Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add saeedkolivand/ai-job-hunter-app --skill webgl-standardsgit clone --depth 1 https://github.com/saeedkolivand/ai-job-hunter-appWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/saeedkolivand/ai-job-hunter-app/webgl-standards)<a href="https://agentmods.dev/skills/saeedkolivand/ai-job-hunter-app/webgl-standards"><img src="https://agentmods.dev/badge/skills/saeedkolivand/ai-job-hunter-app/webgl-standards/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/saeedkolivand/ai-job-hunter-app/webgl-standards"><img src="https://agentmods.dev/badge/skills/saeedkolivand/ai-job-hunter-app/webgl-standards.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00108 | $0.06412 |
| Opus 5.5 | $0.00043 | $0.02565 |
| Sonnet 5.5 | $0.00022 | $0.01282 |
| Haiku 4.5 | $0.00011 | $0.00641 |
Grade A, and why
webgl-standards scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 330 lines — stays where its author put it; the contents beside it link to each section on GitHub.
apps/landing WebGL standards (TERMINAL VELOCITY)
DORMANT — ADR-0017 (2026-07-20). The scroll-film was retired mid-M4;
apps/landingis now the self-contained static site with nosrc/and no GL surface, owned byproject-steward. Everything below is preserved verbatim as the starting point for a future WebGL rebuild (M1-M3 remain in git history at #720-#722; the M4 tree is stashed onfeat/tv-m4-robot). Do not apply it to the static site.
The single source both GL authors (webgl-author, shader-engineer) and their critics
(webgl-reviewer, gate-auditor, webgl-perf-profiler) read before touching apps/landing.
Experience contract + rationale: docs/knowledge/decision-records/0016-terminal-velocity-scroll-film-landing.md (the
source of truth). Still-binding structural machinery (Next 16 static export, Semantic layer,
Experience gate, landing/ passthrough, staged flip): docs/knowledge/decision-records/0014-landing-gl-takeover.md.
The ADR holds the decisions; this skill holds the tunable numbers and their current starting
values. Every constant below marked tunable may move within its ADR envelope during M1..M6.
What TERMINAL VELOCITY is
A realistic CG scroll-film (~2:40). Scroll IS the playhead (native-scroll -> timeline 0->1), fully reversible: scrolling up rewinds. One camera, one continuous vertical world, zero cuts - a burned-out job hunter tips off his chair at 2:47 AM and falls through a canyon of rejection towers into a paper ocean to the lightless bottom, where a robot finds him and carries him back up to dawn. It does everything except press send (the finale SEND button is the one real action). Copy is diegetic and in-world; the prerendered Semantic layer keeps the machine-readable and crawlable copy. RIPBOOK (the notebook / rip / boil / in-canvas SDF model) is fully retired - see ADR 0016 Supersessions; do not carry any RIPBOOK rule forward.
Ownership split (who edits what)
webgl-author: the R3F scene graph, the scroll rig + store + governor wiring, instancing and DataTexture bookkeeping, glTF-clip mixer scrub, asset loading + KTX2/DRACO decoder wiring, the a11y overlay + semantic layer, camera/animationuseFrameloops.shader-engineer: all GLSL, custom postprocessingEffect/Passclasses,onBeforeCompilematerial patches,src/post/**, the Gerstner/caustics/godrays/VAT-decode shader math. Hand those toshader-engineer; the author wires the material + uniforms, never authors the shader.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 330 lines · 108 tokens per session scan A 90b328c2c46f
webgl-standards is a skill published in the GitHub repository saeedkolivand/ai-job-hunter-app (62 stars, last pushed yesterday), licensed Apache-2.0. It adds 108 tokens to every session and 6,412 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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