedkolivand/ai-job-hunter-app/webgl-gate-audit"><img src="https://agentmods.dev/badge/skills/saeedkolivand/ai-job-hunter-app/webgl-gate-audit/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/saeedkolivand/ai-job-hunter-app/webgl-gate-audit"><img src="https://agentmods.dev/badge/skills/saeedkolivand/ai-job-hunter-app/webgl-gate-audit.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00123 | $0.02645 |
| Opus 5 | $0.00062 | $0.01323 |
| Sonnet 5 | $0.00025 | $0.00529 |
| Haiku 4.5 | $0.00012 | $0.00265 |
Grade A, and why
webgl-gate-audit scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 153 lines — stays where its author put it; the contents beside it link to each section on GitHub.
apps/landing WebGL gate-audit procedures (TERMINAL VELOCITY)
The accessibility tree is blind to a canvas, so GL/canvas output is judged only via
screenshots, console, and performance traces - never edit code from this skill, it audits rendered
output only. Semantic-layer gates are the exception: copy parity, real crawlable anchors,
no-GL fallback rendering, and canvas absence are DOM facts, not pixels, and REQUIRE DOM inspection
(accessibility snapshot / eval querying the DOM / DevTools Elements panel), not screenshots -
see Copy parity and Reduced-motion + no-GL fallback render below. Contract + numbers live in
.claude/dormant/skills/webgl-standards/SKILL.md; experience decisions in
docs/knowledge/decision-records/0016-terminal-velocity-scroll-film-landing.md.
Driving the page
Dev server: pnpm --filter @ajh/landing dev (http://localhost:3000). The film is canvas-only once
GL mounts; DOM/accessibility snapshots see nothing but the hidden Semantic layer + a11y overlay.
Scroll = the playhead t in [0,1] over ~3,000 svh (a frozen pixel scroll-track computed once
at mount, never a live vh unit - see webgl-standards). Drive it to a target T:
window.scrollTo(0, (document.documentElement.scrollHeight - innerHeight) * T)
then wait ~2 s for Lenis + scrub damping to settle before screenshotting. The 9 scenes use
half-open playhead ranges [lo, hi) so adjacent scenes never overlap at a shared boundary
(scene 8 alone is closed at both ends, [0.95, 1.00]) - matching webgl-standards' scroll map:
| # | Scene | t range |
sample mid-scene T |
|---|---|---|---|
| 0 | Cold open | [0.00, 0.05) | 0.025 |
| 1 | The canyon | [0.05, 0.30) | 0.175 |
| 2 | The surface | [0.30, 0.38) | 0.340 (splash/VAT) |
| 3 | The deep | [0.38, 0.52) | 0.450 |
| 4 | Blackout | [0.52, 0.58) | 0.550 |
| 5 | The catch | [0.58, 0.64) | 0.610 |
| 6 | The ascent | [0.64, 0.85) | 0.745 (ascent fold) |
| 7 | Dawn | [0.85, 0.95) | 0.900 |
| 8 | Finale/credits | [0.95, 1.00] | 0.975 |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 153 lines · 123 tokens per session scan A 3e55f86babbf
webgl-gate-audit is a skill published in the GitHub repository saeedkolivand/ai-job-hunter-app (55 stars, last pushed yesterday), licensed Apache-2.0. It adds 123 tokens to every session and 2,645 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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