Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add saemihemma/lead-producer-oss --skill workflow-incident-responsegit clone --depth 1 https://github.com/saemihemma/lead-producer-ossWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/saemihemma/lead-producer-oss/workflow-incident-response)<a href="https://agentmods.dev/skills/saemihemma/lead-producer-oss/workflow-incident-response"><img src="https://agentmods.dev/badge/skills/saemihemma/lead-producer-oss/workflow-incident-response/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/saemihemma/lead-producer-oss/workflow-incident-response"><img src="https://agentmods.dev/badge/skills/saemihemma/lead-producer-oss/workflow-incident-response.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00039 | $0.00943 |
| Opus 5 | $0.00019 | $0.00472 |
| Sonnet 5 | $0.00008 | $0.00189 |
| Haiku 4.5 | $0.00004 | $0.00094 |
Grade A, and why
workflow-incident-response scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 87 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Incident Response Workflow
Purpose
Structured process for production incidents. Turns chaos into a sequence: detect → triage → act → verify → learn. Produces a durable incident report artifact.
Use When
- Live production incident (service down, exploit active, economy anomaly, data corruption)
- Post-incident: need to document what happened and prevent recurrence
- Pre-launch: rehearsing incident response readiness
Do NOT Use When
- Bug investigation in development (use
workflow-systematic-debugging) - Proactive security review (use
team-red-team) - Infrastructure design (use
team-infrastructure) - Issue is already resolved and just needs documentation
Roles Involved
- role-liveops-engineer: owns triage, severity, player-impact, action decision
- role-devops-engineer: owns deployment, rollback execution, monitoring
- role-security-engineer: joins if exploit or abuse is involved
- role-analytics-engineer: joins if metrics anomaly or data integrity is involved
- role-community-developer: owns player communication if impact is player-visible
Workflow
Phase 1: Detect & Classify
- Confirm the incident is real (not false alarm or monitoring artifact).
- Classify severity using LiveOps Engineer's framework: critical / high / medium / low.
- Determine trend: getting worse, stable, or self-resolving.
- Identify blast radius from LiveOps triage: which systems, how many players, which regions.
Phase 2: Triage & Decide
- LiveOps Engineer assesses options: hotfix, rollback, degrade, monitor.
- For on-chain incidents: check contract state, pause mechanisms, off-chain mitigation.
- Choose action. LiveOps must specify rollback plan if the fix itself fails.
- If severity is critical and action is irreversible, escalate to user before executing.
- If "monitor" is chosen, define the escalation trigger (metric, threshold, timeframe). If trigger fires, return to step 2 for re-triage.
Phase 3: Act & Verify
- DevOps executes chosen action.
- Verify fix: confirm the specific failure signal has stopped.
- Monitor for secondary effects (did the fix break something else?).
- If fix fails or creates secondary issues: DevOps alerts LiveOps immediately for re-triage (return to step 5 with new information).
- If player-visible: Community Developer acknowledges issue immediately; delays technical explanation until root cause is clear.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 87 lines · 39 tokens per session scan A 025f2487a0b4
workflow-incident-response is a skill published in the GitHub repository saemihemma/lead-producer-oss (2 stars, last pushed 7d ago), licensed MIT. It adds 39 tokens to every session and 943 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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