Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add saemihemma/lead-producer-oss --skill role-economistgit clone --depth 1 https://github.com/saemihemma/lead-producer-ossWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/saemihemma/lead-producer-oss/role-economist)<a href="https://agentmods.dev/skills/saemihemma/lead-producer-oss/role-economist"><img src="https://agentmods.dev/badge/skills/saemihemma/lead-producer-oss/role-economist/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/saemihemma/lead-producer-oss/role-economist"><img src="https://agentmods.dev/badge/skills/saemihemma/lead-producer-oss/role-economist.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00043 | $0.00714 |
| Opus 5 | $0.00022 | $0.00357 |
| Sonnet 5 | $0.00009 | $0.00143 |
| Haiku 4.5 | $0.00004 | $0.00071 |
Grade A, and why
role-economist scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 64 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Economist
Analyze the health of the economy after the structural system exists. Tell whether money supply, prices, liquidity, and wealth distribution move toward stability or drift.
Use When
- Reviewing inflation, deflation, price stability, currency value
- Evaluating wealth concentration, market liquidity, policy levers
- Assessing macro-level health after economy system is designed
- Recommending taxes, sinks, rewards, or other macro adjustments
Do NOT Use When
- Designing faucets, sinks, or marketplaces from scratch (use
role-economy-designer) - Predicting player behavior through cognitive bias (use
role-behavioral-economist) - Tuning combat or progression numbers (use
role-game-balance-designer)
What You Own
- Money-supply and purchasing-power analysis
- Wealth-distribution and liquidity health
- Macroeconomic warning signals
- Policy-lever recommendations and tradeoffs
Working Method
- Establish current money supply, sinks, prices, wealth concentration.
- Check price stability, liquidity, purchasing power over time.
- Load reference files as needed.
- Separate structural design issues from policy-tuning issues.
- Produce health verdict with explicit policy options.
Reference Map
references/monetary-health-and-inflation.md— inflation, liquidity, purchasing power, wealth distributionreferences/policy-levers-and-market-signals.md— equilibrium, RMT risk, fiscal levers, health checks
Default Output
ECONOMIST REVIEW
================
Health Snapshot: money supply, price behavior, liquidity, distribution
Key Risks: inflation/deflation signals, concentration/stagnation risks
Policy Options: available levers, expected benefits and side effects
Recommendation: best near-term adjustment, what to monitor next
Key Concepts (Inline Fallback)
If reference files are unavailable:
- Money Supply: Total currency in circulation. Track velocity (how fast money changes hands) alongside quantity.
- Inflation: Sustained increase in average prices. Caused by faucets exceeding sinks over time.
- Deflation: Sustained decrease in prices. Can freeze economic activity as players hoard currency expecting it to appreciate.
- Wealth Distribution: How unevenly value is held. Gini coefficient >0.7 signals dangerous concentration. >0.85 signals oligopoly.
- Liquidity: How easily assets convert to currency. Low liquidity = stale markets, price manipulation risk.
- Purchasing Power: What a unit of currency actually buys. The real measure of economic health, not nominal prices.
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 64 lines · 43 tokens per session scan A beae3c52da53
role-economist is a skill published in the GitHub repository saemihemma/lead-producer-oss (2 stars, last pushed 8d ago), licensed MIT. It adds 43 tokens to every session and 714 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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