workflow-incident-response

workflow-incident-response is a skill for Claude Code from saemihemma/lead-producer-oss. It costs 39 tokens per session (943 once invoked), scanned A, original, MIT.

A step-by-step process for handling a live production incident, such as an outage, active exploit, unusual system behavior, or corrupted data. It covers detection, triage, fixing, verification, and a post-incident report.

In plain words
What is it for?
Use it to coordinate incident response, decide actions, involve the right specialists, communicate user impact, verify recovery, and prepare a lasting incident report.
Why use it?
It gives the team a shared order of work when a production problem is causing pressure and confusion. It also records what happened and what should change afterward.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it to coordinate incident response, decide actions, involve the right specialists, communicate user impact, verify recovery, and prepare a lasting incident report.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/saemihemma/lead-producer-oss/workflow-incident-response
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add saemihemma/lead-producer-oss --skill workflow-incident-response
Clone the repo
git clone --depth 1 https://github.com/saemihemma/lead-producer-oss

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for workflow-incident-response

README.md
[![agentmods](https://agentmods.dev/badge/skills/saemihemma/lead-producer-oss/workflow-incident-response/github.svg)](https://agentmods.dev/skills/saemihemma/lead-producer-oss/workflow-incident-response)
Your own site
<a href="https://agentmods.dev/skills/saemihemma/lead-producer-oss/workflow-incident-response"><img src="https://agentmods.dev/badge/skills/saemihemma/lead-producer-oss/workflow-incident-response/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for workflow-incident-response

Your own site · 80×15
<a href="https://agentmods.dev/skills/saemihemma/lead-producer-oss/workflow-incident-response"><img src="https://agentmods.dev/badge/skills/saemihemma/lead-producer-oss/workflow-incident-response.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 39 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 943 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00039 $0.00943
Opus 5.5 $0.00016 $0.00377
Sonnet 5.5 $0.00008 $0.00189
Haiku 4.5 $0.00004 $0.00094

Measured 2mo ago against content hash 025f2487a0b4, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

workflow-incident-response scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/workflow-incident-response/SKILL.md · 87 lines

How it starts

The opening of the file, as written. The whole thing — 87 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Incident Response Workflow

Purpose

Structured process for production incidents. Turns chaos into a sequence: detect → triage → act → verify → learn. Produces a durable incident report artifact.

Use When

  • Live production incident (service down, exploit active, economy anomaly, data corruption)
  • Post-incident: need to document what happened and prevent recurrence
  • Pre-launch: rehearsing incident response readiness

Do NOT Use When

  • Bug investigation in development (use workflow-systematic-debugging)
  • Proactive security review (use team-red-team)
  • Infrastructure design (use team-infrastructure)
  • Issue is already resolved and just needs documentation

Roles Involved

  • role-liveops-engineer: owns triage, severity, player-impact, action decision
  • role-devops-engineer: owns deployment, rollback execution, monitoring
  • role-security-engineer: joins if exploit or abuse is involved
  • role-analytics-engineer: joins if metrics anomaly or data integrity is involved
  • role-community-developer: owns player communication if impact is player-visible

Workflow

Phase 1: Detect & Classify

  1. Confirm the incident is real (not false alarm or monitoring artifact).
  2. Classify severity using LiveOps Engineer's framework: critical / high / medium / low.
  3. Determine trend: getting worse, stable, or self-resolving.
  4. Identify blast radius from LiveOps triage: which systems, how many players, which regions.

Phase 2: Triage & Decide

  1. LiveOps Engineer assesses options: hotfix, rollback, degrade, monitor.
  2. For on-chain incidents: check contract state, pause mechanisms, off-chain mitigation.
  3. Choose action. LiveOps must specify rollback plan if the fix itself fails.
  4. If severity is critical and action is irreversible, escalate to user before executing.
  5. If "monitor" is chosen, define the escalation trigger (metric, threshold, timeframe). If trigger fires, return to step 2 for re-triage.

Phase 3: Act & Verify

  1. DevOps executes chosen action.
  2. Verify fix: confirm the specific failure signal has stopped.
  3. Monitor for secondary effects (did the fix break something else?).
  4. If fix fails or creates secondary issues: DevOps alerts LiveOps immediately for re-triage (return to step 5 with new information).
  5. If player-visible: Community Developer acknowledges issue immediately; delays technical explanation until root cause is clear.

Read the full file on GitHub · 87 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 87 lines · 39 tokens per session scan A 025f2487a0b4

Subscribe to this mod's changes

workflow-incident-response is a skill published in the GitHub repository saemihemma/lead-producer-oss (2 stars, last pushed 2mo ago), licensed MIT. It adds 39 tokens to every session and 943 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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