ai-job-hunter-app: Skill for Claude Code

.claude/dormant/skills/webgl-standards/SKILL.md

webgl-standards is a skill for Claude Code from saeedkolivand/ai-job-hunter-app. It costs 108 tokens per session (6,412 once invoked), scanned A, original, Apache-2.0.

A stored set of standards for a future rebuild of a WebGL scrolling website. It is currently inactive because the existing site no longer uses WebGL.

In plain words
What is it for?
It documents future patterns for scroll control, animation data, visual effects, performance limits, release checks, and the accessible semantic layer.
Why use it?
It preserves earlier conventions and tested settings without applying them to the current static site.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

This is saeedkolivand/ai-job-hunter-app's own configuration. It tells Claude Code how to work on ai-job-hunter-app itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything ai-job-hunter-app configures →

Reuse

Borrowing it

Nothing to install: this file belongs to saeedkolivand/ai-job-hunter-app. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/saeedkolivand/ai-job-hunter-app/main/.claude/dormant/skills/webgl-standards/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/saeedkolivand/ai-job-hunter-app

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for webgl-standards

README.md
[![agentmods](https://agentmods.dev/badge/skills/saeedkolivand/ai-job-hunter-app/webgl-standards/github.svg)](https://agentmods.dev/skills/saeedkolivand/ai-job-hunter-app/webgl-standards)
Your own site
<a href="https://agentmods.dev/skills/saeedkolivand/ai-job-hunter-app/webgl-standards"><img src="https://agentmods.dev/badge/skills/saeedkolivand/ai-job-hunter-app/webgl-standards/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for webgl-standards

Your own site · 80×15
<a href="https://agentmods.dev/skills/saeedkolivand/ai-job-hunter-app/webgl-standards"><img src="https://agentmods.dev/badge/skills/saeedkolivand/ai-job-hunter-app/webgl-standards.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 108 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 6,412 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00108 $0.06412
Opus 5 $0.00054 $0.03206
Sonnet 5 $0.00022 $0.01282
Haiku 4.5 $0.00011 $0.00641

Measured 13d ago against content hash 90b328c2c46f, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

webgl-standards scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/dormant/skills/webgl-standards/SKILL.md · 330 lines

How it starts

The opening of the file, as written. The whole thing — 330 lines — stays where its author put it; the contents beside it link to each section on GitHub.

apps/landing WebGL standards (TERMINAL VELOCITY)

DORMANT — ADR-0017 (2026-07-20). The scroll-film was retired mid-M4; apps/landing is now the self-contained static site with no src/ and no GL surface, owned by project-steward. Everything below is preserved verbatim as the starting point for a future WebGL rebuild (M1-M3 remain in git history at #720-#722; the M4 tree is stashed on feat/tv-m4-robot). Do not apply it to the static site.

The single source both GL authors (webgl-author, shader-engineer) and their critics (webgl-reviewer, gate-auditor, webgl-perf-profiler) read before touching apps/landing. Experience contract + rationale: docs/knowledge/decision-records/0016-terminal-velocity-scroll-film-landing.md (the source of truth). Still-binding structural machinery (Next 16 static export, Semantic layer, Experience gate, landing/ passthrough, staged flip): docs/knowledge/decision-records/0014-landing-gl-takeover.md. The ADR holds the decisions; this skill holds the tunable numbers and their current starting values. Every constant below marked tunable may move within its ADR envelope during M1..M6.

What TERMINAL VELOCITY is

A realistic CG scroll-film (~2:40). Scroll IS the playhead (native-scroll -> timeline 0->1), fully reversible: scrolling up rewinds. One camera, one continuous vertical world, zero cuts - a burned-out job hunter tips off his chair at 2:47 AM and falls through a canyon of rejection towers into a paper ocean to the lightless bottom, where a robot finds him and carries him back up to dawn. It does everything except press send (the finale SEND button is the one real action). Copy is diegetic and in-world; the prerendered Semantic layer keeps the machine-readable and crawlable copy. RIPBOOK (the notebook / rip / boil / in-canvas SDF model) is fully retired - see ADR 0016 Supersessions; do not carry any RIPBOOK rule forward.

Ownership split (who edits what)

  • webgl-author: the R3F scene graph, the scroll rig + store + governor wiring, instancing and DataTexture bookkeeping, glTF-clip mixer scrub, asset loading + KTX2/DRACO decoder wiring, the a11y overlay + semantic layer, camera/animation useFrame loops.
  • shader-engineer: all GLSL, custom postprocessing Effect/Pass classes, onBeforeCompile material patches, src/post/**, the Gerstner/caustics/godrays/VAT-decode shader math. Hand those to shader-engineer; the author wires the material + uniforms, never authors the shader.

Read the full file on GitHub · 330 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 13d ago First seen · 330 lines · 108 tokens per session scan A 90b328c2c46f

Subscribe to this mod's changes

webgl-standards is a skill published in the GitHub repository saeedkolivand/ai-job-hunter-app (56 stars, last pushed today), licensed Apache-2.0. It adds 108 tokens to every session and 6,412 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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